1453 R, on 22 July 2024 - 02:43 PM, said:
Convergence isn't really the issue because not all weapons are equal on their own, maybe if all weapons were equivalent tonnage that might be more of a thing but it's not. Honestly the game just needs more diminishing returns built into the mech building. It has diminishing returns in engine upgrades and somewhat with firepower but that can somewhat be circumvented with different weapon types that are just more heat efficient (thus why the whole dynamic of ballistics versus energy is problematic to begin with). Heat sinks, armor, speed, etc. The more you specialize the less benefit you get from it.
That isn't even to encourage generalists either, that helps shrink the gap between assaults and lights.
Drenzul, on 23 July 2024 - 12:51 AM, said:

If anything that rule applies to games like CoD, not games like MW which aren't exactly
a standard FPS. If people wanted to play a pure twitch/reflex based game like CoD.... they
would be playing CoD not MW.
If you think this game is remotely close to "twitch" based games like CoD (which ironically had a reticle bloom for a long time), then you might need to get your game sense checked. This has and always will be such a lazy comparison.
Drenzul, on 24 July 2024 - 04:52 PM, said:
All weapons would still obey the cross-hairs. They just won't auto-converge based on
automatically calculating the range to the target.
We had this once, it currently breaks with HSR and it didn't even stop the problem it just exacerbated the issue between those with clustered weapons (like the Gaussapult which was the best mech during that era) and those that don't (anything with spread and awful hardpoints). It doesn't fix or address the actual problem because the problem never was convergence.
Edited by Quicksilver Aberration, 26 July 2024 - 09:40 AM.