Jump to content

18 Hours Of Scouting ?


20 replies to this topic

#1 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 71 posts

Posted 16 January 2025 - 02:25 PM

Really,instead of an event for it. You want to ruin FP with scouting. I dont care if I get banned,whoever thought this was a good idea is an idiot. Idiot.
Now a day of conquest ? YOU ARE USELESS AT YOUR JOB. What a total muppet. seriously this is what PGI is, a bunch of morons ?
I dare the fool who thought this was a good idea to come and explain this rubbish. I DARE them. but they wont because of the whole noballs thing.

Edited by -K H A N, 17 January 2025 - 12:08 PM.


#2 Dat Moe Foe

    Member

  • Pip
  • Overlord
  • Overlord
  • 18 posts
  • LocationC EH N EH D EH

Posted 16 January 2025 - 03:25 PM

AGREED! Should be in the event Q. Quit messing with the game modes FFS! Posted Image

#3 Khalcruth

    Member

  • PipPipPipPipPipPipPip
  • Hero of Steiner
  • Hero of Steiner
  • 821 posts
  • LocationYou gotta lose your mind in Detroit! Rock City!

Posted 16 January 2025 - 07:02 PM

View Post-K H A N, on 16 January 2025 - 02:25 PM, said:

Really,instead of an event for it. You want to ruin FP with scouting. I dont care if I get banned,whoever thought this was a good idea is an idiot. Idiot.


Not enough likes in the world for this post. Can't agree with you more.

#4 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 12 posts

Posted 17 January 2025 - 08:37 AM

I disagree. Maybe I'm in the minority but I have seriously been missing scouting. As someone who has been playing almost exclusively FP since the old "community warfare beta" I welcome something different.

Normally I am not a fan of PGIs changes. Quite the opposite actually. But I am glad they are trying something different with FP. If it doesn't work they can just remove it later.

I understand that some people might rather play invasion but unfortunately we don't have the population to have two queues active at the same time, like back then. We often don't even have enough players for just faction. As a European most of my Prime Time (6PM-11PM CET) there are no games going on in Faction to begin with. I am not gonna sit there and wait for two hours to get a match after work on a Tuesday. At that point I'll just play some other game. So having some scouting matches could help during the lesser populated times to get matches.

It might even help to get some players from QP to check out and stay in FP. I know players that hated FP but loved Scouting. So I think it could even help FP in the long run.

Now don't get me wrong. I am NOT saying that this should be the norm. But I would be happy if they just rotate it in every now and again. Like once a week would be fine with me. But that's just my opinion.

Plus, you can't stack defense in scouting. Posted Image

TLDR: I would like it if we have some more of this from time to time.

#5 Selaha

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 45 posts

Posted 17 January 2025 - 09:13 AM

After 24h Scouting there is now 48 h Conquest only. This is ridiculous.

Edited by Selaha, 17 January 2025 - 09:42 AM.


#6 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 12 posts

Posted 17 January 2025 - 09:33 AM

View PostSelaha, on 17 January 2025 - 09:13 AM, said:

After 24h Scouting there is now 8 h Conquest only. This is ridiculous.


I think it's 48h.

Yeah, I agree. That IS ridiculous.

#7 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 71 posts

Posted 17 January 2025 - 12:03 PM

View PostPrimarch Alpharius Omegon, on 17 January 2025 - 08:37 AM, said:

I disagree. Maybe I'm in the minority but I have seriously been missing scouting. As someone who has been playing almost exclusively FP since the old "community warfare beta" I welcome something different.

Normally I am not a fan of PGIs changes. Quite the opposite actually. But I am glad they are trying something different with FP. If it doesn't work they can just remove it later.

I understand that some people might rather play invasion but unfortunately we don't have the population to have two queues active at the same time, like back then. We often don't even have enough players for just faction. As a European most of my Prime Time (6PM-11PM CET) there are no games going on in Faction to begin with. I am not gonna sit there and wait for two hours to get a match after work on a Tuesday. At that point I'll just play some other game. So having some scouting matches could help during the lesser populated times to get matches.

It might even help to get some players from QP to check out and stay in FP. I know players that hated FP but loved Scouting. So I think it could even help FP in the long run.

Now don't get me wrong. I am NOT saying that this should be the norm. But I would be happy if they just rotate it in every now and again. Like once a week would be fine with me. But that's just my opinion.

Plus, you can't stack defense in scouting. Posted Image

TLDR: I would like it if we have some more of this from time to time.

Then it should of been an event. Most players hate scouting. And the numbers will prove it. Next to nobody played.

Edited by -K H A N, 17 January 2025 - 12:03 PM.


#8 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 12 posts

Posted 17 January 2025 - 05:55 PM

View Post-K H A N, on 17 January 2025 - 12:03 PM, said:

Then it should of been an event. Most players hate scouting. And the numbers will prove it. Next to nobody played.


You might be right that most people don't enjoy scouting. I don't have Data to dispute that.

But I do have Data to disprove the claim that no one played. There where 102 matches in the 24 hours. Let's say a scouting match takes about 6 Minutes on average (which sounds about right). That means there was about 10 hours of playtime in those 24 hours. That is more than on an average day of invasion. Sure the Math is a bit off because you have multiple Matches at the same time where with normal invasion you have only one maybe two at a time. But people still played the mode. You can't deny that.

I think the best thing they can do is to run scouting a few more times and then give us a poll, where we can vote whether or not the majority of the player base still want it.

#9 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 71 posts

Posted 18 January 2025 - 01:10 PM

Another 19hours of BS ? PGI person you are **** at your job and need to be fired. ****.How are you so useless. What a chump lol.

Edited by -K H A N, 18 January 2025 - 01:10 PM.


#10 Tiy0s

    Staff

  • Developer
  • Developer
  • 132 posts
  • LocationEdo, Turtle Bay

Posted 18 January 2025 - 06:05 PM

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.

#11 Serial Number

    Member

  • PipPipPipPipPipPip
  • The Predator
  • The Predator
  • 209 posts

Posted 18 January 2025 - 09:51 PM

View PostTiy0s, on 18 January 2025 - 06:05 PM, said:

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.

lol. Welp at least I can skip future CW events when conquest, scouting or some other trash mode will last for 24 hours instead of 8 hours, amazing change, gj.

Also idk why u mention that 4v4 mode saw much higher traffic than 12v12 mode, as if it wasn't something obvious. Trying to justify adding this bs mode by "traffic" is the dumbest reason you could ever think of.

Not to mention it was basically middle of the week, of course 4v4 scouting will see "higher traffic" than 12v12 Siege.

Revert this pathetic thing and stop touching CW. This change is just as bad as the change of gen locations done by krazz, which made maps like taiga basically dogshit snipe map instead of fun close-mid range map.

PGI killed CW and the game with CW 3.0 and 4.0, then krazz further kept kicking the dead horse with gen location change, now u try to bring scouting back(that 95% of leftover CW players hate) and also add 24 hour phases as if CW wasn't dead enough.

Edited by Serial Number, 18 January 2025 - 10:40 PM.


#12 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 71 posts

Posted Yesterday, 03:10 AM

View PostTiy0s, on 18 January 2025 - 06:05 PM, said:

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.

Siege,FP.Simple. Also didnt say FP in event queue,I said scouting and other rubbish for event queue. FP has siege.Its not hard.And also excellent job with the communication,letting us all know that this was the kind of thing going on. Ye gods. So much of this just leaves me shaking my head at this. Just wow.

Edited by -K H A N, Yesterday, 03:11 AM.


#13 Yllirion

    Member

  • PipPipPip
  • Philanthropist
  • 59 posts

Posted Yesterday, 10:07 AM

View PostTiy0s, on 18 January 2025 - 06:05 PM, said:

We were experimenting with the faction play tools. As many have seen before, faction play has had random ceasefires that lasted for a few hours. This is because the faction play tools do not allow automatic generation, someone always has to be there to start a new phase(relic of the bygone era when faction was map and planet driven).

So we decided to start doing things in 24 hour conflicts rather than 8 hour conflicts. So a faction phase with 3 conflicts lasts 3 days rather than 1 day. Less reupping and restarting the queue, less chance of ceasefire downtime. Keeps faction play up and running longer. As a result, whatever game mode you have in your faction play conflict will last for 24 hours. 2 conquest back to back(48 hours) was just poor luck of the draw.

The scouting was just an accident, swapped to the wrong mode for the first phase. When I went to kill it and put it back to siege, I saw there were a lot of people playing it since scouting has been disabled for like 5+ years. Figured I'd keep it for the day, let people re-experience it. Or, for any players who joined after like 2020, experience it for the first time.

I understand some of the FP fans are unhappy with the addition of scouting. I understand that. However you are not the only players in the game. Scouting saw much higher player traffic than your run of the mill siege day which meant that there were also people intent on playing scouting. I am aware of the dedicated FP fanbase there is in this game but they do not have exclusive monopoly over the FP game mode. Which is why I may even bring scouting back online for another day another time this year just since so many people flocked to it.

Also event queue is not compatible with faction play.


It's a pity that you weren't fired.

#14 CaLL Me GiL

    Rookie

  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 6 posts

Posted Yesterday, 11:18 AM

View PostYllirion, on 19 January 2025 - 10:07 AM, said:

It's a pity that you weren't fired.



Makes new mechs for games,
Makes new weapons for game,
Actively Engages with community,

FIRE THAT MAN!

Game would probably be closed down by now.

#15 Yllirion

    Member

  • PipPipPip
  • Philanthropist
  • 59 posts

Posted Yesterday, 11:59 AM

View PostCaLL Me GiL, on 19 January 2025 - 11:18 AM, said:



Makes new mechs for games,
Makes new weapons for game,
Actively Engages with community,

FIRE THAT MAN!

Game would probably be closed down by now.


Well, yes, because it's easier to add content that doesn't change anything than to fix issues in the core mechanics of the game, like the non-functioning matchmaker, for example. This is what PGI has been doing for years, and here we are

#16 CaLL Me GiL

    Rookie

  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 6 posts

Posted Yesterday, 12:11 PM

View PostYllirion, on 19 January 2025 - 11:59 AM, said:

Well, yes, because it's easier to add content that doesn't change anything than to fix issues in the core mechanics of the game, like the non-functioning matchmaker, for example. This is what PGI has been doing for years, and here we are


For a game that's 12 years old I bet you couldn't even change the spaghetti code if you wanted to.

#17 IronWolfPack64

    Member

  • PipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 270 posts

Posted Yesterday, 01:19 PM

View Post-K H A N, on 16 January 2025 - 02:25 PM, said:

Really,instead of an event for it. You want to ruin FP with scouting. I dont care if I get banned,whoever thought this was a good idea is an idiot. Idiot.
Now a day of conquest ? YOU ARE USELESS AT YOUR JOB. What a total muppet. seriously this is what PGI is, a bunch of morons ?
I dare the fool who thought this was a good idea to come and explain this rubbish. I DARE them. but they wont because of the whole noballs thing.


Khan, you are a cool guy, but this is a total L take. Tiyos may be an idiot at times, and believe me he is not my favorite guy, but of all of the things he has done, good and bad, brining scouting back for any length of time is by far the best. Scouting is actively the best faction game mode, best game mode in this game period, and any chance I get to play it is actually just a joy and a treat. So don't ruin a good thing. I don't say this often but THANK YOU PGI! I am so excited to see more scouting, don't let this lustering minority scare you off from what Faction play and the broader community needs.

This should be a moment we all come together and celebrate what was and what can be again. I am truly thankful for Thursday night, I have not been that happy playing MWO in a long time.

#18 Primarch Alpharius Omegon

    Member

  • Pip
  • The Vicious
  • The Vicious
  • 12 posts

Posted Yesterday, 01:51 PM

WOW, this got heated.

I agree with two things:

The communication has been poor. You should really tell people about changes before implementing them.

Changing to 24 hour phases is not the right thing to do. I understand the reasoning but having the change in modes after 8 hours is better. This way you are not stuck with a mode you don't like for too long. Although It may not matter too much anyways since FP is only played for about 6 to 8 hours a day anyways. So who knows.

Having only one mode is not great however. Before we at least had two different modes almost each phase. That needs to come back (except for scouting of course. With that being a four player mode I don't know how compatible it is with the other modes). But alternating between Siege and something like Domination or Skirmish is nice. You don't have to play the same six maps this way.

Again I like the addition of scouting and talking to other players in my unit, they want more too.

If I could suggest one change: The best thing for faction would be to make Siege-Attack and -Defense random. Many FP-Players have been calling for that change for years. No more Defense-stacking this way.

I am happy that PGI at least tries to make improvements to FP. If things don't work out we can always go back, you know.

#19 -K H A N

    Member

  • PipPipPip
  • Shredder
  • Shredder
  • 71 posts

Posted Yesterday, 05:44 PM

View PostIronWolfPack64, on 19 January 2025 - 01:19 PM, said:


Khan, you are a cool guy, but this is a total L take. Tiyos may be an idiot at times, and believe me he is not my favorite guy, but of all of the things he has done, good and bad, brining scouting back for any length of time is by far the best. Scouting is actively the best faction game mode, best game mode in this game period, and any chance I get to play it is actually just a joy and a treat. So don't ruin a good thing. I don't say this often but THANK YOU PGI! I am so excited to see more scouting, don't let this lustering minority scare you off from what Faction play and the broader community needs.

This should be a moment we all come together and celebrate what was and what can be again. I am truly thankful for Thursday night, I have not been that happy playing MWO in a long time.

Fair,but I dont know who does what at PGI so I just activated Karen mode and sat back to see what happened :) At least we have some communication now. Bud,they could of done scouting as an event.

#20 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,243 posts

Posted Yesterday, 10:14 PM

Why are we stuck to one game mode for 24h?. We had multiple game modes per phase before. Just put in all the modes and give siege a 60% chance. 40% divided for the remaining QP modes. Instead of scouting just being appropriately limited 4vs4 even to EQ.





2 user(s) are reading this topic

1 members, 1 guests, 0 anonymous users