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[Cauldron] Make The Oxide Great Again


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#21 Quicksilver Aberration

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Posted 17 December 2024 - 08:28 AM

20-30 are all pretty small compared to 35 tonners, it's one of the problems with trying to both do volumetric scaling but also making that scaling linear with tonnage rather than like a logarithmic function. However that's not really what plagues the Oxide and the Jenner in general.

Edited by Quicksilver Aberration, 17 December 2024 - 08:28 AM.


#22 LordNothing

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Posted 18 December 2024 - 01:13 PM

View PostQuicksilver Aberration, on 17 December 2024 - 08:28 AM, said:

20-30 are all pretty small compared to 35 tonners, it's one of the problems with trying to both do volumetric scaling but also making that scaling linear with tonnage rather than like a logarithmic function. However that's not really what plagues the Oxide and the Jenner in general.


yea by definition volume goes up with the cube of the size (assuming cubic volume) and that is not linear at all. nothing you can do about that, thats math. all you can do is apply fudge factors to mechs that are seem bigger or smaller than others in their weight bracket.

i think id instead of use the sum of the area from orthagonal projections of the front and the side, since those are the angles you usually hit a mech from, you seldom hit from above or below at an angle steeper than your fov. this would be more linear i think. but it probibly will make other mechs go out of kilter as well. so fudge factors is your best bet, and being selective makes the work affordable.





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