Nimnul, on 13 August 2024 - 08:53 PM, said:
Without maneuverability in the air, these mechs will be easy targets for enemies. Overall, this mechanic already looks like it's just for fun. Buy a mech for 15 bucks, have fun for a week and throw it in the hangar.
It was meant to be more fun than it was meant to be strong . In either case . But I think people might be underestimating usefulness of no jump jet shake + hover jets.
1) You gain the ability to cross wide distances or jump from platform to platform / building to building that are 500+ m apart.
2) You can hover from weird angles /cover / objects while using no JJ shake mechanic to poptart or DPS down the enemy until you are noticed , fall down and reposition. ECM will help a lot with that.
3) Basically Infinite JJ ground feathering ( mechs taping space on the ground to make themselves harder to hit ) .
4) Ground scaling . Remember how people use one jump jet for gliding across terrain ? Well imagine never having to stop using that 1JJ while moving at max speed , making it easier to cross over uneven terrain with ease without overexposing your mech to the enemy that you would otherwise do by simply trying to jump completely over it .
5) Turn around mid air to the opposite direction , shooting stuff behind your while inheriting your forward speed ground momentum , then turn around and continue running in whatever direction you want .
6) Speedometer lies as soon as you leave the ground ... it is not displaying your flight speed accurately . For the first 10 seconds you are moving at the speed at which you started flying after those initial 10 seconds different mechanic takes over. Which is one of the reasons why there was no need to introduce jank vectoring .
7) They benefit a lot from burn time duration nodes extended the total duration by 3+ seconds I think . Lift speed nodes might give it a nice hop ability , unsure how this will play out so I need to test it once its released. It also has the best heat efficiency out of all jump jets but it will still benefit substantially from JJ heat nodes.
8) Since its locked equipment . Cauldron can tweak any and all individual stats on it until they are happy with how it handles , without impacting JJ balance on any other mechs. So if there is a need to make them more "hoppy" it can be done without affecting anything else .