Hello Mechwarriors
The Griffin Ares is a pitiful mess
Please help me help you!
We need to come together as 5 fingers make a fist!
The Mission: Buff the grf-ar
Its so bad. How can it be called the Ares aka GOD OF WAR
Its energy mounts are in the arms, and it can only wield 3 snubs or 4 lppcs while keeping decent speed and heat
The missile mounts, there only only 2.
If you are gonna give it ppc quirks, make it +2 heat sink limit
I dont care what you do, Just make the thing somewhat viable, please!
Holy St. Francis of Assisi, its so bad
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Griffin Ares Needs Buff
Started by BLXKNTRR, Mar 26 2024 11:18 AM
6 replies to this topic
#1
Posted 26 March 2024 - 11:18 AM
#2
Posted 26 March 2024 - 11:25 AM
The loadout of the mech is fine. What makes it a rough ride is its sheer size and hit boxes. Its easy to score a hit against this large mech, and difficult to twist the damage away. This goes for all the Griffins, not just Ares, and is a big part of the reason you don't see them too often on the battlefield.
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Edited by ScrapIron Prime, 26 March 2024 - 11:30 AM.
#3
Posted 26 March 2024 - 12:54 PM
ScrapIron Prime, on 26 March 2024 - 11:25 AM, said:
The loadout of the mech is fine. What makes it a rough ride is its sheer size and hit boxes. Its easy to score a hit against this large mech, and difficult to twist the damage away. This goes for all the Griffins, not just Ares, and is a big part of the reason you don't see them too often on the battlefield.
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Yea, unless you run missiles, you cant use your arms to twist because then you lose your weapons. So much better missile quirks or what you said: armor/ structure
Edited by BLXKNTRR, 26 March 2024 - 12:55 PM.
#4
Posted 26 March 2024 - 11:51 PM
HS is the abbreviation for Heat Scale in the context of Ghostheat, not Heatsink, by the way.
#5
Posted 27 March 2024 - 02:27 AM
-50% MRM duration, +1 energy HSL for the Ares
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
#6
Posted 27 March 2024 - 02:50 PM
Cyborne Elemental, on 27 March 2024 - 02:27 AM, said:
-50% MRM duration, +1 energy HSL for the Ares
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
Sounds good
#7
Posted 01 April 2024 - 10:12 AM
I have played mostly the 1S variant with a MRM40, 4 medium lasers and JJ of course. What I find useful is taking a few skill nodes of torso speed and anchor turn. This really helped me playing the Griffin. More armor would be great though.
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