Jump to content

Machine Gun Overclock


3 replies to this topic

#1 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 733 posts

Posted 20 June 2024 - 09:19 PM

it should be a thing

"[color=#000000]Additionally, to their feature of being brutally effective against infantry units, Machine Guns can be reconfigured to spray a significantly higher amount of bullets at the cost of heat. This by default consumes triple the amount of ammo measured against the actual damage applied (regardless of if this hits or not). This in turn enables them to do a notable amount of damage to armor as a result of simply throwing more bullets at the problem."[/color]

https://www.sarna.net/wiki/Machine_Gun

maybe it should work like a couple of seconds and have a lengthy cooldown to prevent abuse.

or it could work as a support ability with its own skill tree.

either way there should be implemented in some way into the game, I think it would add more substance to the gameplay, and compensate for the lack of actual melee in a way.

for it to work though I think PGI would have to ditch the crazy critical chance in all machineguns though.

*AP gauss and Magshot are excluded

#2 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 20 June 2024 - 10:08 PM

View Postsimon1812, on 20 June 2024 - 09:19 PM, said:

it should be a thing

"[color=#000000]Additionally, to their feature of being brutally effective against infantry units, Machine Guns can be reconfigured to spray a significantly higher amount of bullets at the cost of heat. This by default consumes triple the amount of ammo measured against the actual damage applied (regardless of if this hits or not). This in turn enables them to do a notable amount of damage to armor as a result of simply throwing more bullets at the problem."[/color]

https://www.sarna.net/wiki/Machine_Gun

maybe it should work like a couple of seconds and have a lengthy cooldown to prevent abuse.

or it could work as a support ability with its own skill tree.

either way there should be implemented in some way into the game, I think it would add more substance to the gameplay, and compensate for the lack of actual melee in a way.

for it to work though I think PGI would have to ditch the crazy critical chance in all machineguns though.

*AP gauss and Magshot are excluded
sounds like similar to ammo switching so impossible with the current engine

#3 torsie

    Member

  • PipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 258 posts
  • LocationLost in the snow :3

Posted 21 June 2024 - 05:33 AM

Can something like flamer/beam/RAC work to change how weapon behaves?

You could have similar meter on machine guns, and when you shoot long enough, they overheat, but deal more damage?

It would also mean you need to be in battle, and can not just wait, activate, shoot someone with strong bullets and hide again. But being in fight for longer time, you can get this bonus.

#4 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 22 June 2024 - 02:24 AM

View Posttorsie, on 21 June 2024 - 05:33 AM, said:

Can something like flamer/beam/RAC work to change how weapon behaves?

You could have similar meter on machine guns, and when you shoot long enough, they overheat, but deal more damage?

It would also mean you need to be in battle, and can not just wait, activate, shoot someone with strong bullets and hide again. But being in fight for longer time, you can get this bonus.
so what MWLL does? cept without unlimted ammo?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users