They Took The Thunder Out Of The Thunderbolts
#21
Posted 23 March 2024 - 03:09 PM
#22
Posted 23 March 2024 - 03:33 PM
#23
Posted 23 March 2024 - 07:22 PM
#24
Posted 25 March 2024 - 08:06 PM
#25
Posted 26 March 2024 - 06:15 PM
#26
Posted 26 March 2024 - 06:57 PM
Edited by Jugger Grimrod, 10 October 2024 - 09:45 AM.
#27
Posted 26 March 2024 - 09:12 PM
SolCrusher, on 26 March 2024 - 06:15 PM, said:
From some balance discussions in a stream last night it looks like at least velocity is being considered as a buff. Nothing else so far but you can always go to the cauldron discord and chime in.
#28
Posted 27 March 2024 - 10:44 AM
#29
Posted 27 March 2024 - 11:50 AM
edit; Been having some moderate success with this fit so far. Alpha any beat up mechs to take advantage of the ct seeking and high pinpoint damage or ripple fire vs fresher mechs to keep them bouncing around their cockpit and unable to aim. The impulse for thunderbolts is pretty strong.
arc-t
Kinda wish the tempest had generic missile quirks instead of targeted.
Edited by Meep Meep, 27 March 2024 - 12:31 PM.
#30
Posted 27 March 2024 - 01:00 PM
Its like having super Streak's, or ATM's.
Not as much oophm, nor panic inducing saturation blinding and shake.
Better Velocity might help, but then anything with a lock-on is screwed up in this game.
By the time you get a lock and actually send your damage out, someone could puke out 22+30 or higher laser + Gauss in your face while your weapon has just left its tube.
Edited by Cyborne Elemental, 27 March 2024 - 01:06 PM.
#31
Posted 27 March 2024 - 04:17 PM
Meep Meep, on 27 March 2024 - 11:50 AM, said:
edit; Been having some moderate success with this fit so far. Alpha any beat up mechs to take advantage of the ct seeking and high pinpoint damage or ripple fire vs fresher mechs to keep them bouncing around their cockpit and unable to aim. The impulse for thunderbolts is pretty strong.
arc-t
Kinda wish the tempest had generic missile quirks instead of targeted.
Recently was using cyclops with 7xTB5, shooting at raven in 200ish range while he running zig-zag,
I fired my 7 TB5 in chainfire since he's in open and direct sight,
and saw nearly half of my TB-5 missed.
This rarely happened for clan ATM.
I think this because ATM fly straight, hit enemy mech sideways, while the TB5 missile are arcing down.
#32
Posted 27 March 2024 - 04:17 PM
And i can tell you first hand, that a constant stream of TBM5 can melt your armor pretty fast (because most of the hit you in the ct even from angles they can not hit it).
#33
Posted 27 March 2024 - 09:43 PM
Cyborne Elemental, on 27 March 2024 - 01:00 PM, said:
Its like having super Streak's, or ATM's.
Not as much oophm, nor panic inducing saturation blinding and shake.
Better Velocity might help, but then anything with a lock-on is screwed up in this game.
By the time you get a lock and actually send your damage out, someone could puke out 22+30 or higher laser + Gauss in your face while your weapon has just left its tube.
Its a support weapon system made for group play like all lock ons. Lrm work great in faction play but only for certain strats and only because the missile slingers are provided locks. Thunderbolts are the same. Get a narc/tag buddy to sacrifice some psr to provide you consistent locks and you can do some outright mech murder.
#34
Posted 04 April 2024 - 07:04 AM
#35
Posted 04 April 2024 - 07:25 AM
Khale MacGregor, on 04 April 2024 - 07:04 AM, said:
1. I believe the spread is getting fixed
2. Is it possible the design of the weapons was an attempt to start low and buff as needed as opposed to a conspiracy directed at you personally
#36
Posted 04 April 2024 - 09:08 AM
Until their tonnage is fixed overall. They will remain horrible.
#37
Posted 04 April 2024 - 09:25 AM
Moadebe, on 04 April 2024 - 09:08 AM, said:
Until their tonnage is fixed overall. They will remain horrible.
Basically, yeah. The tonnage of the system was from Tabletop and reflected the tax you need to pay to do all the thunderbolt damage to a single hit location. But we don't do all their damage to one location, they're split into 5 point lots, so they hit 2-3 locations. They carried over the tonnage value but not the REASON for the tonnage value.
Still, the patch notes leak says they're getting a meaningful velocity boost. We'll see how that helps.
#38
Posted 04 April 2024 - 10:55 AM
ScrapIron Prime, on 04 April 2024 - 09:25 AM, said:
Still, the patch notes leak says they're getting a meaningful velocity boost. We'll see how that helps.
It wont help at all. Its going to be just as crap to take in comparison to other similar systems. You are sacrificing TOO much just to take them. Then they have the same issues as all the other lockon weapon systems. Until the tonnage is lowered. They will continue to be a very lackluster system. Especially in the current environment.
#39
Posted 04 April 2024 - 12:46 PM
Moadebe, on 04 April 2024 - 10:55 AM, said:
Well now there's some differentiation. Thunderbolt missiles are faster than Artemis LRMs and they concentrate damage a BIT better. So after the upcoming patch:
Thunderbolt 1 - same weight as Artemis LRM 5, 1 less space.
Thunderbolt 2 - 1 more ton than Artemis LRM 10, 1 less space
Thunderbolt 3 - 3 more tons than Artemis LRM 15, 1 less space
Thunderbolt 4 - 4 more tons than Artemis LRM 20, 1 less space
So basically... The Thunderbolt 1 is a great deal. The 2 is okay. Forget the larger launchers, they're crap.
#40
Posted 04 April 2024 - 11:32 PM
Moadebe, on 04 April 2024 - 10:55 AM, said:
The upcoming ECM nerf will ensure faster locks for your TBMs; higher velocity means less time for enemy 'Mechs to hide or evade.
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