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Why I Can't Use 2Hgauss + 2Ppc, But Can Use 2Hppc + 2Sbgauss (Or Clan Hag-Laser Vomit)

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#1 MOPCKOE

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Posted 03 September 2024 - 11:57 AM

I get a terrible overheating from the phantom heat, when I just try to launch 2 snub PPKs behind two heavy Gauss. It's only a ridiculous 70 damage at a distance of 250-300 meters, which is absolutely unplayable in the current meta, where you can easily make an alpha of 80 damage at 450+ meters on some clan mech. Even funnier, on the same mech of the inner sphere I can easily launch 2 Gauss + 2 heavy PPKs, which will give 60 damage at 600+ meters.

70 damage at 250 meters = terrible overheating

the same Gauss+PPK 60 damage at 500 meters = absolutely allowed by the developers of the mechanics

Another irrefutable proof of the imposition of the "Snipe meta" on us, the meta of fast alpha damage, turning the game into another caffeine shooter, I condemn.

I even tried sending the PPK a little after the Gauss - as a result, the game expects you to have TOO much of a gap in timing between the launch of these two projectiles, so as not to get 400% phantom heat. A small "accommodating" delay is considered as perfect synchronization and gives overheat.

I won't even mention here the clan hag-laser builds, which easily do 90-120 alpha damage in a short period of time, since I already know that "particularly knowledgeable" people will come out and tell you that the hag and heavy laser have a terrible damage spread over at the almost motionless body of the heavy mech, while it peeks out from behind cover, hoping not to lose 70% of its armor from the first shot of the hag-long lasers.

Edited by MOPCKOE, 03 September 2024 - 12:10 PM.


#2 pattonesque

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Posted 03 September 2024 - 01:29 PM

SB Gauss is spread damage, HGauss is not

View PostMOPCKOE, on 03 September 2024 - 11:57 AM, said:

I won't even mention here the clan hag-laser builds, which easily do 90-120 alpha damage in a short period of time, since I already know that "particularly knowledgeable" people will come out and tell you that the hag and heavy laser have a terrible damage spread over at the almost motionless body of the heavy mech, while it peeks out from behind cover, hoping not to lose 70% of its armor from the first shot of the hag-long lasers.


It's not spread, it's the amount of time it takes the alpha to deal all its damage. If the person you're firing at is "almost motionless" and isn't aware that they're exposing themselves to an assault, that's kind of on them

#3 Void Angel

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Posted 03 September 2024 - 02:49 PM

"Easily..." You keep using that word... time to kill can be hard to deal with, particularly if you're positioning wrong, but the problem isn't that you can't hammer a 70-point, moderate-heat, pinpoint alpha into someone's face with a Heavy Gauss build. I mean, I can stack a 152-point one-two alpha onto a Stone Rhino 1, if I want to, but it sucks. Badly. There's more to a build than raw alpha damage - an HGR and SNPPC have only 300m/s difference in velocity, which really only matters when fighting fast targets moving side to side. But an HPPC and GR have a velocity gap of 800m/s, a 57% differential which really does matter at 600m range. You can't just trot out max alpha damage numbers and ignore every other balance consideration.

Heck, you already know you're wrong, because you're trying to poison the well with ad hominem attacks. But throwing shade at anyone who might question you won't make you any less wrong. Consider trying a novel Battlemech tactic: I like to call it "torso twisting." A Clan Heavy Large Laser has a burn time of 1,450ms a HAG/30 has a burst duration of .600ms. Mean response time of humans to visual stimulus is ~260ms (less for auditory.) A random Thunderbolt I looked at can turn entirely around before those Heavy Lasers finish burning, even adding in a few hundred ms to account for operator error. So your claim that there is no way to spread a one and a half second base burn time is simply ridiculous.

This is a math problem with graphics, and you have the wrong answer.

#4 Just a Kobold

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Posted 03 September 2024 - 04:13 PM

If you want to be safe, you can put your snubs and heavy gauss on the same button. If you're looking for raw damage you want to shoot the snubs first regardless, and the charge time will be more than long enough to dodge ghost heat (unless there's some quirk to reduce charge time.)
Otherwise you can charge the gauss, shoot your peeps and release it closer to that 0.5 second delay and risk +80-100% heat bar if you're off.

50 damage to one component that's extremely difficult to dodge or shield is devastating. That's why it has this long shake to make your follow up shots spread or miss.
The game seems balanced around the idea of you doing 30 damage, +/- depending on how easy it is to keep that damage on target, on a component, and other factors (like range). 70 + 10 spread is too much.

#5 CronenbergWorld

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Posted 11 September 2024 - 12:13 PM

View PostJust a Kobold, on 03 September 2024 - 04:13 PM, said:

If you want to be safe, you can put your snubs and heavy gauss on the same button. If you're looking for raw damage you want to shoot the snubs first regardless, and the charge time will be more than long enough to dodge ghost heat (unless there's some quirk to reduce charge time.)
Otherwise you can charge the gauss, shoot your peeps and release it closer to that 0.5 second delay and risk +80-100% heat bar if you're off.

50 damage to one component that's extremely difficult to dodge or shield is devastating. That's why it has this long shake to make your follow up shots spread or miss.
The game seems balanced around the idea of you doing 30 damage, +/- depending on how easy it is to keep that damage on target, on a component, and other factors (like range). 70 + 10 spread is too much.


Some mechs can eat the ghost heat with quick's

Edited by CronenbergWorld, 11 September 2024 - 12:14 PM.


#6 Void Angel

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Posted 11 September 2024 - 01:38 PM

If you're relying on... coolshots, I think you mean, to counteract heat scale penalties, your build isn't likely to be viable.





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