I Don't Really Play Lrms. Why Does This Happen?
#1
Posted 02 January 2025 - 11:22 AM
Why do they bounce back at me? or follow whatever path they feel like.
Haven't touched an LRM since 2013.
Don't remember having this issue before in any mech. Caught me off.
#2
Posted 02 January 2025 - 11:44 AM
Prc, on 02 January 2025 - 11:22 AM, said:
Why do they bounce back at me? or follow whatever path they feel like.
Haven't touched an LRM since 2013.
Don't remember having this issue before in any mech. Caught me off.
I think that it happens mostly in Training grounds, much less often in the live game.
But yes, it is funny.
#3
Posted 02 January 2025 - 08:37 PM
#4
Posted 02 January 2025 - 09:49 PM
You can limit your game FPS to avoid this behaviour. You should do this anyway, since your GPU may spike during loadong screens if you don't.
#5
Posted 04 January 2025 - 09:12 AM
i think what you are seeing is actually an interpolation glitch. the game runs at 30 ticks/sec, and you may be running 120 hz, so for every frame you have position data for, you have interpolate 3. and because hsr, you might be trying to interpolate a frame that doesnt exist yet. notice it does correct itself somewhat with subsequent shots.
Edited by LordNothing, 04 January 2025 - 09:20 AM.
#6
Posted 04 January 2025 - 10:47 AM
LordNothing, on 04 January 2025 - 09:12 AM, said:
i think what you are seeing is actually an interpolation glitch. the game runs at 30 ticks/sec, and you may be running 120 hz, so for every frame you have position data for, you have interpolate 3. and because hsr, you might be trying to interpolate a frame that doesnt exist yet. notice it does correct itself somewhat with subsequent shots.

Running 240.
Edited by Prc, 04 January 2025 - 10:48 AM.
#7
Posted 04 January 2025 - 07:21 PM
the fact that the game runs at 30hz no matter how fast you can render frames is probibly responsible for a lot of the hit detection complaints as well. especially when most of what you see is bs generated by the render loop.
Edited by LordNothing, 04 January 2025 - 07:33 PM.
#8
Posted 12 January 2025 - 12:42 AM
Aidan Crenshaw, on 02 January 2025 - 09:49 PM, said:
You can limit your game FPS to avoid this behaviour. You should do this anyway, since your GPU may spike during loadong screens if you don't.
It seems to me that sometimes this behaviour is caused by some small hill or uneven terrain in front of such LRM-boating 'Mech. Perhaps such situation confuses the LRM algorithm.
#9
Posted 15 January 2025 - 02:55 PM
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