Hello,
I just wanted to bring attention to one of the Quirks on the Marauder II MAD-4L in case it has not been raised before.
It gives "ER PPC HSL +2 "
However the Mech itself can only equip 2 energy weapons, which would make this Quirk useless?
Perhaps it can be changed to heat reduction for example?
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Fix Useless Quirk On Marauder Ii Mad-4L
Started by Skorpz, Jan 23 2025 11:12 AM
6 replies to this topic
#1
Posted 23 January 2025 - 11:12 AM
#2
Posted 23 January 2025 - 11:39 AM
It actually isn't useless. ER PPCs share an HSL with Gauss, so this quirk is the reason why the 4L is probably the most played Marauder II. It allows you to run 2x Gauss and 2x ER PPC and alpha without ghost heat. So no, this shouldn't be changed, it is specifically what makes the mech good.
#3
Posted 24 January 2025 - 05:27 PM
What he said.
#4
Posted 29 January 2025 - 04:12 PM
Thegreatdive, on 23 January 2025 - 11:39 AM, said:
It actually isn't useless. ER PPCs share an HSL with Gauss, so this quirk is the reason why the 4L is probably the most played Marauder II. It allows you to run 2x Gauss and 2x ER PPC and alpha without ghost heat. So no, this shouldn't be changed, it is specifically what makes the mech good.
A descent build.
Also check out 2x BLC and 2x SBGauss
#5
Posted 31 January 2025 - 12:36 AM
It honestly seems like you could find several better mechs for that build. The Alpha would be a better MAD II to run it on.
#6
Posted 31 January 2025 - 10:14 AM
Beuh... it would be a terrible build on either the Alpha or MAD-4L.
#7
Posted 01 February 2025 - 12:57 AM
Well it sure isn't good.
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