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The Ai Is Beyond Bad


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#1 AedanCousland

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Posted 22 October 2024 - 05:53 AM

I have to get this off my chest. PGI, you should be ashamed to have put out Clans with such atrocious AI. You have literally over a decade of player data to draw upon, how we move in matches, what weapons are used in what situation, how we never bunch up when fighting, unless sharing armour by moving to take the place of the last mech and none of this, absolutely none of it is present in Clan's atrociously bad AI. It is nothing short of a disgrace because this game is a tale of two AIs.

Your Star members (Star mates?) are the dumbest ***** I've ever come across in over 40 years of gaming. They suck monkey bollocks. They bunch up close to you when ordered to form up, each of them getting in your and each other's way, they frequently cross lines of fire, they frequently stand in front of you, order them to attack and they charge headlong into enemy fire, and they're programmed to fire on the enemy directly, if they lack indirect fire, regardless of what's in front of them, be that a rock, or another Mech, both of which I've seen members of my team open fire on because the Mech they're shooting was in front of what was between them.

In contrast the first thing the enemy AI does when landing is spread out immediately and attempt to flank their opponent (usually the player) while firing. They never bunch up, they never stand in front of each other, and they never open fire through the back of one of their mechs. It's either a deliberate troll on your part or an attempt to force Co-op play on players who have not the slightest interest in Co-op.

All of this could have been mitigated with more development put into to both the Battlegrid and orders, the former lacking the ability to set waypoints, the latter not even close to being nuanced enough to be fit for purpose. I should be able to set waypoints in the Battlegrid then order a mech to scout along those points, I should be able to set engagement distances for my team, I should be able to set us to different formations, all, of which was in Homeworld in 1999 (which I believe was the first game to include them), and I should be able to tell them which weapons to use, such as stick to lasers, or ballistics, or missiles. Currently the AI is spamming LRM 20s at Jeeps, its that bad, and I have no control over their dumb *** actions.

I've recommended this game on my Steam review but frankly the only reason I have is because it's a Mechwarrior game and I've played every MW game from, and including MW2. I assure you, were this not branded as MW I would recommended people not play this game. You need to get your house in order, the AI clearly works because it does precisely what I want it to do with the enemy AI, so you need to take those behaviours and patch it into your team's AI as a matter of urgency. This game's AI is a disgrace, and so are you for having released the game with it. PGI, you should be ashamed of yourselves.

Rant over.

#2 Meep Meep

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Posted 22 October 2024 - 07:56 AM

AI was atrocious in mercs. What makes you think it would be any different here? Coding competent AI bots for an fps action game is an art form and there are precious few in the industry who know how to do it. I mean look at the blockbuster AAA title cyberpunk. Brain dead AI for the most part. This isn't new to the industry as a whole.

#3 AedanCousland

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Posted 22 October 2024 - 10:37 AM

View PostMeep Meep, on 22 October 2024 - 07:56 AM, said:

AI was atrocious in mercs. What makes you think it would be any different here? Coding competent AI bots for an fps action game is an art form and there are precious few in the industry who know how to do it. I mean look at the blockbuster AAA title cyberpunk. Brain dead AI for the most part. This isn't new to the industry as a whole.


I would take Merc's AI in a heartbeat over this trash. Mercs would be a step up.

#4 Meep Meep

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Posted 22 October 2024 - 11:27 AM

UE5 changed how ai threads work and also there were many changes to the tools which determine bot behavior. So porting the ai over from ue4 wouldn't be something that is plug and play. There is potential for the bots to have much improved behavior but its going to take whoever is coding it some time to get used to the new systems. Also given pgi isn't the biggest dev house around they would have limited testing resources and like many smaller studios heavily rely on the first public branches of their code to hit the masses to get enough feedback to find issues that their limited testing didn't produce.

#5 rox5tar

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Posted 23 October 2024 - 09:55 AM

My biggest issue is that I constantly have teammates getting stuck on the most random things. Sometimes its a rock, sometimes it's a piece of debris. The enemy AI gets stuck as well sometimes, but seems to happen more with friendly AI.

#6 LordNothing

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Posted 23 October 2024 - 10:30 AM

game ai has always been bad. thats why most of us prefer human opponents.

prisoners should be required to play trashmechs as part of their sentance.

Edited by LordNothing, 23 October 2024 - 10:31 AM.






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