A lot of people go for Kill/Death ratio, but Average match score is a better indicator of your overall play, despite its biases.
Assault
Excellent: 600
Good: 475
Average: 300
Below Average: 275
Dumpster Fire (replay): 250 and below
Heavy
Excellent: 500
Good:400
Average:295
Below Average:270
Dumpster Fire (replay): 225 and below
Medium
Excellent: 500
Good: 400
Average:295
Below Average:270
Dumpster Fire (replay): 220 and below
Light
Excellent: 450
Good:350
Average: 280
Below Average:265
Dumpster Fire (replay): 200 and below
Notes:
I highly recommend that you replay all dumpster fire matches until you can average them out and get a good idea where you fall. I use an excel file.
The overall Average is meaningless. Light and Assault pilots are much more likely to die with 0 damage. This leaves Medium and Heavy pilots with better averages. That is why you see "Elite" pilots boast that Mediums and Heavies are the best mechs and often see salt applied to lights and assaults. Biases...
Tips to improve match score:
The biggest tips for most pilots is to take UAV and AMS.
UAV increase you and your teams situational awareness. Many times in quickplay, people do not communicate, but a red marker will help them position and play no matter what. Plus UAV will buffer your match score up to 50 points if placed well.
AMS is a great match score buff. It seems you get about .05 match score per missile shot down and maybe more if it protects a teammate. This measly buffer is enough to cover typical team damage, which is a 1 for 1 vs your match score, and if you get run over, run out of weapons, are out of position, etc.. the AMS can still earn you some points.
Damage: this is the primary way to earn match score and it is about a 1/2 to 1 ratio. IF you take a dual AMS, dual UAV mech that does not deal much damage... you can still get good match scores without 1000 damage, but no one you see on twitch or youtube will tell you that.
Edited by Surn, 28 July 2019 - 11:29 AM.