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Wtf Is Wrong With People?


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#21 Curccu

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Posted 06 March 2024 - 03:17 AM

View PostMechwarrior2342356, on 06 March 2024 - 03:13 AM, said:

Honestly? Yeah. Asking them to set up a D6 firing line on HPG resulted in one team nascaring away and another going into the basement for no reason.

Yep very often it would be nice and simple winning move to receive enemy nascar with firing line in superior position but nah... like in zombie invasion don't be the slowest and keep running.

#22 MrMadguy

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Posted 06 March 2024 - 06:19 AM

Nascaring is caused by game design, that says "Offense>>defense and therefore deathball - is superior tactic", and Lights, who want to play Rambo-style. Winning strategy in this game is very simple - support your teammates. That's how Nascar happens. Lights go flanking, Mediums support them, Heavies and Assaults have to follow not to be left behind. While opposite should happen. Lights and Mediums should support Heavies and Assaults. But their OPness make them assume, that they have right to dictate rules.

#23 pattonesque

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Posted 06 March 2024 - 06:53 AM

View PostMrMadguy, on 06 March 2024 - 06:19 AM, said:

Nascaring is caused by game design, that says "Offense>>defense and therefore deathball - is superior tactic", and Lights, who want to play Rambo-style. Winning strategy in this game is very simple - support your teammates. That's how Nascar happens. Lights go flanking, Mediums support them, Heavies and Assaults have to follow not to be left behind. While opposite should happen. Lights and Mediums should support Heavies and Assaults. But their OPness make them assume, that they have right to dictate rules.


part of this is map design but part is learned helplessness on the part of bad players who are so terrified by little mechs with the lowest W/LR and AMS out of any class in the game that they spend the majority of their MWO life *fleeing*

#24 Curccu

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Posted 06 March 2024 - 07:03 AM

View PostMrMadguy, on 06 March 2024 - 06:19 AM, said:

Nascaring is caused by game design, that says "Offense>>defense and therefore deathball - is superior tactic", and Lights, who want to play Rambo-style. Winning strategy in this game is very simple - support your teammates. That's how Nascar happens. Lights go flanking, Mediums support them, Heavies and Assaults have to follow not to be left behind. While opposite should happen. Lights and Mediums should support Heavies and Assaults. But their OPness make them assume, that they have right to dictate rules.


Very often in quickplay nascar isn't deathball but instead a string, that can be received and demolished easily with few fatties.

OPness of lights.. lol. I dare to disagree yes mr.last time lights played August '20 and September '16 according to Jarl's.

If I stay supporting your lets say kdk-3 with my um-r80, how much damage I would do compare to you if all the shots would hit enemy. If you can answer that question you should understand why no lights stay with assaults unless they want to drop back to T5.

#25 feeWAIVER

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Posted 06 March 2024 - 08:13 AM

Nascar is mostly caused by the plethora of mechs that are designed for right side poking.
So naturally, people look for a right corner to poke from.

That said, Lights need to scout, and find back angles. Mediums need to scout and find flanking angles.

It's only a Nascar when the whole team makes a full rotation around the map, and the only people to blame for that are the heavies and assaults who are too afraid to form a front line and engage with the enemy... And without a solid front line from our team, it just makes it all the more difficult for lights and mediums to find the back line of the enemy team.

#26 LordNothing

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Posted 06 March 2024 - 01:56 PM

View PostMrMadguy, on 06 March 2024 - 06:19 AM, said:

Nascaring is caused by game design, that says "Offense>>defense and therefore deathball - is superior tactic", and Lights, who want to play Rambo-style. Winning strategy in this game is very simple - support your teammates. That's how Nascar happens. Lights go flanking, Mediums support them, Heavies and Assaults have to follow not to be left behind. While opposite should happen. Lights and Mediums should support Heavies and Assaults. But their OPness make them assume, that they have right to dictate rules.


the lifetime of a light in a static team formation is not exactly great. speed is what lights use for armor, and you cannot move very much on a static firing line. you end up in situations where you have to run in front of your own teammates. you end up orbiting the death ball looking for something either isolated or wounded to bring down. lights have to do rambo things to get good scores and the correct thing to do is to not follow them. they have a completely different mission than anyone else in the game. the only people who should support lights are other lights, because wolfpacks can be deadly. i feel like we should all know not to chase squirrels, but its something i feel like people need constant reminders for.

some concessions can be made for light mediums as they can in some cases outun lights and make a fine addition to a wolf pack, but its up to the other players to know what mediums should not be followed. fatter mediums are better of in screening positions and as close support for fatmechs.

Edited by LordNothing, 06 March 2024 - 02:00 PM.


#27 MarcinT1981

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Posted 06 March 2024 - 02:03 PM

After all, when a fireline is created, the fast lights do not participate in it, they continue to run like a chicken with its head cut off and flank, and sorry but no, the lights have the same task as other mechs - dealing damage and they are really good at it. Additionally, they are the only ones who are best at side missions. Anyone who hasn't played 100t assault and could only watch Flea bite his balls off doesn't know MWO :P

#28 LordNothing

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Posted 06 March 2024 - 02:05 PM

View PostMarcinT1981, on 06 March 2024 - 02:03 PM, said:

After all, when a fireline is created, the fast lights do not participate in it, they continue to run like a chicken with its head cut off and flank, and sorry but no, the lights have the same task as other mechs - dealing damage and they are really good at it. Additionally, they are the only ones who are best at side missions. Anyone who hasn't played 100t assault and could only watch Flea bite his balls off doesn't know MWO Posted Image


flanking lights are good. as mechs accumulate damage they cycle to the rear out of the main firing line. and mechs dropping tends to embolden the more timid players. lights look for those mechs and kill them. also they will attack any lerm boats in the backfield. so lights not on the front do support the front. they cant brute force the damage, that's the assault's job.

Edited by LordNothing, 06 March 2024 - 02:08 PM.


#29 Curccu

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Posted 07 March 2024 - 12:38 PM

View PostNine-Ball, on 07 March 2024 - 09:06 AM, said:

Why do people still try and use jarls in an argument like it's something that automatically wins the argument?

It proves that person does not play lights at all. So his opinion about lights is totally one sided.

View PostNine-Ball, on 07 March 2024 - 09:06 AM, said:

Oh wow jarls adjusts AMS upwards for lights and downwards for assaults; such a groundbreaking mechanic that still does nothing to actually measure anything beyond what leaderboards already do.

You can see unadjusted MS also in there.
And you can see bigger picture easier in there, like in this case that player does not play lights at all. Takes a while to check that in leaderboards and they don't even show that many seasons backwards because data is expensive or something.

View PostNine-Ball, on 07 March 2024 - 09:06 AM, said:

Oh no, you observed lights piloted by competitive Tier 1s and saw how good they are with them; totally not the same as piloting a light! Opinion discarded! Pfffffffffffffffffffffffft.

No ****.

#30 pbiggz

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Posted 07 March 2024 - 12:50 PM



#31 lastchanceforaslowdance

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Posted 09 March 2024 - 08:32 PM

View PostBassault, on 05 March 2024 - 07:30 PM, said:

It's not my fault that's all their good for. You can't rely on them to do the simplest things.


You see, this sucks; aggressive posturing that makes most well-adjusted individuals feel uneasy.

Yea, we get it dude, you're good at the game. But unbridled contempt for fellow players just makes you an a-hole. No, not a perceived a-hole, but an an actual living,breathing example of whats not needed if we're trying to have discourse.

#32 caravann

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Posted 10 March 2024 - 02:32 AM

It's in the end the player not aware about the Line.

Standing in the crossfire or in front of skirmishers.

If I had it I would promote all LRM to the frontline since they never shoot in the rear.

#33 Ttly

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Posted 10 March 2024 - 08:02 AM

A lot of players are bad, get used to it.
If not for them you wouldn't have anyone to farm off after all.

Also you can't herd cats, you can try taking the commander role, opening the battlemap, and clicking on it to suggest people on what to do, and they *might* follow your orders because it's something novel, but once the fighting starts most people don't really have enough attention bandwidth to follow whatever you're saying either.
You can try playing in groups I guess, but being on the receiving end of group drops is unfun as a solo, but hey, sucks on those guys for not playing with friends right?

#34 lastchanceforaslowdance

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Posted 10 March 2024 - 05:43 PM

View PostMechwarrior2342356, on 10 March 2024 - 12:20 AM, said:

He still isn't wrong.


Of course they aren't wrong, and that was never my contention. Opinions yadda yadda, but the manifestation of frustration as dismissal of a population because 23 other individuals didn't do what you want/expect them to do sucks. AH YES I am so in awe of the burden held by these great players.


Quote

If we're talking contempt, what do you suppose generates uncooperative behavior from teams in the face of any kind of direction at all?


I've parsed this sentence several times and I still am not clear on what you're getting at. Are you asking why someone might disregard a call? I'm not sure how that is relevant.

#35 Gasboy

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Posted 11 March 2024 - 08:20 PM

View PostCurccu, on 05 March 2024 - 05:37 AM, said:

People need to learn to aim somewhere safe when testing weapons at start of the match, like sky.... not that hard to learn.


No, the ground is the safest. Aiming into the sky gives your position away.

#36 Curccu

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Posted 11 March 2024 - 10:58 PM

View PostGasboy, on 11 March 2024 - 08:20 PM, said:


No, the ground is the safest. Aiming into the sky gives your position away.

View PostCurccu, on 05 March 2024 - 06:46 AM, said:

Well enemy spawn locations are information available to everyone, shouldn't surprise anyone really.
For example: https://maps.mwocomp...=25bzcAVx6bEcvB


#37 DarkBazerker

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Posted 19 March 2024 - 08:31 PM

Been dealing with pugs hugging the target while they kill it instead of standing back and shooting it, thus I end up racking up to much red numbers.

#38 VeeOt Dragon

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Posted 22 March 2024 - 11:54 PM

honestly i try to avoid team damage when i can but sometimes it just happens (like in a match yesterday i was blasting at Murader in my 4 LAC-5 Rifleman (a new test build's first outing) and someone JJed right down into my line of fire taking all 4 ACs and all 4 ER-SLs to the leg. he then turns his mech to look at me like it was my fault. sorry bud but those rounds were already heading down range when you entered my view.

the other instance is usually RACs because teamates seem to love to run into your bullet stream. (its one of the reasosn i always have more back armor than the so called "elites" say to. thats saved my bacon more often that those points would have done on the front.) i have gotten a n arm shot or back shot from a teamate from time to time but more often than not its because I wasn't paying enough attention or the teammate was so far back that i couldn't know they were using that firing line. it happens and i tend not to stress about it. (hell i used to get more team damage against me back when i used to ply FP a bit than i ever did in QP. those a-holes just hate when you aren't using their kinds of builds even if you are out damaging them with that so called crap build (yeah FP "elites" seemed to hate LRMs even more than QP ones.)





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