#1
Posted 14 April 2024 - 02:25 PM
It seems like since the start of the current season my combat and critical thinking skills regarding this game have either completely atrophied or I'm missing something. I just played a match running a KDK3 with 2 LBX-20s and 3 plasma cannons on HPG Manifold where I was legged within the first minute or so of the game and completely dismantled within 2-3 minutes after. I barely had time to engage anyone and it's not like I ran out into the open like an idiot.
I'm tier 3, my K/D has gone from ~1.5 to .85 within a matter of weeks and I'm completely dumbfounded. Unless I'm running with a team that's communicating and coordinating a lot, I seem to get run over with no kills regardless of how carefully I'm playing.
I just don't really understand it. I fully acknowledge deaths due to impatience or bloodlust but I just don't understand how the game has changed this drastically for me in such a short amount of time. Going from 3~ kills a game to barely being able to eek out 1 before getting melted by lasers or autocannon fire in under a month is baffling to me.
Is there some new meta I'm not following? It feels like I'm getting hard countered with the builds I like to play.
#2
Posted 14 April 2024 - 02:48 PM
The meta meta is mobility and mid-range laser builds as they allow you to torso twist faster, get out of bad positions faster and get into better positions quicker while maintaining a large enough alpha strike to be a threat at most ranges. Jumpjets are the cherry ontop as they allow you to attack from places and angles non-JJ users can't attack from.
"Specialized" builds like slow brawlers, snipers, lrm boats, srm bombers and the like tend to be hit or miss depending on the map and how your team operates. This is down to team cohesion and how every other build tends to swing and if your not on a team that is a brawling build like yours they'll tend to focus on their own gameplan.
The only viable alternative to the above is to run faster longer ranged builds so you have the ability to be a threat from longer range than 350m and the mobility to get yourself out of dodge if/when your team decides to nascar.
Also, K/D ratio is rather incidental since all it takes is a single point of damage to get credited with a "kill" while Kills Most Damage Dealt are counted in-game but not on the leaderboards for some strange reason. The better stat to gauge yourself on is Average Match Score as that will generally let you know how much you contribute to your team on average.
#3
Posted 14 April 2024 - 04:40 PM
every match goes through a camp and trade phase, and eventually the ranges grow shorter as the match progresses. you can build a brawler and wait for the teams to get close, but without the early game damage you will be facing more mechs or mechs with more armor, some of which may also be brawlers, so there is really no reason to try and bring a brawler to that moment of glory. not doing the trades in the earlier phases of the game will just lead to a disadvantageous position later on.
just pick weapons that work out as well in close quarters as at range, ac2s and 5s can be boated to be very useful in close quarters. 10s are usually good enough for most engagements. with a kodiak you can bring hags which both hit hard and work at a myriad of ranges. otherwise put the brawl weapons on smaller mechs, a medium with an lb20 for example can do work if its fast enough to get into trouble and get out again without dying. pick off straglers or try to kite them to an isolated location for single combat. if they all come for you, run.
Edited by LordNothing, 14 April 2024 - 04:53 PM.
#4
Posted 14 April 2024 - 11:03 PM
#5
Posted 14 April 2024 - 11:10 PM
Kodiak is not a tank either, and that's also important.
Maybe change the build to something like this, it's quite strong. You have range, you can trade because it has high mounts (only AC or on the right side)
Don't look at what mechlab will say, you can shoot four AC10s, there's almost no ghost heat
kdk-3
P.S. If you want, you can increase your back armor, but no more than 4-5 points
Edited by MarcinT1981, 14 April 2024 - 11:26 PM.
#6
Posted 15 April 2024 - 12:58 AM
stonecolddevin, on 14 April 2024 - 02:25 PM, said:
It seems like since the start of the current season my combat and critical thinking skills regarding this game have either completely atrophied or I'm missing something. I just played a match running a KDK3 with 2 LBX-20s and 3 plasma cannons on HPG Manifold where I was legged within the first minute or so of the game and completely dismantled within 2-3 minutes after. I barely had time to engage anyone and it's not like I ran out into the open like an idiot.
I'm tier 3, my K/D has gone from ~1.5 to .85 within a matter of weeks and I'm completely dumbfounded. Unless I'm running with a team that's communicating and coordinating a lot, I seem to get run over with no kills regardless of how carefully I'm playing.
I just don't really understand it. I fully acknowledge deaths due to impatience or bloodlust but I just don't understand how the game has changed this drastically for me in such a short amount of time. Going from 3~ kills a game to barely being able to eek out 1 before getting melted by lasers or autocannon fire in under a month is baffling to me.
Is there some new meta I'm not following? It feels like I'm getting hard countered with the builds I like to play.
NASCAR has gotten absolutely insane recently.
It's currently a race to swap positions with the other team before anyone even fires a shot. I've seen this in well over half the matches recently.
Solution is to get active on Comms every match, and start calling out plans that don't involve NASCAR.
#7
Posted 15 April 2024 - 02:23 AM
#8
Posted 15 April 2024 - 03:43 AM
stonecolddevin, on 14 April 2024 - 02:25 PM, said:
Is there some new meta I'm not following? It feels like I'm getting hard countered with the builds I like to play.
#9
Posted 15 April 2024 - 05:20 AM
The reason midrange and high mobility are the most popular builds (and not snipers as some suggest) is because midrange is the least risky build style; basically any map and any team comp will let you perform if you can move at 86kph with a relatively high alpha and solid survivability; jumpjets are a bonus.
If you want an analogy from another game; i've been playing World of Warcraft Classic: Season of Discovery, classic servers where the classes get a bunch of new abilities/abilities from future expansions; Paladins have a reputation for being an absolutely braindead easy mode class; this is not actually the case; paladins are a bat man utility belt class with an absolute shitload of specialized tools for specialized scenarios and knowing when, where, and how to use those tools gives one access to one of the most terrifying classes in the game; only, most people seem to be attracted to the class because they think its easy. This has resulted in a class forum and social media presence almost entirely defined by players protesting how "bad" their class is and listing all the ways blizz should be buffing the class, though, more applicable to MWO is simply that players who understand how to use the tools they have find pretty much universal success, while those who don't feel like they're missing something fundamental.
#10
Posted 15 April 2024 - 05:42 AM
MarcinT1981, on 14 April 2024 - 11:10 PM, said:
Kodiak is not a tank either, and that's also important.
Maybe change the build to something like this, it's quite strong. You have range, you can trade because it has high mounts (only AC or on the right side)
Don't look at what mechlab will say, you can shoot four AC10s, there's almost no ghost heat
kdk-3
P.S. If you want, you can increase your back armor, but no more than 4-5 points
kodiak was nerfed quite heavily from its meta heyday. i cant say it was ever amazing, i do better work with a dire, but it was workable. there was also a uac10 nerf that also helped kill its best build.
also its pretty much a tall awesome in terms of how hard it is to miss. its ability to hide much of that frontal area behind a hill is its only redeeming factor.
#11
Posted 15 April 2024 - 06:12 AM
stonecolddevin, on 14 April 2024 - 02:25 PM, said:
It seems like since the start of the current season my combat and critical thinking skills regarding this game have either completely atrophied or I'm missing something. I just played a match running a KDK3 with 2 LBX-20s and 3 plasma cannons on HPG Manifold where I was legged within the first minute or so of the game and completely dismantled within 2-3 minutes after. I barely had time to engage anyone and it's not like I ran out into the open like an idiot.
I'm tier 3, my K/D has gone from ~1.5 to .85 within a matter of weeks and I'm completely dumbfounded. Unless I'm running with a team that's communicating and coordinating a lot, I seem to get run over with no kills regardless of how carefully I'm playing.
I just don't really understand it. I fully acknowledge deaths due to impatience or bloodlust but I just don't understand how the game has changed this drastically for me in such a short amount of time. Going from 3~ kills a game to barely being able to eek out 1 before getting melted by lasers or autocannon fire in under a month is baffling to me.
Is there some new meta I'm not following? It feels like I'm getting hard countered with the builds I like to play.
Yes,, plasma cannons are trash, and what do you expect from a legged kodiak with 2 lbx 20s
You need to play black knights. get a 7L. Put a binary a large, and 4-5 er medium lasers. make it go 87-89 kph
Just laser vomit until youre not bad. very simple.
Also eat vita ramen. I ran out last week and my stats have sunk
Eat VITARAMEN
#12
Posted 15 April 2024 - 07:56 AM
I don't like telling folks how to build their mechs, as the build is one of the fun parts of the game, but tactically, a brawler benefits from being either faster or working in tandem with team mates you're dropping and coordinating with. When I solo drop, I try to stick to heavies and mediums so I can better control when and where I enter the fight.
#13
Posted 15 April 2024 - 09:21 AM
And yes this goes for LRM'ers also.
If you have to stop to aim you're simply just plaining the wrong game.
#14
Posted 15 April 2024 - 09:41 AM
Novakaine, on 15 April 2024 - 09:21 AM, said:
And yes this goes for LRM'ers also.
If you have to stop to aim you're simply just plaining the wrong game.
I'll second this as an lrm player as well, be close-ish but one thing to note...most of my team uses my lrm boat as cover. I'm usually ending up btrawling with lrms as 2-3 assaults next to me RUN....
#15
Posted 15 April 2024 - 11:19 AM
Novakaine, on 15 April 2024 - 09:21 AM, said:
And yes this goes for LRM'ers also.
If you have to stop to aim you're simply just plaining the wrong game.
Yeeesss. LRMs plus lotsa ER Mediums. Lock them yourself, drill and fill.
And OMG the Thunderbolt 1 launchers are gonna be BOSS at this after the next patch.
Edited by ScrapIron Prime, 15 April 2024 - 11:20 AM.
#17
Posted 15 April 2024 - 12:32 PM
MrMadguy, on 14 April 2024 - 11:03 PM, said:
I've read that tier 3 is especially **** because of what you end up with in terms of matchmaking. I was hoping to get into tier 2 at some point to help mitigate this but I also don't want to blame the game for what could be mitigated through my own skill/decisions.
LordNothing, on 15 April 2024 - 05:42 AM, said:
also its pretty much a tall awesome in terms of how hard it is to miss. its ability to hide much of that frontal area behind a hill is its only redeeming factor.
So play into the blood asp and mad cat mkii meta? I enjoy dire wolves but the CT might as well have a target painted on it. I have a Gargoyle D I love but it's made out of paper mache.
#18
Posted 15 April 2024 - 12:36 PM
Novakaine, on 15 April 2024 - 09:21 AM, said:
And yes this goes for LRM'ers also.
If you have to stop to aim you're simply just plaining the wrong game.
This has never been an issue for me. When it is an issue, it's my own fault. I'm talking about being able to trade without getting completely smoked by certain builds or getting smoked before I even have a real chance to do any damage (even while inside the middle of the pack). My movement is proficient, I can hit what I want while moving and I'm alright with my torso rolling or whatever you call it.
#19
Posted 15 April 2024 - 12:39 PM
AnAnachronismAlive, on 15 April 2024 - 02:23 AM, said:
I guess the other part of my post was hoping that I could find some people to group up with. I don't have to be in pro gamer mode all the time but I'd like to play with people that are going to communicate and work out tactics on a regular basis.
#20
Posted 15 April 2024 - 12:44 PM
MarcinT1981, on 14 April 2024 - 11:10 PM, said:
Kodiak is not a tank either, and that's also important.
Maybe change the build to something like this, it's quite strong. You have range, you can trade because it has high mounts (only AC or on the right side)
Don't look at what mechlab will say, you can shoot four AC10s, there's almost no ghost heat
kdk-3
P.S. If you want, you can increase your back armor, but no more than 4-5 points
I ran this for a long time, with ER-PPCs and did really well with it. It doesn't seem to do so hot when you're face hugging but if you have some space it seems to do pretty much what you want it to. I have a love/hate relationship with (U)ACs, they can do a lot of damage but I prefer LBX (despite the damage disparity) from a firing standpoint since I can get my shot off in one blast rather than having to train however many projectiles on a target.
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