I Call Bs On Both Pgi And Cauldron!
#1
Posted 29 October 2024 - 04:08 PM
If you really want to make a difference! Like a previous post said, REMOVE map voting system COMPLETELY! You did it for Community Warfare! Now why not for QP?! There are sooo many reasons why this would be beneficial for the game as a whole, not just giving all the elitist electronic assisted co-pilot having, 1-v-1 me bro oil stains what they want just so they'll stop whining!
Also, put back in all the old maps too! Like Classic Forest Colony, Classic HPG, Classic Terra Therma, Classic Sulfurous Rift! Every map that was made for the game, bring those back and put into the mix! Then and only then will every map have a true equal chance. But for now, I call complete and utter Rubbish!
#2
Posted 29 October 2024 - 06:11 PM
You think map frequency being equalized is bad? That the same few maps being voted for again and again, sucks? Well, it's potentially a lot worse than that as you left out the real kicker: "After a period, we will analyze player voting data of which maps they want to play on to set new map weights." If that means keeping these few popular maps in rotation with greater intentional frequency because players want to play them because that's what the "data" says, then map fatigue will be far worse down the road.
As to old maps, particularly classic forest colony, that map was removed because it was one of those wherein if players had the right graphic setting modifications they could make certain terrain aspects disappear (like trees blocking line of sight) so PGI was forced to remove it, as a fix was not viable (unlike Bog where the lily pads were able to be redone allowing that map to remain). Certain other classic/old maps were removed because they were deemed to be too predictable (e.g., original HPG, original Terra), too open (I guess) (e.g., Polar Highlands).
#3
Posted 29 October 2024 - 07:41 PM
can you imagine this game with user submitted maps. granted a lot of those will be crap but there are usually more than enough good ones to make up for it.
#4
Posted 29 October 2024 - 10:52 PM
#5
Posted 29 October 2024 - 10:59 PM
LordNothing, on 29 October 2024 - 07:41 PM, said:
can you imagine this game with user submitted maps. granted a lot of those will be crap but there are usually more than enough good ones to make up for it.
#6
Posted Yesterday, 12:37 AM
Khale MacGregor, on 29 October 2024 - 04:08 PM, said:
Yeah, I'm going to have to ask you how any of this has to do with equal random chance being the cause for 24 players voting for the same maps out of randomly generated map pools.
Edited by Temporary Axis, Yesterday, 12:37 AM.
#8
Posted Yesterday, 05:16 AM
#9
Posted Yesterday, 05:43 AM
LordNothing, on 29 October 2024 - 07:41 PM, said:
can you imagine this game with user submitted maps. granted a lot of those will be crap but there are usually more than enough good ones to make up for it.
I remember back in the old days of Medal of Honor where clans ran dedicated servers with whatever custom map mixes they wanted. Some were great, some sucked, but when it was your clan making the rules it wasn't a big problem. Public servers are the rule now and you really are not going to see custom player made maps working there.
Also, those new Quake and Doom maps are for games that make MWO look modern.
Edited by Ken Harkin, Yesterday, 05:44 AM.
#11
Posted Yesterday, 05:47 AM
Khale MacGregor, on 29 October 2024 - 04:08 PM, said:
Anecdotal evidence is routinely suspect and without an actual odds calculation hard to base any decisions on.
#13
Posted Yesterday, 09:38 AM
Also, please add classic HPG back in to the rotation.
#15
Posted Yesterday, 02:48 PM
Ken Harkin, on 30 October 2024 - 05:43 AM, said:
I remember back in the old days of Medal of Honor where clans ran dedicated servers with whatever custom map mixes they wanted. Some were great, some sucked, but when it was your clan making the rules it wasn't a big problem. Public servers are the rule now and you really are not going to see custom player made maps working there.
Also, those new Quake and Doom maps are for games that make MWO look modern.
im more impressed with what can be done on an old engine than how modern a game looks. modern games suck anyway.
#16
Posted Yesterday, 02:56 PM
martian, on 30 October 2024 - 05:50 AM, said:
Obviously, PGI wishes to keep the full control over the MWO servers and MWO maps.
hence the cauldron. you have normal users making maps, cauldron verifies them, makes sure they play fair and incorporates all the required components correctly. enable the beta maps in unranked custom games for testing, then maybe hold a vote for which map gets added to the qp rotation and maybe grant the winners a free mech pack.
whats missing is not really technical or even expensive. its just the will to do it.
#17
Posted Yesterday, 10:37 PM
Edited by Saved By The Bell, Yesterday, 10:38 PM.
#18
Posted Today, 12:32 AM
LordNothing, on 30 October 2024 - 02:56 PM, said:
hence the cauldron. you have normal users making maps, cauldron verifies them, makes sure they play fair and incorporates all the required components correctly. enable the beta maps in unranked custom games for testing, then maybe hold a vote for which map gets added to the qp rotation and maybe grant the winners a free mech pack.
whats missing is not really technical or even expensive. its just the will to do it.
Obviously, they are unwilling to do that.
Edited by martian, Today, 02:33 AM.
#19
Posted Today, 02:52 AM
Edited by MrMadguy, Today, 02:53 AM.
#20
Posted Today, 09:57 AM
MrMadguy, on 31 October 2024 - 02:52 AM, said:
You may not know but HPG Classic and Caustic Classic are making a comeback very soon (most likely) in their original form with no touchups . Cant wait to VROOOOM again , feeling nostalgic already .
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