Void Angel, on 04 June 2024 - 12:32 PM, said:
Randomly, no. Heck no! It needs to be timed, with visual cues so that people can see it happening and plan; that's what would make it fun. The snowstorm is different because it limits information - I rather liked it because it made it worthwhile to use alternate vision modes a bit, but I bet you that people figured out how to disable it in the game engine, like the fog/trees in Viridian. Giving a predictable window where you'll need to move out of certain ground makes for an added tactical variation without making people feel blind.
If it's timed I suppose that is fine, not really sure whether that would be a good impact on general or comp play given how timing depend so many things are but who knows. My only concern would it having the opposite impact of the desired result, that being making gameplay more static rather than dynamic.
I don't really care about the vision mode stuff though, it's not really an engaging game mechanic even when thermal was the way to play (predator vision era), especially for the work to make those work I assume that comes into play given those are I assume unique textures and such. I like the idea of smoke (would need to block radar too)/flash grenades esque mechanics but not something that is map wide, it needs to be relegated to specific spots or player dictated.
As for visual cues, not something you would want to edit out provided they are subtle but if they work on timings, might be something you
could edit out if you are able to remember the timings.
Edited by Quicksilver Aberration, 06 June 2024 - 01:02 PM.