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Sniperwarror Online: Death Of Brawling


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#21 CFC Conky

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Posted 09 May 2024 - 08:44 AM

View PostLordNothing, on 09 May 2024 - 06:47 AM, said:

brawling isn't something you should build for, it is however something you will eventually have to do during the course of a match. those who want to brawl should build midrange. trade early brawl later.

i mean if you are hiding in a ditch waiting for the end game, just remember that your team has to get there a man down.


I suppose it could depend on what one considers 'mid-range'. Personally, when building for brawling, I try to maintain the ability to do some damage out to 400m, and I give some thought to what I can do to help the team while waiting for the range to close. It could be AMS, or using mobility to protect the larger mechs from attack by lights/fast mediums.

Sometimes it works, sometimes I choose poorly...Posted Image

Good hunting,
CFC Conky

#22 Valasharia

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Posted 09 May 2024 - 11:25 AM

I definitely find that brawling still exists. I stopped playing MWO about six years ago but returned to the game in April. It was quite a bit of fun to look at the mechs available for game currency that I had never played. I'm quite old (born in 1944) so I have never been good with mechs that require quick reflexes. I find that out of the new mechs I have purchased and outfitted the Fafnir FNR5 is the one I do best with, perhaps because it has ECM. It is a massive very slow mech, but suited to my playing style which features rather aggressive (probably too aggressive) brawling and I have outfitted three versions of it. All of them feature ballistic weapons since that is what the FNR5 is designed to carry although I also have two ER large lasers on one of them which makes it a fairly decent sniper if it is complemented with Ultra AC2s. I have zero problem going head to head with any mech in the game and have come out on top in a number of one-on-one battles. I don't mind taking damage even if it means being knocked out of the game since I think that is what the Fafnir is designed to do. If I can kill or damage a few enemy mechs before I go down then I have done my part in helping my team win. In any case I am having fun playing the game and experimenting with new loadouts.

#23 RockmachinE

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Posted 09 May 2024 - 12:14 PM

View PostValasharia, on 09 May 2024 - 11:25 AM, said:

I'm quite old (born in 1944)


You're 80 years old playing MWO? Its remarkable if its true, but I find this extremely hard to believe.

Edited by RockmachinE, 09 May 2024 - 12:18 PM.


#24 Bud Crue

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Posted 09 May 2024 - 01:16 PM

View PostLordNothing, on 09 May 2024 - 06:47 AM, said:

brawling isn't something you should build for, it is however something you will eventually have to do during the course of a match. those who want to brawl should build midrange. trade early brawl later.

i mean if you are hiding in a ditch waiting for the end game, just remember that your team has to get there a man down.


Why not?
Related, what exactly is the purpose of all those large weapons with a less than 300M range if not for brawling?
I guess you could build an LRM boat or a ERLL trader with AC20s for back ups so as to "not build" for brawling, but that seems way less than optimal.

Everything is about positioning in this game, and brawling is just that but more so. Building a brawler with the intent to brawl is a fine choice, it's just harder on some maps than others; it's fine to do it intentionally however.

#25 Gasboy

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Posted 09 May 2024 - 02:48 PM

View PostRockmachinE, on 09 May 2024 - 12:14 PM, said:


You're 80 years old playing MWO? Its remarkable if its true, but I find this extremely hard to believe.


What's so hard to believe? He was 50-ish when the first MW came out.

I'm 50 now.

I know for a fact that 50-60 year olds play in my unit.

#26 Gasboy

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Posted 09 May 2024 - 02:54 PM

View PostLordNothing, on 09 May 2024 - 06:47 AM, said:

brawling isn't something you should build for, it is however something you will eventually have to do during the course of a match. those who want to brawl should build midrange. trade early brawl later.

i mean if you are hiding in a ditch waiting for the end game, just remember that your team has to get there a man down.


Anyone who's hiding is doing it wrong. That's not what brawling is, and certainly, any build can hide.

#27 Valasharia

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Posted 09 May 2024 - 02:56 PM

I can't help my age, but I have been using computers for 40 years so I am comfortable with them. However, MWO is the only shooter I play. I prefer strategic turned based games like Rome 2 or Heroes 5, although I'm back into playing TQ anniversay edition while waiting for TQ 2 to come out.

#28 Tarl Cabot

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Posted 09 May 2024 - 04:19 PM

View PostGasboy, on 09 May 2024 - 02:48 PM, said:


What's so hard to believe? He was 50-ish when the first MW came out.

I'm 50 now.

I know for a fact that 50-60 year olds play in my unit.


Yeapers, 60+ here :) Started with Original MW, tabletop, Kesmai's EGA MPBT 3025 (Genie), MW2/3/4, Kesmai's AOL/Gamestorm's MPBT Solaris, short lived EA's MPBT 3025 and now MWO :)

https://mwomercs.com...-original-mpbt/

#29 East Indy

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Posted 09 May 2024 - 04:25 PM

The game's issues have always been linked together: 1) it's easy to group "megaweapons" that break the 2d6 hit location mechanic and quickly eliminate 'Mechs, 2) matches lean significantly toward heavies and assaults, and 3) all things being equal, long range is better.

Things work well enough to keep several hundred of us playing, but breadth of choice and variety fall apart at high skill levels and meta plateaus. There's also a definite contingent of players who reject the idea of slugfest battlebots and want to spend every match jiggle-peeking.

Would be nice to see a developer with the objectivity and talent to capture the essence of MechWarrior/BattleTech.

#30 Quicksilver Aberration

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Posted 09 May 2024 - 04:38 PM

View PostEast Indy, on 09 May 2024 - 04:25 PM, said:

Things work well enough to keep several hundred of us playing, but breadth of choice and variety fall apart at high skill levels and meta plateaus.

Not sure what you mean by that, the meta isn't anywhere near as stagnant as say, poptart era or even the Clan era that followed.

View PostEast Indy, on 09 May 2024 - 04:25 PM, said:

There's also a definite contingent of players who reject the idea of slugfest battlebots and want to spend every match jiggle-peeking.

There's also a definite contingent of players who reject the idea of a tactical game where cover/positioning matters and want to spend every match circling 100m away from their opponent like the only way to play the game is Clan zellbriggen.

Edited by Quicksilver Aberration, 09 May 2024 - 04:40 PM.


#31 East Indy

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Posted 09 May 2024 - 05:07 PM

View PostQuicksilver Aberration, on 09 May 2024 - 04:38 PM, said:

There's also a definite contingent of players who blah blah blah skillflex

Also known as several thousand customers

#32 Quicksilver Aberration

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Posted 09 May 2024 - 05:23 PM

View PostEast Indy, on 09 May 2024 - 05:07 PM, said:

Also known as several thousand customers

Also known as a minority of customers

#33 Denegamez

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Posted 09 May 2024 - 06:13 PM

View PostVaelophisNyx, on 08 May 2024 - 05:38 PM, said:

Once again bringing it up that maybe, potentially, supporting the non-sniper builds is a good idea. Maps that aren't 80% open (Frozen City is the poster-child of this problem), maybe buff something that isn't capable of hitting from over a kilometer away for once, raise TTK as it keeps getting slashed shorter and shorter making anything that isn't poking from >1.5Km non-viable. Just...something has to give here folks. Feels like I'm playing modern CoD more than MW half the time.

You can't keep strangling anything that isn't sitting in the back and barely moving. Its unfun gameplay, its restrictive as hell to build around, and its boring to watch.

This isn't even to say anything about the rewards issue punishing anything that isn't pure damage, the forced heatsink punishment for daring to play light mechs, missiles in general receiving ceaseless nerfs; any number of other small compounding problems with the game.



positioning is king

if you LET them hammer you from 1k ... then you have failed to position correctly

"git gud"

i say this as someone who plays a LOT of sniper builds and have a PB of 910 match score in that role

you only die if you LET me kill you ... move ... 90% of maps have an approach angle that will completely nullify my fireing angles


learn your maps .. learn your opponent .. stop crying

#34 East Indy

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Posted 09 May 2024 - 06:16 PM

You just contradict so I get more mileage being sarcastic but to be fair: independently of OP, I noticed a sharp "F-- it" shift among players over the last 10 days or so. Way too many people are hiding behind boxes with their long guns. No action, no dynamics. It's happened many times over the past 12 years. Typically indication of imbalances/boredom, new content/weapons or not.

#35 Gasboy

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Posted 09 May 2024 - 06:29 PM

View PostTarl Cabot, on 09 May 2024 - 04:19 PM, said:


Yeapers, 60+ here Posted Image Started with Original MW, tabletop, Kesmai's EGA MPBT 3025 (Genie), MW2/3/4, Kesmai's AOL/Gamestorm's MPBT Solaris, short lived EA's MPBT 3025 and now MWO Posted Image

https://mwomercs.com...-original-mpbt/


Thanks for the trip down memory lane.

#36 LordNothing

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Posted 09 May 2024 - 07:20 PM

View PostGasboy, on 09 May 2024 - 02:54 PM, said:


Anyone who's hiding is doing it wrong. That's not what brawling is, and certainly, any build can hide.


you can stick together the perfect brawler in the mech lab with high power short range and get stuck with a team that doesnt know what w means. you put yourself in a situation where you need to take stupid risks to put lead on target or wait for your team to grow a pair. midrange gives you options.

#37 LordNothing

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Posted 09 May 2024 - 07:29 PM

View PostBud Crue, on 09 May 2024 - 01:16 PM, said:

Why not?
Related, what exactly is the purpose of all those large weapons with a less than 300M range if not for brawling?
I guess you could build an LRM boat or a ERLL trader with AC20s for back ups so as to "not build" for brawling, but that seems way less than optimal.

Everything is about positioning in this game, and brawling is just that but more so. Building a brawler with the intent to brawl is a fine choice, it's just harder on some maps than others; it's fine to do it intentionally however.


ac20s actually are as good as ac10s at midrange. at least if you know how to lead targets. thats about where their half damage threshold is. everything else are light weapons that you can put on mobility platforms and probe the enemy's lines, screen, the usual tactics.

im just saying if you build a situational build, your desired situation might not arise. your options are yolo or hurry up and wait. brawls are actually pretty common, but you got to be there for the whole match to get there, not just the moment of glory at the end.

Edited by LordNothing, 09 May 2024 - 07:30 PM.


#38 LordNothing

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Posted 09 May 2024 - 09:13 PM

View PostCFC Conky, on 09 May 2024 - 08:44 AM, said:


I suppose it could depend on what one considers 'mid-range'. Personally, when building for brawling, I try to maintain the ability to do some damage out to 400m, and I give some thought to what I can do to help the team while waiting for the range to close. It could be AMS, or using mobility to protect the larger mechs from attack by lights/fast mediums.

Sometimes it works, sometimes I choose poorly...Posted Image

Good hunting,
CFC Conky


i consider midrange to be 300-500m, with long range starting around 600. i like to split the difference between optimal and max for half damage and use that as my engagement threshold. unless im ammo constrained, then i lean more towards the optimal. reguardless i like to shoot first and check ranging when im in cd.

#39 LordNothing

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Posted 09 May 2024 - 09:17 PM

View PostQuicksilver Aberration, on 09 May 2024 - 05:23 PM, said:

Also known as a minority of customers

View PostEast Indy, on 09 May 2024 - 05:07 PM, said:

Also known as several thousand customers


do you have data on this? jarls doesn't exactly tell me which customers are paying and how much. awhile back russ said something along the lines that the average player is spending about $90, ive spent a lot more than that and im only t3. i cant be the only one.

Edited by LordNothing, 09 May 2024 - 09:18 PM.


#40 Nine-Ball

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Posted 09 May 2024 - 09:29 PM

View PostLordNothing, on 09 May 2024 - 07:20 PM, said:


you can stick together the perfect brawler in the mech lab with high power short range and get stuck with a team that doesnt know what w means. you put yourself in a situation where you need to take stupid risks to put lead on target or wait for your team to grow a pair. midrange gives you options.


There's always risk vs reward mentality when playing a brawler/short range build. You need to constantly be in the line of fire or near the action to make things work. You have no answer for anything beyond than 350m at best but that is generally offset by the fact you have a cool alpha strike to cooldown ratio or w/e you want to call it.





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