Jump to content

18 Hours Of Scouting ?


12 replies to this topic

#1 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 69 posts

Posted 16 January 2025 - 02:25 PM

Really,instead of an event for it. You want to ruin FP with scouting. I dont care if I get banned,whoever thought this was a good idea is an idiot. Idiot.
Now a day of conquest ? YOU ARE USELESS AT YOUR JOB. What a total muppet. seriously this is what PGI is, a bunch of morons ?
I dare the fool who thought this was a good idea to come and explain this rubbish. I DARE them. but they wont because of the whole noballs thing.

Edited by -K H A N, 17 January 2025 - 12:08 PM.


#2 Dat Moe Foe

    Member

  • Pip
  • Overlord
  • Overlord
  • 18 posts
  • LocationC EH N EH D EH

Posted 16 January 2025 - 03:25 PM

AGREED! Should be in the event Q. Quit messing with the game modes FFS! Posted Image

#3 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 821 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 16 January 2025 - 07:02 PM

View Post-K H A N, on 16 January 2025 - 02:25 PM, said:

Really,instead of an event for it. You want to ruin FP with scouting. I dont care if I get banned,whoever thought this was a good idea is an idiot. Idiot.


Not enough likes in the world for this post. Can't agree with you more.

#4 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 11 posts

Posted 17 January 2025 - 08:37 AM

I disagree. Maybe I'm in the minority but I have seriously been missing scouting. As someone who has been playing almost exclusively FP since the old "community warfare beta" I welcome something different.

Normally I am not a fan of PGIs changes. Quite the opposite actually. But I am glad they are trying something different with FP. If it doesn't work they can just remove it later.

I understand that some people might rather play invasion but unfortunately we don't have the population to have two queues active at the same time, like back then. We often don't even have enough players for just faction. As a European most of my Prime Time (6PM-11PM CET) there are no games going on in Faction to begin with. I am not gonna sit there and wait for two hours to get a match after work on a Tuesday. At that point I'll just play some other game. So having some scouting matches could help during the lesser populated times to get matches.

It might even help to get some players from QP to check out and stay in FP. I know players that hated FP but loved Scouting. So I think it could even help FP in the long run.

Now don't get me wrong. I am NOT saying that this should be the norm. But I would be happy if they just rotate it in every now and again. Like once a week would be fine with me. But that's just my opinion.

Plus, you can't stack defense in scouting. Posted Image

TLDR: I would like it if we have some more of this from time to time.

#5 Selaha

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 45 posts

Posted 17 January 2025 - 09:13 AM

After 24h Scouting there is now 48 h Conquest only. This is ridiculous.

Edited by Selaha, 17 January 2025 - 09:42 AM.


#6 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 11 posts

Posted 17 January 2025 - 09:33 AM

View PostSelaha, on 17 January 2025 - 09:13 AM, said:

After 24h Scouting there is now 8 h Conquest only. This is ridiculous.


I think it's 48h.

Yeah, I agree. That IS ridiculous.

#7 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 69 posts

Posted 17 January 2025 - 12:03 PM

View PostPrimarch Alpharius Omegon, on 17 January 2025 - 08:37 AM, said:

I disagree. Maybe I'm in the minority but I have seriously been missing scouting. As someone who has been playing almost exclusively FP since the old "community warfare beta" I welcome something different.

Normally I am not a fan of PGIs changes. Quite the opposite actually. But I am glad they are trying something different with FP. If it doesn't work they can just remove it later.

I understand that some people might rather play invasion but unfortunately we don't have the population to have two queues active at the same time, like back then. We often don't even have enough players for just faction. As a European most of my Prime Time (6PM-11PM CET) there are no games going on in Faction to begin with. I am not gonna sit there and wait for two hours to get a match after work on a Tuesday. At that point I'll just play some other game. So having some scouting matches could help during the lesser populated times to get matches.

It might even help to get some players from QP to check out and stay in FP. I know players that hated FP but loved Scouting. So I think it could even help FP in the long run.

Now don't get me wrong. I am NOT saying that this should be the norm. But I would be happy if they just rotate it in every now and again. Like once a week would be fine with me. But that's just my opinion.

Plus, you can't stack defense in scouting. Posted Image

TLDR: I would like it if we have some more of this from time to time.

Then it should of been an event. Most players hate scouting. And the numbers will prove it. Next to nobody played.

Edited by -K H A N, 17 January 2025 - 12:03 PM.


#8 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 11 posts

Posted 17 January 2025 - 05:55 PM

View Post-K H A N, on 17 January 2025 - 12:03 PM, said:

Then it should of been an event. Most players hate scouting. And the numbers will prove it. Next to nobody played.


You might be right that most people don't enjoy scouting. I don't have Data to dispute that.

But I do have Data to disprove the claim that no one played. There where 102 matches in the 24 hours. Let's say a scouting match takes about 6 Minutes on average (which sounds about right). That means there was about 10 hours of playtime in those 24 hours. That is more than on an average day of invasion. Sure the Math is a bit off because you have multiple Matches at the same time where with normal invasion you have only one maybe two at a time. But people still played the mode. You can't deny that.

I think the best thing they can do is to run scouting a few more times and then give us a poll, where we can vote whether or not the majority of the player base still want it.

#9 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 69 posts

Posted Yesterday, 01:10 PM

Another 19hours of BS ? PGI person you are **** at your job and need to be fired. ****.How are you so useless. What a chump lol.

Edited by -K H A N, Yesterday, 01:10 PM.


#10 Tiy0s

    Staff

  • Developer
  • Developer
  • 132 posts
  • LocationEdo, Turtle Bay

Posted Yesterday, 06:05 PM

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.

#11 Serial Number

    Member

  • PipPipPipPipPipPip
  • The Predator
  • The Predator
  • 209 posts

Posted Yesterday, 09:51 PM

View PostTiy0s, on 18 January 2025 - 06:05 PM, said:

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.

lol. Welp at least I can skip future CW events when conquest, scouting or some other trash mode will last for 24 hours instead of 8 hours, amazing change, gj.

Also idk why u mention that 4v4 mode saw much higher traffic than 12v12 mode, as if it wasn't something obvious. Trying to justify adding this bs mode by "traffic" is the dumbest reason you could ever think of.

Not to mention it was basically middle of the week, of course 4v4 scouting will see "higher traffic" than 12v12 Siege.

Revert this pathetic thing and stop touching CW. This change is just as bad as the change of gen locations done by krazz, which made maps like taiga basically dogshit snipe map instead of fun close-mid range map.

PGI killed CW and the game with CW 3.0 and 4.0, then krazz further kept kicking the dead horse with gen location change, now u try to bring scouting back(that 95% of leftover CW players hate) and also add 24 hour phases as if CW wasn't dead enough.

Edited by Serial Number, Yesterday, 10:40 PM.


#12 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 69 posts

Posted Today, 03:10 AM

View PostTiy0s, on 18 January 2025 - 06:05 PM, said:

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.

Siege,FP.Simple. Also didnt say FP in event queue,I said scouting and other rubbish for event queue. FP has siege.Its not hard.And also excellent job with the communication,letting us all know that this was the kind of thing going on. Ye gods. So much of this just leaves me shaking my head at this. Just wow.

Edited by -K H A N, Today, 03:11 AM.


#13 Yllirion

    Member

  • PipPipPip
  • Philanthropist
  • 57 posts

Posted Today, 10:07 AM

View PostTiy0s, on 18 January 2025 - 06:05 PM, said:

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.


It's a pity that you weren't fired.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users