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Finally Got Good Fps While Keeping Effects!


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#1 Turbo-Rooster

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  • 2 posts

Posted 26 March 2024 - 02:18 AM

Greetings Mechwarriors.

I wanted to post here in case this helps someone else .. I love the game but my FPS has always been really poor , especially on certain maps .. Gameplay has been extremely frustrating at times , retaliating against light mechs etc becomes really difficult when they teleport between frames at ~10 Fps.

Previously I've experimented with all the well documented Mr Vaad configs and a number of other tweaks from the MWO forums, I did get some OK improvements at the cost of graphics quality (rays / relections / shadows etc) but it still never ran consistently at a good FPS.

In my case hardware/resources was not the problem as I can run Red Dead Redemption 2, CyberPunk etc on high settings fine.

Recently in an act of desperation I tried a 3rd party config file from Crysis necro-thread .. after adding it as my user.cfg file to my surprise game is running smoothly ~60+ fps for me now even on River City and looks beautiful again! a few trade offs in quality of model but I'm happy with it.

The surprising thing is that at least for me the effects don't seem to be causing the poor FPS , It's dropped to DX9 but even with atmospheric lighting , rays , particle effects, water reflections etc I'm now getting a good experience and looks nice @50-60 + fps.

Please note this is pulled straight from a Crysis forum , many of the settings are completely unused/disabled in MWO (won't don't do any harm but are just ignored) . I haven't had time to sort through yet but plan to consolidate it soon , works fine as a quick and dirty fix for testing now... It'd be nice if others can help and test it, and hope it helps someone else regain their love of the game!

Credit to the author , and have a read here:
https://hardforum.co...config.1249721/

o7

;Turbo-Rooster's Stolen Crysis config v1.0
;Use at your own risk

con_restricted = 0

r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 0
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 4096
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0

e_screenshot_width = 1920
e_screenshot_height = 1080
e_screenshot_quality = 100
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5

e_obj_quality = 2
e_proc_vegetation = 0
ca_useDecals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_lod_ratio = 3
e_lod_min = 2
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 40
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 1
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100

i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 3.0
g_battleDust_enable = 0

e_particles_quality = 1
e_particles_lod = 0.75
e_particles_max_emitter_draw_screen = 4
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
i_particleeffects = 1

e_cull_veg_activation = 25
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.25
p_max_MC_iters = 2000
e_phys_foliage = 1
es_MaxPhysDist = 45
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 5
g_breakage_particles_limit = 80
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30

r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1

q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1

e_sky_type = 1
e_sky_update_rate = 0.1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 1
r_SSAO_blur = 2
r_SSAO_radius = 1
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 0

s_FormatSampleRate = 44000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2

;sys_LowSpecPak = 1 for better FPS on low spec GPU
sys_LowSpecPak = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_TexturesStreaming = 0

r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0

r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 1
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 2
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
g_radialBlur = 1
r_shadowblur = 3
r_ShadowJittering = 1
e_gsm_cache = 1
r_TexturesStreaming = 0

#2 Destitute Follower of the Onions

    Rookie

  • Littlest Helper
  • Littlest Helper
  • 5 posts

Posted 26 March 2024 - 08:58 PM

hmm I give this a go. once I am free hahaha, my game has been in a state of limbo....Some map loaded in like Vitric Station I get 30fps then 20fps and lower (gotten as low as 9 fps...the pain) in combat other time same map 60fps with the slight deep to 55fps when in heavy combat.

Yeah I know the pain where by you cannot react to counter the little rats shoot you or just aiming at moving target as your framerate is choppy and inconsistent

Edited by Destitute Follower of the Onions, 26 March 2024 - 09:02 PM.






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