Burst Fire
#1
Posted 02 May 2024 - 04:16 PM
#2
Posted 02 May 2024 - 06:36 PM
marakesh, on 02 May 2024 - 04:16 PM, said:
technicall other than lasers and mgs all clan weapons fire in burst. though the beam laser is a new execption to that.
Edited by KursedVixen, 02 May 2024 - 06:52 PM.
#3
Posted 02 May 2024 - 06:58 PM
marakesh, on 02 May 2024 - 04:16 PM, said:
That's the entire point. It's a disadvantage to make up for the reduced weight and increased range compared to the IS version. If you want to get all the damage in the same spot, use the bulkier IS weapons or make a much more difficult shot. The C-AC/2 and C-AC/5 got this disadvantage removed and now they're a direct upgrade (on paper) in almost all circumstances.
Quote
They do the same total damage, it just looks lower when you don't the land the hits in the same spot. And you did not kill a Kitfox from full health with 2 shots from any AC/20 unless you got a double headshot or got really lucky with critical hits, both of which don't count for durability comparison purposes for obvious reasons. A properly built KFX has more than 40 structure AND 40 armor on the CT.
#4
Posted 05 May 2024 - 09:38 AM
marakesh, on 02 May 2024 - 04:16 PM, said:
^^^ Agreed. Even the Clan AC10 fires two bullets, it's very annoying. ripping off 3 bullets in a Clan AC20 is reduculous, especially since the UAC20 only fired 4.
cAC10 needs to have a one bullet version and cAC20 needs (at minimum) a 2 bullet version so it fires like the current cAC10
Lore rates autocannons based on damage, not caliber of weapon or number of bullets. So you could have an AC20 that fires 20 bullets that each do one damage and with the same bullet spacing as the cAC10.
Talk about an easy weapon to add, this is a no-brainer. Won't even need balance passes.
Might as well toss in an inner sphere AC20 that fires 20 x one point damage projectiles as well as IS "burst fire" versions of ac10, ac5, and ac2.
Wraith 1, on 02 May 2024 - 06:58 PM, said:
That's the entire point. It's a disadvantage to make up for the reduced weight and increased range compared to the IS version. If you want to get all the damage in the same spot, use the bulkier IS weapons or make a much more difficult shot. The C-AC/2 and C-AC/5 got this disadvantage removed and now they're a direct upgrade (on paper) in almost all circumstances.
They do the same total damage, it just looks lower when you don't the land the hits in the same spot. And you did not kill a Kitfox from full health with 2 shots from any AC/20 unless you got a double headshot or got really lucky with critical hits, both of which don't count for durability comparison purposes for obvious reasons. A properly built KFX has more than 40 structure AND 40 armor on the CT.
if you are worried about balance, add a few tenths of a second to reload time, or nerf range slightly. Note that IS LBx cannons have a significant range advantage.
#5
Posted 05 May 2024 - 10:45 AM
marakesh, on 02 May 2024 - 04:16 PM, said:
I suppose it depends on whether or not one considers this an inconvenience or a game-breaking mechanic.
Good hunting,
CFC Conky
#6
Posted 05 May 2024 - 11:10 AM
I would not mind having access to both Clan AC and normal AC that is heaver/bigger/bigger cooldown/more heat/shorter range, but shoots 1 or less projectiles.
I think those new PAC guns were perfect opportunity to give clans single shot weapons. And it would be fun, because we do not have canons doing 4 or 8 damage.
#7
Posted 05 May 2024 - 11:37 AM
CFC Conky, on 05 May 2024 - 10:45 AM, said:
I suppose it depends on whether or not one considers this an inconvenience or a game-breaking mechanic.
Good hunting,
CFC Conky
I think at the least the Clan UAc5 should fire one shell the uac 10 and 20 i think are fine...
torsie, on 05 May 2024 - 11:10 AM, said:
I would not mind having access to both Clan AC and normal AC that is heaver/bigger/bigger cooldown/more heat/shorter range, but shoots 1 or less projectiles.
I think those new PAC guns were perfect opportunity to give clans single shot weapons. And it would be fun, because we do not have canons doing 4 or 8 damage.
kalashnikity, on 05 May 2024 - 09:38 AM, said:
torsie, on 05 May 2024 - 11:10 AM, said:
I would not mind having access to both Clan AC and normal AC that is heaver/bigger/bigger cooldown/more heat/shorter range, but shoots 1 or less projectiles.
I think those new PAC guns were perfect opportunity to give clans single shot weapons. And it would be fun, because we do not have canons doing 4 or 8 damage.
C-ac10 fires one less bullet same with the c-ac20
also Is has Mrms that can do damage at point blank range up to i think 40 damage total if all missiles hit but they are spread fire lbx like weapons.
also IS has a heavy ppc that does 15 damage while the clan one only does 10 +5 splash at much longer range.
If you don't like burst I suppose you can just drop clan mechs entirely and only use IS mechs..
Edited by KursedVixen, 05 May 2024 - 11:49 AM.
#9
Posted 05 May 2024 - 11:58 AM
also bad hit detection, is a 1 in 1000 thing, its hardly game breaking. and removing burst fire only reduces the granularity of missed damage. if you miss be it lag, bad hit detection, or lack of skill, your ac20 becomes an ac0. with a four round burst, missing only the first (as your aim settles), you get an ac15. this is actually preferable in shoot'n'scoot situations (aim is more messy due to maneuvers and terrain), and in slow close quarters situations (eg assaults brawling) it doesnt matter unless your aim is extremely bad. it might start mattering around the 5 class guns where ranges get longer, still pretty hard to miss with 10s burst fire or otherwise.
id have liked more burstiness out of lacs/pacs, because the platforms they are best on are lights and mediums where shoot'n'scoot is preferable. if you put 8 lac5s or pac4s on a 100 tonner, and you can, its probibly better that its not a ppfld. even on ultraviolet/juggernaut builds i still split my guns in 2 groups and fire in an alternating pattern because im usually leading targets at a distance and it helps reduce the error.
Edited by LordNothing, 05 May 2024 - 12:29 PM.
#11
Posted 08 May 2024 - 05:57 AM
marakesh, on 02 May 2024 - 04:16 PM, said:
Nah, it should remain as is. Each tech base should have some advantages and disadvantages over the other. I enjoy IS ACs, where as I prefer Clan laser tech over IS. Clan LBX is pretty good, though.
#12
Posted 08 May 2024 - 08:33 PM
KursedVixen, on 05 May 2024 - 11:37 AM, said:
I think at the least the Clan UAc5 should fire one shell the uac 10 and 20 i think are fine...
THe PAc 8 fires 2 shells that do 4 damage each, so pac 8 is DOA if you don't like burst fire just use a couple 4's or a 5.
The IS LBX Do not have a range advantage they have a velocity advantage on the lbx 20 also all Inner sphere ERPPC has a velocity advantage over it's clan counterpart.
C-ac2 c-ac5
C-ac10 fires one less bullet same with the c-ac20
also Is has Mrms that can do damage at point blank range up to i think 40 damage total if all missiles hit but they are spread fire lbx like weapons.
also IS has a heavy ppc that does 15 damage while the clan one only does 10 +5 splash at much longer range.
If you don't like burst I suppose you can just drop clan mechs entirely and only use IS mechs..
lol, LBX has far more range, LBX-2 reaches 2400m without buffs. Meaning it can reach almost ~3000m on certain mechs
Edited by kalashnikity, 08 May 2024 - 08:38 PM.
#13
Posted 10 May 2024 - 09:28 AM
#14
Posted 10 May 2024 - 02:34 PM
Don't believe me? Go to the cauldron feedback server, go ask them to buff the projectile delay and/or volley fire.
kalashnikity, on 05 May 2024 - 09:38 AM, said:
The range does not matter in the slightest if it spreads everywhere due to the buckshot.
Edited by Bassault, 10 May 2024 - 02:32 PM.
#15
Posted 10 May 2024 - 02:52 PM
#16
Posted Yesterday, 02:25 PM
#17
Posted Yesterday, 08:49 PM
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