

Reasoning For Low Arm Mounts
#1
Posted 04 May 2024 - 04:38 AM
EUREKA!!!
the reason for low mounted weapons in this game is for physics!
Its to lower the center of gravity.
https://youtube.com/...zU011YnpYUow6VX
#2
Posted 04 May 2024 - 08:03 AM
It's much more likely for spacing reasons. Only so many things can fit into torsos, and realistically the arms offer better weapon mobility, where as the torsos are a better platform for heavier weapons despite more limited fields of fire.
Also, have you actually looked at mechs in the mech bay? IS mechs especially. Look at Battlemasters, Thunderbolts, Shadow Hawks, Griffins and Wolverines. To add more weapons, the engineers basically bolted them onto the arms. Look at the Nova, and any other Clan mech with a power fist. All of the lasers slot into the forearm.
Maybe physics has something to do with it...
But more likely a field engineer and a mechanic got to arguing over ease of use versus ease of repair, and simultaneously said "**** it, we'll strap them onto the arms."
Edited by Gasboy, 04 May 2024 - 08:12 AM.
#3
Posted 04 May 2024 - 11:29 AM


Edited by Tarl Cabot, 04 May 2024 - 11:31 AM.
#4
Posted 04 May 2024 - 11:53 AM
https://mwomercs.com...uality-control/
I tell people (for the most part) to check your brain at the door when you play MWO
the biggest problem right now is hit reg (we been through this problem)
makes the game suck if half your shots are not registering
#5
Posted 05 May 2024 - 09:13 AM
BLXKNTRR, on 04 May 2024 - 04:38 AM, said:
EUREKA!!!
the reason for low mounted weapons in this game is for physics!
Its to lower the center of gravity.
https://youtube.com/...zU011YnpYUow6VX
Yes, I spent a long time pondering reasons why it would be ok to have low mounted weapons, having an AC20 mounted mid torso keeps it from pushing the mech off balance as much.
Also, with actual physics there is a parabolic arc, so having a low mounted gun is not as big of a deal in longer range situations.
Plunging Fire is also a valid tactic in real life, but is something this game does not allow.
When using a scope on a gun, having a high axis over bore is an advantage (especially with slower moving bullets), as it allows a longer point blank range. Placing your scope as close as possible to the barrel is a disadvantage because you have to compensate more for bullet drop, giving you a narrow point blank range. So if IS was using a physical scope in the cockpit on an Atlas, it is perfectly reasonable to have the gun mounted as low as possible, thus allowing a longer point blank range on a slow AC20 shell.
https://en.wikipedia...int-blank_range
#6
Posted 05 May 2024 - 09:15 AM
Edited by KursedVixen, 05 May 2024 - 09:15 AM.
#7
Posted 05 May 2024 - 09:23 AM
Something like a slow moving AC20 would be particularly effective at this, as you can lob it over the hill, and an ultra high cockpit like on the Anny is not a disadvantage in this situation, in fact it is slightly advantageous as the second you can see the enemy you can hit them (at long range), because you would be lobbing the bullets in an arc. Wikipedia doesn't show it, but imagine enemy troops hiding behind the top of a hill, thinking they are safe because they can't see the enemy, then bullets come arcing over the hill.
https://en.wikipedia...i/Plunging_fire
Sorry, I'm too lazy to take a picture of one of my military manuals, you'll just have to use your imagination.
KursedVixen, on 05 May 2024 - 09:15 AM, said:
Gyro stablized guns are ancient WW2 tech. But apparently Lostech in Mechwarrior 5. :facepalm:
KursedVixen, on 05 May 2024 - 09:15 AM, said:
If it was "real life" every mechs would have most or all of the guns up high, for peaking over hills.
This game is based on a board game, played with imagination, I doubt the original creators ever even imagined we would be playing it as a first person shooter.
#8
Posted 05 May 2024 - 09:28 AM
Tarl Cabot, on 04 May 2024 - 11:29 AM, said:


I've pondered that.
Possibly even have an accuracy penalty somewhat like jump jets but not so severe- to make it functional within close combat ranges- for hill poking at close range.
Make it toggle like weapon doors, and with the accuracy penalty nobody would want to use it past 270 yards or risk a complete miss.
#9
Posted 05 May 2024 - 09:32 AM
kalashnikity, on 05 May 2024 - 09:23 AM, said:
Ancient tech sure, but not all tanks had it during the war also i'm pretty sure laser gyros and fiber are fairly new and smaller.
Edited by KursedVixen, 05 May 2024 - 09:34 AM.
#10
Posted 05 May 2024 - 09:36 AM
for integrated weapons others have already explained that. sadly MWO does not allow you to lift your mech's arms to shoulder level.
#11
Posted 05 May 2024 - 01:00 PM
KursedVixen, on 05 May 2024 - 09:32 AM, said:
Ancient tech sure, but not all tanks had it during the war also i'm pretty sure laser gyros and fiber are fairly new and smaller.
if we made every weapon in the game like real life hardware, every weapon would be instagib. real military hardware op. even in ww2. hell even going back to the civil war. so much instideath.
Edited by LordNothing, 05 May 2024 - 01:02 PM.
#12
Posted 05 May 2024 - 02:19 PM
#13
Posted 06 May 2024 - 09:18 PM
KursedVixen, on 05 May 2024 - 09:32 AM, said:
Ancient tech sure, but not all tanks had it during the war also i'm pretty sure laser gyros and fiber are fairly new and smaller.
"Red dot" sights were used in battleships in WW2, and had automatic lead calculation, also apparently lostech now.
And by the end of WW2 the B-29 had remote controlled antiaircraft guns that automatically calculated lead, Japanese fighters had no chance against it.
Meep Meep, on 05 May 2024 - 02:19 PM, said:
Mechs like the clan hunchback are terrifyingly good at peaking.
#14
Posted 06 May 2024 - 11:16 PM
VeeOt Dragon, on 05 May 2024 - 09:36 AM, said:
for integrated weapons others have already explained that. sadly MWO does not allow you to lift your mech's arms to shoulder level.
With omnimechs lets say you lose and arm , as long as the logistics or production are avalible you can just order or use a new arm pod, in some cases you don't even need to use the original, it's said that because IS omnis are based on the same tech as clan you can put an IS omnipod into a clan mech, dunno how that would work with a franken omni (Think a NOva with black hawk KU arms. this is part of the benfit of omnimechs and also why during the invasion the clans maintained so much momentum. they didn't need to spend weeks waiting for spare parts for the most part as they just used spare omnipods or switched to a diffrent weapon, the faster repair turnout for omnimechs let the clans keep up their brisk pace.
Edited by KursedVixen, 06 May 2024 - 11:20 PM.
#15
Posted 07 May 2024 - 07:27 AM
#16
Posted 07 May 2024 - 01:10 PM
VeeOt Dragon, on 07 May 2024 - 07:27 AM, said:
#17
Posted 07 May 2024 - 01:47 PM
#19
Posted 08 May 2024 - 05:39 AM
VeeOt Dragon, on 07 May 2024 - 01:47 PM, said:
I love those things. Battlemaster should also have that for it's right arm. Stinger too, if they ever make the game (probably in whatever the MWO sequel is).
EDIT: Wasp too, and possibly the Valkyrie give it's taken from the same source as Wasp, Stinger and Phoenix Hawk.
EDIT2: Griffin too! And Wolverine.
Edited by Gasboy, 08 May 2024 - 05:44 AM.
#20
Posted 08 May 2024 - 10:05 AM
It is a shame no mechwarrior game thay I know off, permitt mechs to do that...it is a no-brainer.
Edited by simon1812, 08 May 2024 - 10:08 AM.
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