Please Set Minimum Weight
#1
Posted 15 March 2024 - 03:38 AM
Maximum weight of say, 265 tons to drop the possiblility of having all sset as asaults.
4 Mediums isn't too bad as when they have at least a little weight behind them. However, when you have 4 20 ton mechs in that said group, it makes the whole round ****...
This is just a thought...
As far as 5th+ in the group, minimum weight goes up by 40 tons each, and max weight up by 53 tons.
#2
Posted 15 March 2024 - 03:48 AM
#3
Posted 15 March 2024 - 04:34 AM
Quote
So if you've been playing as a group for 5 hours, no on can play a light mech?
#4
Posted 15 March 2024 - 04:45 AM
Swamp *** MkII, on 15 March 2024 - 03:38 AM, said:
What 5th? There is no 5th or anything beyond 4 in groups and why 53 tons? Mech weights are 20, 25, 30, 35, 40, 45 and so on... why 53?
As for whole suggestion, you don't get my support for it.
#5
Posted 15 March 2024 - 05:00 AM
And, yes you can play a light mech, this is based on total group weight. Assuming 4 people in the group.
Edited by Swamp Ass MkII, 15 March 2024 - 05:12 AM.
#6
Posted 15 March 2024 - 05:15 AM
#8
Posted 15 March 2024 - 08:15 AM
#9
Posted 15 March 2024 - 12:25 PM
We have WAY bigger problems methinks...
Edited by An6ryMan69, 15 March 2024 - 12:26 PM.
#10
Posted 15 March 2024 - 10:06 PM
There is a min/max size limit to groups though.
An6ryMan69, on 15 March 2024 - 12:25 PM, said:
Yeah the skill gap between the "good" players and everyone else is as wide as the gap between Tier 1 and Tier 5.
The main issue is there are alot of ways to build a mech wrong, and few ways to do it "right" (ie: non-TT builds). This extends into everything else game-related as poorly built mechs need exceedingly skilled pilots to make work. Slower mechs are consistently exploited due to either decision making relying on others or a lack of scouting and thus clear direction where to move their slow butts. It also doesn't help that one wrong move means they're the focus of multiple enemies taking them out of the fight pretty quick.
Another issue is passive play as a result of what I can only describe as timidity due to certain builds having such a huge alpha strike at long/short ranges that (again) slower builds are reluctant to engage as they lack the speed to move out of the way or agility to torso-twist effectively. You can tie it into mech build as much as mech-skill point distribution as well.
And yeah, I guess a bit further down the line is the threat of light/fast medium wolf packs tearing apart most lances that don't have proper support from anti-light/fast medium mechs (ones with PPFLD). Some mechs like the Scaleshot tend to scare alot of players due to how manueverable and hard-hitting it is.
Then you tie it all up with teamwork and how you have groups that have years of experience playing together that they usually slant the win/loss probability 15-20 points from 50/50 to 65/35 or 70/30 if they 4-drop. I have no clue about whether or not there are scummy enough people to smurf at lower tiers to farm but I can only imagine it would take 2 maybe 3 drop to achieve the same results.
It's multi-layered as it is simple in its summation; skill issue, git gud and learn to play. But saying that without providing ways to improve and get better is simply being a douche. Sadly alot of it comes from grinding away at the game and learning all the small bits that lead to better more consistent play; whether its building a better more versatile mech (speed is the key), or distributing skill-points effectively for your build, or even learning the best spots on the map to fight from... it all takes time and effort.
#11
Posted 15 March 2024 - 11:14 PM
#12
Posted 17 March 2024 - 01:19 PM
Some groups are good, others not good and just trying to replicate others success.
#13
Posted 17 March 2024 - 01:49 PM
That would allow the game to move average tonnage a little lower while reducing weight disparity as a source of imbalance.
Just something to think about.
#14
Posted 19 March 2024 - 04:33 PM
Edited by Tarl Cabot, 19 March 2024 - 04:34 PM.
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