Mechwarrior 5 Clans - Hotfix #2 Preview -
#21
Posted 20 October 2024 - 01:19 PM
#22
Posted 20 October 2024 - 04:13 PM
simon1812, on 19 October 2024 - 07:01 AM, said:
https://mwomercs.com...late-q3-update/
soooo what happened to october's patch? will there be a Halloween event? october's free mech? balances? new map?
I wasn't around when MW5 Mercs came out but was the MWO page treated in the same way? Did it suddently become all about MW5 like now? I can appreciate that PGI are a small team and have to migrate resources away from their evergreen app MWO but the way the MWO site is completely overrun by MW5 posts is pretty odd. Not one post relating to MWO for over a month.
#23
Posted 20 October 2024 - 06:37 PM
IronClaws, on 20 October 2024 - 10:02 AM, said:
Are you running it at 1080p or 2K or 4K? 3000 series GPUS are not really enough to run modern games with acceptable framerates at any resolution higher than 1080p. Also, I did notice that at least with my 9th gen I5, I see up to about 98% CPU usage when the game is running, so I can't run anything in the background, or the game does stutter and mess up. Running the game in Fullscreen with nothing running in the background (especially Discord) helps.
It's currently at 1080p. I started at 1440p and the frame rate was really sludgy (like, highly viscous water but still water). It's the frame timings that are the issue not the actual frame rate. The game just didn't take frame timing into consideration, seems like.
So now I'm on a mix of High and Max settings on 1080p and DLSS set to Performance. The game is poorly optimised given that the recommended requirements are way lower than what my PC is.
And no, it's got nothing to do with "modern" games. They are just poorly optimised. Similar to how some games like Remnant 2, Black Myth, etc., expect people to have Frame Gen ON and DLSS or FSR on Blalanced or lower. It's a crutch and it doesn't solve the frame timings. If frame timing is bad, it doesn't matter if you are getting 60fps even for 75% of the time. The game still looks and feels bad to play. Hope PGI gets on this issue soon.
#24
Posted 20 October 2024 - 10:57 PM
simon1812, on 19 October 2024 - 07:01 AM, said:
https://mwomercs.com...late-q3-update/
soooo what happened to october's patch? will there be a Halloween event? october's free mech? balances? new map?
Let's try to find some info on the mw5clans site...
#25
Posted 21 October 2024 - 12:03 AM
FRAGTAST1C, on 20 October 2024 - 06:37 PM, said:
It's currently at 1080p. I started at 1440p and the frame rate was really sludgy (like, highly viscous water but still water). It's the frame timings that are the issue not the actual frame rate. The game just didn't take frame timing into consideration, seems like.
So now I'm on a mix of High and Max settings on 1080p and DLSS set to Performance. The game is poorly optimised given that the recommended requirements are way lower than what my PC is.
And no, it's got nothing to do with "modern" games. They are just poorly optimised. Similar to how some games like Remnant 2, Black Myth, etc., expect people to have Frame Gen ON and DLSS or FSR on Blalanced or lower. It's a crutch and it doesn't solve the frame timings. If frame timing is bad, it doesn't matter if you are getting 60fps even for 75% of the time. The game still looks and feels bad to play. Hope PGI gets on this issue soon.
I think the recommended requirements were a bit low, it would probably run best with a modern CPU and 4000 series card. It ran well enough that I was able to beat the game after a couple days no-lifing it. The ending screams for a DLC, so hopefully they will optimize the game a bit before then and maybe I will have some new hardware by then too.
#26
Posted 21 October 2024 - 12:56 AM
#27
Posted 21 October 2024 - 01:02 AM
#28
Posted 21 October 2024 - 01:15 AM
Edited by IronClaws, 21 October 2024 - 01:16 AM.
#29
Posted 21 October 2024 - 07:10 AM
I know you might not read this, but please continue working on optimization and frame performances.
Love toy guys.
#30
Posted 21 October 2024 - 09:01 AM
sometimes, if my star mates are far away, and a cut scene triggers/map boundary changes, they all spawn under ground and the game eventually freezes up.
Also, they keep shooting me (especially) and other allies when i try and get them to snipe. I get that we can only expect very limited improvements in the AI, but can we get a Friendly Fire toggle to compensate for this? my star mates are just as deadly as the enemies, and they keep walking in front of me as i am actively firing. It really takes the fun down a level when they're that incompetent to the point of it feeling like sabotage.
#31
Posted 21 October 2024 - 10:54 AM
Kano111, on 20 October 2024 - 04:13 PM, said:
I wasn't around when MW5 Mercs came out but was the MWO page treated in the same way? Did it suddently become all about MW5 like now? I can appreciate that PGI are a small team and have to migrate resources away from their evergreen app MWO but the way the MWO site is completely overrun by MW5 posts is pretty odd. Not one post relating to MWO for over a month.
Yes, sort of. It's because they didn't really create websites for their other games other than for marketing. This site is the only one with a forum for user engagement of any kind.
EDIT:
MW5 Mercs did have an official Discord but I don't use Discord so I'm not sure if it was just for early adopters or if they still maintain it. I didn't hear if they set one up for Clans at all.
Edited by TheCaptainJZ, 22 October 2024 - 05:56 AM.
#32
Posted 21 October 2024 - 01:21 PM
Oriffel, on 21 October 2024 - 09:01 AM, said:
sometimes, if my star mates are far away, and a cut scene triggers/map boundary changes, they all spawn under ground and the game eventually freezes up.
Also, they keep shooting me (especially) and other allies when i try and get them to snipe. I get that we can only expect very limited improvements in the AI, but can we get a Friendly Fire toggle to compensate for this? my star mates are just as deadly as the enemies, and they keep walking in front of me as i am actively firing. It really takes the fun down a level when they're that incompetent to the point of it feeling like sabotage.
The AI star mates are also really bad about crossing into your line of fire and then telling you to improve your aim.
#33
Posted 21 October 2024 - 01:37 PM
#34
Posted 21 October 2024 - 08:47 PM
#35
Posted 23 October 2024 - 05:03 AM
#36
Posted 23 October 2024 - 07:10 AM
when will the game be released on GOG.com?
cu
Kray
#37
Posted 23 October 2024 - 02:58 PM
#38
Posted 23 October 2024 - 06:44 PM
Ronbo, on 23 October 2024 - 02:58 PM, said:
Well, i dont know what changed, but now the digital content is available on main menu. so thats good. But my PC with the super 1660 card is still bad with the mouse.
#39
Posted 25 October 2024 - 09:36 AM
#40
Posted 01 November 2024 - 01:46 PM
many games don't like high sound sampling rates in windows. with my soundblaster ae-9 cutscenes have no sound if i set it to 32 bit 384khz but will work with 32 bit 192khz. same for battletech game.
warhammer boltgun too, this on even needs 24bit
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