
Greetings Warriors!
MechWarrior 5 Clans Trials of War is Available now! (Link to Page)
We have also released a Free Update to MechWarrior 5: Clans base game including a New Difficultly and 8 New Omnipod Sets!
Along with the Free Update we have a lot of Bug Fixes and Improvements to the base product!
Read on for the Full Patch notes
New Features and Content:
New difficulty ‘Trueborn’
- Trueborn difficulty will push your MechWarrior skills to the extreme. Careful planning and execution will be critical to your success.
 
New OmniPods
- 8 New OmniPods are available to unlock once you have unlocked its respective chassis
 - Arctic Cheetah: ACH-P
 - Kit Fox: KFX-P
 - Shadow Cat: SHC-P
 - Viper: VPR-P
 - Hellbringer: HBR-P
 - Mad Dog: MDD-S
 - Gargoyle: GAR-P
 - Dire Wolf: DWF-P
 
- Improved the Sim Pod Menu
 - Missions are now sorted by mode: Campaign, Horde, Arena, and Training Missions
 - Added the ability for Clients to take over AI 'Mechs via the Command Wheel
 - Added ‘Abort Mission’ option in the pause menu when playing campaign missions
 - This option now allows players to quit the mission and return to Mission Central to edit loadouts rather than loading a previous save
 - Added improved filtering in the Science Lab: Available Research Menu
 - Available Research can now be filtered by: All, Energy, Ballistic, Missile, & Other
 - Added a DLC menu and News Panel on the Title Screen
 
Fixed Issues:
Co-Op
- Adjusted the version mismatch notification when players on different builds attempt to connect
 - Fixed several issues when Clients would leave during ‘Trial of Position’
 - Ensured AI would not spawn in the arena
 - Fixed a rare case where the Hosts weapons are disabled
 - Fixed a Client issue where Shilone and Jagatai would not replicate properly in gameplay and sequences
 - Fixed a Client issue where a sequence would not play in ‘The Invasion Begins’
 - Fixed a Client issue in ‘Voices of the Past’ where the bunker door can close before everyone exits
 - Fixed a Client issue where chain fire could get stuck On in the Weapon Groups menu
 - Fixed a Client issue where weapon group mapping would not save after loading into gameplay
 - Fixed a Client issue where changes to technicians would not apply
 - Fixed a Client issue where 'Mech arms may get misaligned
 - Fixed a bug in ‘Hold the Line’ where the mission area would close off before all players have left
 - Fixed formatting issues with player names listed on the HUD when restarting missions in Co-Op
 - Fixed a Co-Op bug where the leaving mission area countdown would not properly count down
 - Fixed a Co-Op bug where sometimes assigned pilots would switch after restarting from a mission failure
 
Platform Specific 
PC:
- Added the ability for Keyboard/Mouse players to toggle Aim Assist
 - Fixed an issue where Middle Mouse would not close the Command Wheel
 - Added Cancel Order to the keybind list
 
Console:
- Fixed a bug where custom gamepad key bindings were not displayed correctly after a title restart
 - Fixed an issue where upgrade option could still be selected when Techs and Scientists were at max level
 - Fixed a settings bug where disabling Swap Movement and Aim Control would not apply until the game is restarted
 
PS5:
- Fixed a bug so the options menu properly cycles when pressing R1
 - Updated the EULA
 
Campaign Missions
- Added an additional supply cache in ‘Scrapyard’
 - Improved ally pathing when using Jump Jets en-route to Storehouse Delta in ‘No Stone Unturned’
 - Fixed a bug where capture circles were still visible after capture in ‘Redemption’
 - Improved the tree materials in ‘Trial of Position’ and the ‘Combat Arena’
 - Updated Perez’s dialogue pip video in ‘Outskirts of Edo’
 - Updated the Spaceport Rep dialogue pip video in ‘Inspection Duty’
 - Updated the ally camo patterns in ‘Baiting The Hook’
 - Moved the floating mine in ‘Boxed In’
 - Fixed gaps in geo above the cave entrance in ‘Boxed In’
 - Improved the vehicle pathing in the first encounter area of ‘Hold the Line’
 - Optimized the lighting in ‘Welcome Committee’
 - Adjusted the mission briefing map of ‘Kishi Kaisei’
 - Adjusted the position of the large ship in ‘Combat Patrol’
 - Fixed a bug where the incorrect campaign mission would unlock in the SimPod when completing ‘The Golden Forge’ and ‘Annihilation’
 
Performance
- General optimizations to improve overall performance
 - Fixed rare instances of save files getting corrupt when crashing
 
VFX 
- Improved the fuel tank explosion VFX
 - Adjusted the smoke VFX of Ultra Autocannon weapons
 
Audio
- Audio mix pass improvements
 - Improved the quality of all mission briefing dialogue lines
 - Improved the audio and dialogue quality of all cinematics
 - Improved the dialogue quality of Mia’s lines in ‘The Invasion Begins,’ ‘Outskirts of Edo’, and ‘Pacification’
 - Increased the volume of the cooldown pips
 - Improved the audio mix while playing in 3rd person view
 - Improved menu and HUD SFX
 - Adjusted the volume levels of enemy 'Mech SFX
 - Adjusted the attenuation radius for VTOL explosions
 - Adjusted the volume of J. Edgar Flamers
 - Adjusted the audio levels for several mission start sequences
 - Adjusted the volume levels of the opening sequence in ‘An Honest Fight’
 - Fixed a bug where BBs override lines were incorrect
 - Improved the timing of the BB warning when players are leaving the mission area
 - Fixed a bug where the overheat sound would persist after completing a mission
 
Gameplay
- Added a SimPod button callout in Mission Central for quicker access
 - Adjusted weapon recoil when firing multiple weapons at the same time
 - Increased the Clan Streak SRM6 damage per missile value from 2.0 to 2.4
 - Single Player only: the game now pauses when editing in the Weapon Groups menu
 - Adjusted the flight and rotation of Sokols, making fights more balanced
 - Reduced rotation and chances of stuttering during flight
 - Fixed a bug where the Active Probe Range Upgrade research was not functioning properly
 - Fixed a bug where missiles could go through a specific spot of the terrain in ‘Touchdown’
 - Fixed various issues with 'Mech models flickering in menus such as the 'Mech Lab and Marketplace
 - Added the ability to cancel creating a new campaign
 - Fixed 'Mech selection highlights in the MechLab when using a gamepad
 - Fixed an issue in the MechLab where the 'Mechs materials could break when switching OmniPod sets
 - Fixed the position of the Head hardpoint pulse laser on the Adder
 - Fixed a bug where players could not take over an AI 'Mech if they died via overheat damage
 - Fixed an instance where the pause menu would break when holding down buttons while loading
 - Fixed a HUD issue where the power up prompt and icon would disappear when switching to a powered down 'Mech
 
UI
- Added a Back button to the Select Pilot menu
 - Updated the credits screen background to showcase cinematics
 - Fixed several mission dialogue and briefing lines where the text did not match the audio
 - Fixed the selection highlights in the Chassis Milestone menu when selecting a new 'Mech
 - Fixed an issue where the ‘Next Drop/Current Mission' prompt was not present on the Facilities Screen
 - Fixed a Marketplace issue where a model was present on the holotable after selling all items
 - Fixed the Load Save File screen header to list ‘Load Files’ instead of ‘Save Files’
 - Improved Science Lab menus to properly sort research items alphabetically
 - Improved the order of required components in the Available Research menu to match your available components
 - Improved the Main Menu button animations
 - Fixed a bug where the Laser Duration stat tooltips in the 'Mech Lab were not displaying the correct values
 - Various other text fixes for typos and formatting inconsistencies
 
Settings
- Fixed an issue where the option Mirror Paper Doll would not apply until restarting a mission
 
Localization
- Updated the description of the achievement ‘No Room for Imprudence’ to ‘Complete 20 Advanced Mission Parameters’
 - Fixed some cinematic subtitles that were not translated
 - Fixed other various localization bugs for all supported languages
 
Known Issues
- Trueborn Difficulty: Increased enemy shielding stats are also being applied to starmates and allies
 - Horde: When failing a horde session , then immedialety playing a campaign mission, Scan and the Command Wheel cannot be accessed.
 - This can be fixed by restarting the campaign mission via the Pause menu
 - Arena: When Trueborn difficulty is active in the Campaign, increased enemy shielding stats are being applied to any participants not on the host's Team
 - Arena: Map Select screen is missing button SFX
 - Arena: Damage Dealt and Kills count damaging or destroying allies
 - Arena: Winners are not correctly marked in the Trial Results screen if a Melee Trial ended in a tie
 - Arena: Clients joining an Arena match already in progress where their associated Pilot is not a participant will not appear inactive in the Trial Results screen
 - Arena (Monolith Field): 'Mechs can get on top of or below a ground-level arena barrier plane in certain sections of the map
 - SimPod: Main screen is missing button SFX
 - Marketplace is not properly sorted alphabetically
 
	

						
				

						
				
						
				












								

