Battlemaster56, on 01 November 2024 - 06:12 AM, said:
That would be easy if pug assaults don't follow lights in the first place, and even with comms telling them the team to not Nascar is a coinflip.
Assaults have to do it not to be left behind. It's Mediums/Heavies, who should stick to Assaults, not to follow Lights.
Logic is simple. First devs implement flawed game design called "Deathball = win", then they wonder, why players try to follow each other, that causes NASCAR. Success in this game - is thin balance between self-preservation instinct and supporting your team enough to win and earn damage. This implies, that when your team attacks - you should support it. As simple, as that. MWO isn't CS, where even one player can win match via being skillful and lucky enough to have several headshots in a row. MWO is more "dumb". It's about simple math. Do more damage, while taking less. That's it. It's about focusing fire and outnumbering your enemies. Nothing can be done about it without changing core game mechanics.
But maps, ruined by open space and unreachable (at least directly) snipe locations - are completely different story. Devs thought, that using walls around HPG to prevent NASCAR was great idea. But it's actually terrible.
Edited by MrMadguy, 01 November 2024 - 01:42 PM.