70 damage at 250 meters = terrible overheating
the same Gauss+PPK 60 damage at 500 meters = absolutely allowed by the developers of the mechanics
Another irrefutable proof of the imposition of the "Snipe meta" on us, the meta of fast alpha damage, turning the game into another caffeine shooter, I condemn.
I even tried sending the PPK a little after the Gauss - as a result, the game expects you to have TOO much of a gap in timing between the launch of these two projectiles, so as not to get 400% phantom heat. A small "accommodating" delay is considered as perfect synchronization and gives overheat.
I won't even mention here the clan hag-laser builds, which easily do 90-120 alpha damage in a short period of time, since I already know that "particularly knowledgeable" people will come out and tell you that the hag and heavy laser have a terrible damage spread over at the almost motionless body of the heavy mech, while it peeks out from behind cover, hoping not to lose 70% of its armor from the first shot of the hag-long lasers.
Edited by MOPCKOE, 03 September 2024 - 12:10 PM.