Void Angel, on 29 October 2024 - 02:39 PM, said:
In any case, I'm sorry you find anti-Light combat so stressful, but there are things you can do about it. I know you've heard it before, but positioning yourself within mutual support of your teammates is a key tactic; if you find they move faster than you can track them, use Anchor Turn and Twist Speed skill nodes. Many Assault builds can actually support those skills - your Stalker build in that screenshot you shared does not need any cooldown skill nodes, for example. It's simply so hot with the lasers that the extra heat isn't worth the extra firepower - you're often going to be heat-limited, like you are in that shot. Taking twist speed, anchor turn, and even twist range, to allow you to track circling Lights more quickly and keep them from getting good shots on your giant side profile might help you immensely.
When designing a machine, you consider many possibilities. It's all about luck. First, is the map you're going to encounter a large one or a small one? This is important because it determines whether you'll use close-range or long-range weapons. Remember, lights are not only effective at close range but also at long range, even on the Solaris map. You can find them up high. I've searched a lot, but unfortunately, there's no solution to this. Neither nodes, weapon types, armor types, nor aerodynamic structures can help. Many possibilities depend on luck. Even if you're very good, if your team is bad, there's nothing you can do. Without support, there's nothing you can do. I'd like to tell you about a match I played yesterday. On the ALPINE PEAKS map, I used LRM behind a hill to pin down the entire enemy team. If I had a friend with me instead of a light that came to my side, I wouldn't have died, and we would have won. But unfortunately, all the recent matches I've played are filled with people camping individually. There's nothing I can do about it. Watching team members camp individually from start to finish, getting picked off one by one, doesn't bring me any joy. On one side, there's a team that shreds anything in front of them like piranhas, and on the other side, a team that avoids fighting and sneaks away into corners. I understand that some people want to take down enemies from afar as snipers, but they could do it from the middle of the map instead of from their base. That way, they would be involved in the game. For example, on the MANIFOLD map, the person who climbs up the wall at their base and waits the entire match thinks of themselves. The sniper team aiming from the middle thinks of each other, shares their armor when needed, and can intervene suddenly. I've also come across well-coordinated teams; there were times when I got 6 kills in a match because everyone in the team was protecting each other and aware of each other's firepower. But usually, the lone players are lights. I attribute the weak firepower in a match to the lights. When you enter the game, you can choose a 20-ton machine or a 100-ton machine, but when you affect the distribution percentage, the result is bad. I assume you understand what I'm trying to say. I've been in matches where there were 2 Assault mechs and the rest were all lights. Everyone was injured but had no firepower to kill. As I said, it's all about luck. I just think it would be nice to have an equal distribution of classes in a game. If a player wants to play light, let them. But there should be a certain limit so that they can join the next game. I don't know how many games are being played simultaneously or how it would affect the waiting time, but I believe equal distribution of classes would provide more balanced firepower.
You mentioned nodes. I don't fully understand your language, so I learn many features through experience rather than explanations. I can do what you said, but this time I wouldn't be giving nodes to my armor, cooling, or air support, and my mechanic would be weak for large machines. I try the possibilities and your advice in one night anyway.
And of course, there's a daily changing meta in the game that you can never understand or predict. The weapon class distribution people use changes every day. Today lasers, tomorrow ballistics, the next day LRMs. Amidst all these probabilities, your share in the gameplay is very small, be assured.
Please excuse any minor translation errors, and remember that this entire text is a translation.
https://www.twitch.t...054?t=01h39m22s
series of absurd matches
Edited by BLACKR0SE, 08 November 2024 - 01:25 PM.