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Lance Tonnage Limits


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#21 martian

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Posted 31 December 2024 - 01:19 PM

View PostCaptain KoS, on 31 December 2024 - 01:05 PM, said:

Gladly but next time I'll ask someone who isn't full of themselves.
Play, learn and adapt.

#22 Captain KoS

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Posted 01 January 2025 - 05:34 AM

Yeah true. But it's because of folks who bitched whined and moaned that they weren't able to do that. Cause for 12 years the tonnage limits were fine the way they were. I may be new but folks in my gaming circles have been around and playing since it came out as a board game before the first video game launch and have been playing since MWO launched and they think it's garbage as well.

Edited by Captain KoS, 01 January 2025 - 05:41 AM.


#23 martian

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Posted 01 January 2025 - 06:37 AM

View PostCaptain KoS, on 01 January 2025 - 05:34 AM, said:

Yeah true. But it's because of folks who bitched whined and moaned that they weren't able to do that. Cause for 12 years the tonnage limits were fine the way they were. I may be new but folks in my gaming circles have been around and playing since it came out as a board game before the first video game launch and have been playing since MWO launched and they think it's garbage as well.

You are wrong: The current Quick Play queue has existed for 4 years and few months. So no "for 12 years". LOL

You really have no clue what you are talking about.

Perhaps it would be a good idea to stop parroting every nonsense that somebody else ("folks in my gaming circles") tells you.

Edited by martian, 02 January 2025 - 10:29 AM.


#24 Captain KoS

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Posted 02 January 2025 - 04:38 PM

Well if you could coherently stay on topic then I may be inclined to believe you but your jumping topics to suit your argument. So I'll stick with the old timers over you thank you very much. Last thing I need is to take advice from the forums equivalent of Ralph Wiggims.

#25 martian

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Posted 02 January 2025 - 09:33 PM

View PostCaptain KoS, on 02 January 2025 - 04:38 PM, said:

Well if you could coherently stay on topic then I may be inclined to believe you but your jumping topics to suit your argument. So I'll stick with the old timers over you thank you very much. Last thing I need is to take advice from the forums equivalent of Ralph Wiggims.


It was your own decision to post this false infomation that was based on some hearsay:

View PostCaptain KoS, on 01 January 2025 - 05:34 AM, said:

Yeah true. But it's because of folks who bitched whined and moaned that they weren't able to do that. Cause for 12 years the tonnage limits were fine the way they were. I may be new but folks in my gaming circles have been around and playing since it came out as a board game before the first video game launch and have been playing since MWO launched and they think it's garbage as well.

No matter how you try to turn it, the current Quick Play queue has existed for 4 years and few months. So no "Cause for 12 years etc." LOL

#26 Aidan Crenshaw

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Posted 03 January 2025 - 01:14 AM

The tonnage limits for groups existed unchanged since the days of a distinct group queue, which was abolished in 2020. In Group Queue, these tonnage limits served as a balancing tool, where the bigger the group, the less average tonnage was available. A group of 2 had up to 200t available, while a group of 12 had 600t available. This could mount up to one team dropping twice the tonnage when 6 groups of 2 dropped against on group of 12. This showed the difference a coordinated team was supposed to achieve.
Nowadays, obviously group drops follow a different dynamic and this was found to require a change of the tonnage limits for groups of 3 and 4 people.
I wholly support these changes and I'm regularly dropping with friends in Quickplay.





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