Posted 24 May 2024 - 10:08 PM
My play time with the TBM's. I played them a bit pre buff but thought they sucked so I didn't play them a ton. Gotta use missile quirked mechs to make it worth it.
Then the buff happened and played them a lot. Didn't really need missile quirked mechs. I didn't really experience this whole tracking issue. I could nuke lights no problem. Now?
Post nerf. Lights be running invulnerable to everything again. Should have picked, either spread or slowing the speed, not both. I haven't played TBM's a ton post nerf, but they feel slow and pointless.
So barely a 50% hit rate, some eh damage.
THUNDERBOLT 5 65 10,281 4,926 47.91% 08:41:32 21,841 THUNDERBOLT 10 42 2,868 1,402 48.88% 05:05:27 11,420 THUNDERBOLT 15 7 349 132 37.82% 00:59:05 1,826 THUNDERBOLT 20 47 1,473 702 47.66% 05:39:54 12,375
Compared to my MRM stats, direct fire missiles seem to be a better option. MRM 10 55 1,417 788 55.61% 06:21:09 6,748 MRM 20 56 1,276 621 48.67% 06:53:20 9,853 MRM 30 38 369 198 53.66% 04:08:15 4,595 MRM 40 17 171 97 56.73% 01:47:46 2,839
To get those TBM's to work, I field a TAG, Active Probe, and a Command Console. I want locked targets immediately, not years from now. That's on top of the investment of how heavy that weapon system is.