Actuator Enhancement System
Source: https://www.sarna.ne...ancement_System
Slot: General
Effect: Reduces recoil, increases accuracy, increases melee damage and melee speed when installed in an arms or Increases acceleration and speed and reduces falling damage when installed in legs
Null Signature System
Source: https://www.sarna.ne...ignature_System
Slot: ECM
Effects: Reduces range at which enemies can lock or percieve the user over radar (greater magnitude than existing ECO) but generates heat when active.
Remote Sensor Dispenser
Source: https://www.sarna.ne...ensor_Dispenser
Slot: Ballistic
Size: ?
Effect: Launches a sensor that gives vision in an radius for a certain time. Requires ammunition.
Note: Gives ballistic hardpoints a utility option like NARC and TAG do for missile and energy hardpoints
Void Signature System
Source: https://www.sarna.ne...ignature_System
Slot: ECM
Effects: Renders mech untargetible, invisible when still, partially invisible when moving but multiplies heat generation when active.
HarJel System
Source: https://www.sarna.ne...h_HarJel_System
Slot: General
Size: 1
Repairs armor by a fixed amount in a location upon receiving damage.
Edited by CStarker, 16 November 2024 - 02:19 PM.