1) Tier 3...enough said if you've experienced it with its mix of high and low tier players with the current general community. (see 2)
2) High Tier players,for the most part that I have seen, tend to sacrifice lower tier players to cherry pick with fast lighter meta mech's or range farmers. Then having heard that they say, "get better" or "play a faster mech" or "position better". All these things are very true, to someone who has the experience to see the wisdom in it or know how to implement that advice. Simply put lower tier and beginner players quit before they have a chance to learn. In the real military the new guys are supported by the seasoned veterans until they are up to speed and at least have a chance of survival. This game rewards solo play more than team play in its current state other than the games won/lost stat on the leader boards. (Even this can reward team drops in the solo cue more than the solo player)
3) Paying to play makes money off of new players who try to skip learning the game because of the above two points which is good for profit (keeps the game alive) but again sets new players up for disappointment. (We all know that brand new Ultraviolet cant help a bad player)
So my question to you MWO veterans and high tier players is: How do we correct these things (ideas welcome) to the point where we grow the player base, reward the veterans who look out for the new guys, and improve on the fun for ALL players.
Ideas like the following:
-Once we have more people playing we could have a 10 tier system for example so your less likely to have tier 1 guys fighting tier 5 guys.
-Small unit tactics in the boot camp that show formations, lines of fire, proper flanking vs map jogging ect ect.
-A tier 5 that only lets truly new players fight truly new players or even an AI lance with corrective tips during the fight. Maybe a volunteer veteran who commands a new lance to train them up properly and teach them to have fun but more importantly, at least have the skills to survive a bit.
Yes there are training videos online that MAY be found by the frustrated new players, if they look, but how many do we lose before they even try. (this is why a more instructive intuitive, and fun boot camp would help)
Constructive thoughts?
Oh yes, and please please please, game modes that reward people playing the mode, I.E. domination, points earn for staying in the zone, points slowly removed for sitting way outside the circle farming while your team dies brawling.
Edited by Dark Fenrir the Fluffy, 16 January 2025 - 12:01 PM.