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Fix Mining Collective


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#1 Nine-Ball

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Posted 30 May 2024 - 05:55 PM

Add some ramps to the high-ground building so teams that spawn on the right side have a chance at winning. Ramps would be on both sides so teams that spawn on the left side have the same opportunity as well.

I swear the winrate for teams on that side is <30% due to some strange phenomenon where everybody always goes right to around the high-ground building and only 1 or 2 mechs have jumpjets to make use of it.

The results of this is an inevitable F-line push around the generally inaccessible building where the nascaring team tries to stay together. The end result is the team spawning on the left side always pushes right into the low-side knowing the enemy will not be there 99.9999999% of the time, which eliminates any surprises and allows the enemy free reign over 90% of the map. There might be a tactical roadbump with a sniper in the backline but given how often the team nascars that is more of an annoyance for any semi-competent light/medium lance.

Whether its skirmish, domination or assault the results are always the same. The only game mode that see's the entirety of the map being used is conquest which is probably the least liked game-mode out of all of them.

o9

#2 simon1812

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Posted 31 May 2024 - 03:09 PM

"inevitable" ...LOL!

if one if familiar with the map, things like this shouldn't be a problem, if folks can't bother to pay attention to their surroundings, then there is no helping it.

Edited by simon1812, 31 May 2024 - 04:18 PM.


#3 KursedVixen

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Posted 31 May 2024 - 10:19 PM

is he talking about the low ground or the center with the two ramps on both sides or is he talking about the dual towers on both sides of the center upper area where there's typically a jumper mech whose poking there?

The problem i have is people either not going up the ramp to the center or standing at the ramp and not going up...,but that is more a player problem than map design.

Edited by KursedVixen, 31 May 2024 - 10:20 PM.






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