Hello Mechwarriors
The Griffin Ares is a pitiful mess
Please help me help you!
We need to come together as 5 fingers make a fist!
The Mission: Buff the grf-ar
Its so bad. How can it be called the Ares aka GOD OF WAR
Its energy mounts are in the arms, and it can only wield 3 snubs or 4 lppcs while keeping decent speed and heat
The missile mounts, there only only 2.
If you are gonna give it ppc quirks, make it +2 heat sink limit
I dont care what you do, Just make the thing somewhat viable, please!
Holy St. Francis of Assisi, its so bad
Griffin Ares Needs Buff
Started by BLXKNTRR, Mar 26 2024 11:18 AM
6 replies to this topic
#1
Posted 26 March 2024 - 11:18 AM
#2
Posted 26 March 2024 - 11:25 AM
The loadout of the mech is fine. What makes it a rough ride is its sheer size and hit boxes. Its easy to score a hit against this large mech, and difficult to twist the damage away. This goes for all the Griffins, not just Ares, and is a big part of the reason you don't see them too often on the battlefield.
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Edited by ScrapIron Prime, 26 March 2024 - 11:30 AM.
#3
Posted 26 March 2024 - 12:54 PM
ScrapIron Prime, on 26 March 2024 - 11:25 AM, said:
The loadout of the mech is fine. What makes it a rough ride is its sheer size and hit boxes. Its easy to score a hit against this large mech, and difficult to twist the damage away. This goes for all the Griffins, not just Ares, and is a big part of the reason you don't see them too often on the battlefield.
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Since they can't reduce the size of the model, they need to give it more armor/structure quirks. IMHO
Yea, unless you run missiles, you cant use your arms to twist because then you lose your weapons. So much better missile quirks or what you said: armor/ structure
Edited by BLXKNTRR, 26 March 2024 - 12:55 PM.
#4
Posted 26 March 2024 - 11:51 PM
HS is the abbreviation for Heat Scale in the context of Ghostheat, not Heatsink, by the way.
#5
Posted 27 March 2024 - 02:27 AM
-50% MRM duration, +1 energy HSL for the Ares
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
#6
Posted 27 March 2024 - 02:50 PM
Cyborne Elemental, on 27 March 2024 - 02:27 AM, said:
-50% MRM duration, +1 energy HSL for the Ares
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
General buff for all Griffin mechs.
20% structure and 8-10% armor across entire body +25% turn rate ( Torso twist seems ok), and 5% base speed
That would make griffins about where they should be, maybe even slightly competitive vs the VEagle. but that is a stretch.
Sounds good
#7
Posted 01 April 2024 - 10:12 AM
I have played mostly the 1S variant with a MRM40, 4 medium lasers and JJ of course. What I find useful is taking a few skill nodes of torso speed and anchor turn. This really helped me playing the Griffin. More armor would be great though.
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