Jump to content

The Quick Play Situation

Balance Achievements Gameplay

34 replies to this topic

#21 nanashi0110

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 37 posts

Posted 18 January 2025 - 08:17 AM

As for my experience... . it feels like QP is looking worse now than it did in 2022.
From my point of view as a T3~4 player, I feel that the number of terrible games has increased due to the loss of “positional battles”.
Why have there been fewer position fights?
I think it is because alpha damage has become very high.

Even with terrible positioning, if the attack gets through, you can win, if you put your body out there a little bit, you can tear it to shreds instantly.
So I think we no longer have to fight for position.
As a result, I think that no matter how badly you play, you can still become a T3.

Back to topic.
I suggest the following ideas to improve the play feel of the players.

1. drop deck system (respawn system)
Although there is a problem that one game is longer than the other, the stress of being forced to leave the game immediately is lessened.
It may be difficult from a worldview perspective, but instead of a simple TD, why not allow players to respawn as many times as they want with downtime within the time limit?
It's like a more casual version of FP. (I played FP a very long time ago, so I may be mistaken...)


2. pin system
I think it would be easier to play and learn if we could communicate with our allies without using VC or chat, like in APEX.
However, I think this is impossible without a new game engine.


3. weekly challenge
I would like to have an incentive to play every day or concentrate on it during the week.
I really lose interest in playing during periods when there are no events or cheap sales.
I would be happy to receive C-Bills, GXP, Decals, Warhorns and Bolt-on.

JP->EN machine translation, so I hope it came across well...

#22 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 18 January 2025 - 03:35 PM

View PostLordNothing, on 16 January 2025 - 12:09 PM, said:

you dont get the same kind of accountability as you would on the actual battlefield. you can use people as cannon fodder and not get reprimanded, but then again you can also avoid combat without being shot for cowardice. there are no orders, no chain of command, nothing, just a bunch of crabs fighting for the privilege of being higher up in the bucket. it is unrealistic to expect any coordination from random players. expecting military discipline is just delusional. the coordinated player is so rare we couldn't even keep fp and group queue alive on their own, without an event or all out integration with qp, respectively.

it is not the job of high tiered players to take the skittles under their wing. half those players can't tell a troll drop caller from an experienced one. ive seen people blindly follow idiots, and others blatantly disrespect a known good drop caller for no other reason than ignorance and perhaps an inflated ego. you will always get players doing stupid things, bringing stupid builds, making stupid mistakes repeatedly, and try to get them to play smarter always results in "but mah playstyle". its a game, people come here to have fun.

the crisis of new player retention has been a thing since this game started, yet its still here. some crisis. the game has always been in decline, and new players are always going to be at a gross disadvantage to players who have been here for 10 years, and this is always getting worse with time. more tiers isnt the answer, as the ones we do have get little separation. there is only so much you can do with 14k players (and only 800! new players). except for diminishingly rare peak hours, chances of the mm doing its job at all are slim. training has been an afterthought over the last 10 or so years, and dev time is virtually non-existant. there are units looking to train and plenty of 3rd party training content out there for those that wish to improve. but for most they just want to play a game. you might get better games with smaller drops, but the community is mostly hellbent against that.

the game is starting to age out. old players are getting bored, and new players dont want to play bad legacy code that hasnt kept up with tech very well over the last 10 years. the game looks ancient and it plays hard. its not a spring chicken anymore.


What happened to you man you use to be friendly and a good guy.. Now you just come off as a douche.

Edited by PocketYoda, 18 January 2025 - 03:37 PM.


#23 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,297 posts

Posted 18 January 2025 - 05:54 PM

View PostPocketYoda, on 18 January 2025 - 03:35 PM, said:


What happened to you man you use to be friendly and a good guy.. Now you just come off as a douche.


i admit its harsh, but it is the reality of how i see it. the dwindling population of players and developers pretty much ensures the game's decline. the remaining population has its camps, some steer the course of the game and others get ignored. even if they could agree on a plan of action, pgi do not have the resources to move any positive change forward at any rate that would make a difference. what op has said is probibly something id have said 5 years ago. where did those debates get us? its a dead horse that has been whipped so much you can no longer identify the remains as a horse. just bone chips and maggot moltings.

Edited by LordNothing, 18 January 2025 - 05:57 PM.


#24 Saved By The Bell

    Member

  • PipPipPipPipPipPipPip
  • 752 posts
  • LocationJapan

Posted 18 January 2025 - 10:10 PM

It a bit harder to play now. Because lights have magshots and strong snubs.
Assaults got overpowered 95-100t with manymanymany weapons.

Yes, like DATA said, a group creates toys for themselves.

But there is no other MechWarrior online, so adapting is only way.

#25 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,869 posts
  • LocationKansas City, MO

Posted 19 January 2025 - 07:47 AM

View PostSaved By The Bell, on 18 January 2025 - 10:10 PM, said:

Yes, like DATA said, a group creates toys for themselves.

Lol, a bit ironic you bring up data whining about that when he was probably the worst of all of them. Don't forget how he is probably the main person who is biased towards blue lightsabers that I know this forums loves.

#26 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 21 January 2025 - 04:11 PM

View PostLordNothing, on 18 January 2025 - 05:54 PM, said:


i admit its harsh, but it is the reality of how i see it. the dwindling population of players and developers pretty much ensures the game's decline. the remaining population has its camps, some steer the course of the game and others get ignored. even if they could agree on a plan of action, pgi do not have the resources to move any positive change forward at any rate that would make a difference. what op has said is probibly something id have said 5 years ago. where did those debates get us? its a dead horse that has been whipped so much you can no longer identify the remains as a horse. just bone chips and maggot moltings.


That doesn't mean a jaded population needs to enforce making the game worse for any new players that may or may not stay.. With that attitude you literally are causing MWO's death.

#27 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,297 posts

Posted 21 January 2025 - 06:49 PM

View PostPocketYoda, on 21 January 2025 - 04:11 PM, said:

That doesn't mean a jaded population needs to enforce making the game worse for any new players that may or may not stay.. With that attitude you literally are causing MWO's death.


attitude has nothing to do with it. the population is declining because the game is old, it looks old, and its full of old bugs from a decade of neglect. it doesn't even look good on modern hardware. this is why the population is jaded, because the developer does not care about it as much as they do. its also why new players aren't sticking around. but lets blame the grognards anyway. its not going to reverse the population decline trend. the only thing that can do that is massive investment into the game, some modernization, a successor product, anything. minimal investment equals minimal results.

Edited by LordNothing, 21 January 2025 - 06:50 PM.


#28 Dark Fenrir the Fluffy

    Member

  • PipPip
  • 21 posts

Posted 21 January 2025 - 07:02 PM

View PostPurplePuke, on 16 January 2025 - 02:28 PM, said:


Way to like your own post, dude.

I've not been elected to speak for anyone else, and neither have you. But my points stand: This has all been beaten to death before and that's just the way it is. There's not going to be changes that result in lots of new players and 10 tiers.

I'm not bringing new ideas because it's a waste of thought energy. Just enjoy MWO the way it is. It's not being developed anymore. Case closed.

If you don't like hearing posts that don't agree with you, I don't know what to tell you. Maybe the internet isn't for you.

Take a breather. Go outside and get some fresh air.

View PostPurplePuke, on 16 January 2025 - 02:28 PM, said:


Way to like your own post, dude.

I've not been elected to speak for anyone else, and neither have you. But my points stand: This has all been beaten to death before and that's just the way it is. There's not going to be changes that result in lots of new players and 10 tiers.

I'm not bringing new ideas because it's a waste of thought energy. Just enjoy MWO the way it is. It's not being developed anymore. Case closed.

If you don't like hearing posts that don't agree with you, I don't know what to tell you. Maybe the internet isn't for you.

Take a breather. Go outside and get some fresh air.

View PostPurplePuke, on 16 January 2025 - 02:28 PM, said:


Way to like your own post, dude.

I've not been elected to speak for anyone else, and neither have you. But my points stand: This has all been beaten to death before and that's just the way it is. There's not going to be changes that result in lots of new players and 10 tiers.

I'm not bringing new ideas because it's a waste of thought energy. Just enjoy MWO the way it is. It's not being developed anymore. Case closed.

If you don't like hearing posts that don't agree with you, I don't know what to tell you. Maybe the internet isn't for you.

Take a breather. Go outside and get some fresh air.

View PostPurplePuke, on 16 January 2025 - 02:28 PM, said:


Way to like your own post, dude.

I've not been elected to speak for anyone else, and neither have you. But my points stand: This has all been beaten to death before and that's just the way it is. There's not going to be changes that result in lots of new players and 10 tiers.

I'm not bringing new ideas because it's a waste of thought energy. Just enjoy MWO the way it is. It's not being developed anymore. Case closed.

If you don't like hearing posts that don't agree with you, I don't know what to tell you. Maybe the internet isn't for you.

Take a breather. Go outside and get some fresh air.

ok, got some fresh air, feel much better,...but wait, your still an *******. Ill try again for your sake.

#29 Dark Fenrir the Fluffy

    Member

  • PipPip
  • 21 posts

Posted 21 January 2025 - 07:07 PM

oh sorry like police,..liked it again. this game sucks because of people like you with your bloated ego coming on to a post that asks for positive ideas not negative bull crap. your *** must be so ******* tight with all that righteous preparation h you squeeze up there that you have been consumed by your own **** ring and are looking through it right now. how about **** off, **** bag

#30 VeeOt Dragon

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,255 posts
  • LocationHell, otherwise known as Ohio

Posted 21 January 2025 - 09:23 PM

people keep bringing up graphics and thats not really true. no its not as crisp and high end as modern games but you would be surprised how little that really matters to most people. hell games like Halo 1, or even Runscape still have a massive following and they are really dated looking. honestly other than some terrain hit box issues i think the game has aged rather well on the graphics score (then again i still use a 780p monitor so it doesn't really mater even with my new more powerful PC. if it ain't broke why replace it)

now to the subject at hand. given the limitations of what PGI is able/willing to do programing wise there are many things that just aren't feasible. so we are only really left with very few options.

-as already mentioned even a text based mechlab tutorial wouldn't go amiss though this is pushing it since it would require actul effort on PGI's part.

-the biggest thing MWO needs is something i have said many times and that is ADVERTISING. most people don't even know the game exists. its a niche title already add to that its age and a complete lack of anything in the public eye and no wonder we get so few new players. hell there are only a handful of youtubers out there that still play and many of them are so toxic when it comes to their view on certain weapon systems (cough, LRM, cough) that they aren't worth anyone's time. add to that the algorithm and its rare that anyone who doesn't already watch Battletech/Mechwarrior content will ever see it. i am not an expert in such things but i am sure if they reached out to a few more diverse gaming youtubers they could get some affordable add space. or even some small adds on other sites.

- monetization wise i think the best way to bring in more revenue is to actually lower the prices on the older mech packs. even the original mech packs are still the cost of a full AAA game. its one of the reason i personally have never spent any real money on the game (i did win a free Striker pack from a forum contest years ago). i am not saying to lower the price on new stuff even if i still think its far to much. just stuff thats something like over 4 or 5 years old. people are more willing to spend money if it doesn't break the bank. whales will still be whales but the real money is in many little fishes. if i am ever gonna spend $60-$70 on a game its gonna be on a FULL game and not some small pack of mechs all of the same chassis (i actually have only a handful of mechs that i own more than one variant of).

Edited by VeeOt Dragon, 21 January 2025 - 09:26 PM.


#31 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,297 posts

Posted 22 January 2025 - 12:41 AM

ive been saying the prices on older content need to go down for years. what did pgi do, they upped the base price of a standard mechpack from $20 to $40. they did legends, a good value given the goodies they come with. but your $15 ultimately buys a new variant with different hardpoints and a new skin balanced by the cauldron for free. this seems to indicate to me that they were trying to sell to whales rather than bring in new players.

if you could sell old mechs for a few bucks each, i have a feeling the transaction overhead would consume most of it. i think the $3 urbie is as low as any single item has ever gone for. they aren't really set up to handle actual micro-transactions. i imagine roll up packs. $50 mechpacks with blocks of 100 or so classic mechs in release date order. the first hundred, the second hundred and so on. there are over 1100 mechs in the game so you could sell 5 or 6 of those initially and roll out new ones as mechs accumulate while discounting the older ones. then new players can catch up and have a useful inventory of mechs at their disposal. of course good luck selling those to people with already huge inventories.

Edited by LordNothing, 22 January 2025 - 12:42 AM.


#32 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,635 posts

Posted 22 January 2025 - 07:21 AM

Had a thought about quick play + MM that may be viable. The vast majority of the time the queue is ~80% (roughly) heavy/assault, it might be beneficial to the drop times since they won't reduce the drop count to change the weights desired for a match.

If far less people are looking to drop in light and medium maybe change the drop priority to 1/1/5/5 or 2/2/4/4. Seems like it would make sense to adjust this based on what players are actually looking to drop with.

----
If they are planning to move to MWO2, my personal opinion is that the older packs should just be granted as a strategy to create some new player-side hype for the game since they refuse to do any actual marketing.

If the plan is to stick here as long as they can then price reductions and/or substantial sales on older packs and the "micros" in the game should be going on. They should also spend some time overhauling the store in the game because you can't purchase any of the packs from there to my knowledge.

#33 AnAnachronismAlive

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 448 posts

Posted 22 January 2025 - 07:40 AM

Plethora of sophisticated feedback given back in late 2021 on how to improve MWO - be it (new) player experience, monetization and so on. While some got picked up over the last couple of years, most substantial suggestions just got "shot" by the lack of dev-time /dev-ability to work with cry-engine.

Just check out the Command Chair forums and enjoy what ye got until whatever may happen over the course of 2025.

#34 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,297 posts

Posted 22 January 2025 - 12:59 PM

View PostAnAnachronismAlive, on 22 January 2025 - 07:40 AM, said:

Plethora of sophisticated feedback given back in late 2021 on how to improve MWO - be it (new) player experience, monetization and so on. While some got picked up over the last couple of years, most substantial suggestions just got "shot" by the lack of dev-time /dev-ability to work with cry-engine.

Just check out the Command Chair forums and enjoy what ye got until whatever may happen over the course of 2025.


this is pretty much the jist of it. none of these ideas are new. people were saying to advertise back when the game was new, calls for more tiers is pretty much as old as the tier system. they tried to include training, and that was under developed and poorly representative of actual gameplay. running cored is nice and all until you have six mechs shooting at you from different directions.

pgi deved themselves into a hole way too early in the life of the game. that has been all but impossible to dig out of with diminished staff and very few people who understand the inner workings of the mutant engine in any significant detail. it is far too late to expect miracles. attempts to rebrand have flopped or have failed to bring in new players (though the legends are probibly keeping the game afloat). mwo successor product is needed, its the only way to draw in new players and rectify old mistakes.

#35 Xypherious

    Member

  • PipPip
  • Knight Errant
  • 24 posts

Posted 23 January 2025 - 05:53 PM

At least let us choose our 'mech AFTER map selection. "Oh, Alpine Peaks! I brought a brawler...."





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users