What is the best options to do, to get the most research done, and for getting the mech xp to max out the mech upgrades?
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#1
Posted 01 November 2024 - 07:37 PM
#2
Posted 02 November 2024 - 08:13 PM
Put all your merit (or whatever it is called) into Salvage upgrades to get to the Max of 600. Resources are scant by mid to late game, so get as much as you can as quickly as you can, you WILL run out later on so keep stockpiling it early.
Personally I max out Weapon Salvage ALWAYS, next priority is Mech Salvage, followed by Component
You will not have enough resources to research everything, so concentrate on your best weapons for upgrading and the others are less important. Cooling, Damage Reduction and Structure are a must though.
Ill requisition/upgrade Scientists next to get some of the research bonuses rolling in quickly, then requisition/upgrade Technicians for repairs, but they are less important.
Mech XP is done by grinding in the Sim Pod. Getting your milestones is easy when you can choose the mission, but the Mech XP itself is minimal in the pod. Real missions give much better usage Mech XP.
Same as above with Mechwarrior XP, but completing each of the 5 bonus objectives give 120 XP each to your Mechwarriors per objective per map
Personally I max out Weapon Salvage ALWAYS, next priority is Mech Salvage, followed by Component
You will not have enough resources to research everything, so concentrate on your best weapons for upgrading and the others are less important. Cooling, Damage Reduction and Structure are a must though.
Ill requisition/upgrade Scientists next to get some of the research bonuses rolling in quickly, then requisition/upgrade Technicians for repairs, but they are less important.
Mech XP is done by grinding in the Sim Pod. Getting your milestones is easy when you can choose the mission, but the Mech XP itself is minimal in the pod. Real missions give much better usage Mech XP.
Same as above with Mechwarrior XP, but completing each of the 5 bonus objectives give 120 XP each to your Mechwarriors per objective per map
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