Void Angel, on 30 May 2024 - 09:06 AM, said:
By the way, guess what the maximum engine rating of an Annihilator is?
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The maximum engine rating of an Awesome is 300 but since it weighs 80 tons its top speed is 60.8 kph. The Dire Wolf and Annihilator are the only mechs in the game stuck with a max speed of 48.6 kph. I didn't realize it was such a small number of mechs. That's a bad sign and is making me wonder if the Annihilator could use a speed quirk as well. I've never played an Annihilator so I don't know for sure but some things I've seen on the battlefield are starting to make more sense now.
I've played against Sneaky Snek in his Gausszilla many many times, probably over 3 dozen times. Now that I think about it, he always seems to position himself on a far flank trying to hide behind a rock formation and there he stays for most of the match extending outward a ~1,400m zone of control. Canyon Network and HIbernal Rift both have such rock formations on the flanks and Emerald Valley has the rock spires along the edges of the hills. I can't remember the last time I saw him move past his team's half of the map and he seldom even moves into the center of the map. It's probably too risky for him to do so in such a ponderous mech.
Void Angel, on 30 May 2024 - 09:06 AM, said:
But 48KPH is about the slowest viable speed on the battlefield - and it is viable.
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Yeahhhhhh.... I'm not so sure about that anymore. This speed isn't a problem in Tier 5 - Tier 3 but the disadvantage in Tier 2 was noticeable to a degree that felt a little "off", as in, beyond typical mech design trade-offs. I say "was" in the past tense because I've decided I'm not going to play the DWF again until I get well into Tier 1 and don't need to worry about gaining rating anymore.
Void Angel, on 30 May 2024 - 09:06 AM, said:
The key is to keep moving: know where to go and how to get there efficiently.
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I suspect this is the case but I'm simply not going to take the chance on any slow mech until I'm much father into Tier 2 at least. My MAD-IIC-D moves at 59.7 kph with Speed Tweak 3 and has an ECM so it's a much safer mech to pilot.
Void Angel, on 30 May 2024 - 09:06 AM, said:
Yeah, all Omnimechs have hard-locked engines; it is a built-in limitation of that kind of 'mech.
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It would be VERY VERY BAD if this limitation was carried over into MWO 2 if PGI is thinking of making such a game. Modifying engines size is the easiest way to free up tonnage and many Omni-mechs have over-sized engines that screw up their design. This is something that would be worth PGI's effort to discuss with whoever owns or is responsible for Battletech licensing and have them introduce some kind of new expansion into the lore for more customizable Omni-mechs. (The year is 5,167 and some newly developed AWESOME TECH by Clan Wolf has made possible customizable Omni-mechs!!! blah blah blah....)
Void Angel, on 30 May 2024 - 09:06 AM, said:
I'm not trying to be a **** but is that a real build? It seems a little goofy with 3 different sizes of UAC and even if you take ½ ton of UAC20 ammo and shift it over to UAC5 ammo, the UAC5s and 10s would still be dangerously under-ammoed. A UAC cannon can easily rip through 1½ tons of ammo.
Void Angel, on 30 May 2024 - 09:06 AM, said:
If we buff all the slow 'mechs in the game - say, make all of them go at least 54kph unless they drop engine rating...
I would reiterate that KursedVixen is NOT advocating for a speed of 54 kph, nor am I in this thread. The request is merely for a +5% speed quirk which results in a new top speed of 51 kph, equivalent to a 95 ton mech with a 300 engine. That's it. Think of it as giving the DWF (and possibly the ANH) speed characteristics of a 95 ton mech instead of a 100 ton mech, not a big deal. They would both still likely be the slowest mechs on their team most of the time with such a quirk.
Void Angel, on 30 May 2024 - 04:42 PM, said:
PS: On the subject of speed, it should be noted that my favorite
Stone Rhino build ...
Bro, how do you not run out of ammo on something like that? I realize the more weapons a mech packs the more even the ammo draw and each additional weapon eases the ammo burden of the other weapons but 1½ tons of ammo / UAC? No way you can keeps those guns ammoed up if you survive into the end game.
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Quicksilver Aberration, on 30 May 2024 - 09:26 AM, said:
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Friendly reminder as well that the Annihilator is a battlemech and stuck with a 300 engine cap
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As I said to Void Angel, it's a bad sign that only 2 mechs in the game are restricted to a max speed of 48.6 kph and shows what a significant handicap it is.
Quicksilver Aberration, on 30 May 2024 - 09:26 AM, said:
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Doesn't matter though, this late in the game it just ain't happening.
Understood. I was thinking about Omnipod changes more for MWO 2 if PGI ever makes it.
Quicksilver Aberration, on 30 May 2024 - 09:26 AM, said:
Also, for reference the speed formula is this:
16.2 * Engine Rating / Chassis Tonnage = Top Speed
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Thanks for this info.
Edited by MechMaster059, 30 May 2024 - 05:57 PM.