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Theoretical Melee Usefulness


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#21 GreyNovember

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Posted 02 February 2025 - 07:52 PM

View Postkalashnikity, on 02 February 2025 - 06:51 PM, said:

I haven't research all the various extra stuff in YAML, but I assume it's all cannon.


At the very least I don't recall anything in the vein of "Arm modififer that weighs X, has Y slots, and Adds Z melee damage" in the battlemech construction manual.

The best case scenario for the wet dream that is beating someone to death is THIS thing, which moves at 86 with MASC engaged, deals 20 damage on a successful hit.

If you go for the TSM variant, you start running 1.5x as fast and hit for 40 damage per swing, if you remain above a certain heat threshold.
Here's what that looks like in MWO terms. You'll have to fudge the armor, because the remaining tonnage definitely does not fit a 100 tonner hatchet.

So at the point where you go absolutely all in, yeah, there's a solid argument to be made for it.

#22 Quicksilver Aberration

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Posted 02 February 2025 - 09:50 PM

Melee has never been practical in Mechwarrior. Mechwarrior doesn't have the same scale or mechanics as TT so not everything will translate.

#23 Void Angel

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Posted Yesterday, 06:06 AM

Melee's absence in MWO is, like collisions, a game engine issue. It would be a welcome backup attack for 'mechs who have lost weapons, or LRM boats who are being hugged by a Light, but it would and should never be a primary option in MWO. Unfortunately the issue is moot, since idiosyncrasies of the game engine we have prevent its implementation.

#24 GreyNovember

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Posted Yesterday, 02:09 PM

I don't disagree, but I enjoy the speculation of how it would pan out considering we have several years of perspective for how a multiplayer mechwarrior game would go.

#25 pbiggz

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Posted Yesterday, 10:11 PM

All of you are losers. Chopping off someone's arm with my melee battle axe banshee in mechwarrior 5 is like my favourite thing to do. It feels so good.

It will never happen in this game. The netcode and weapon code are tightly wound knots. If they pluck at a loose thread, the entire city of vancouver will sink into the pacific ocean.

#26 Jon Gotham

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Posted Today, 03:04 AM

Melee requires aggression, something 99% of the playerbase lacks.

#27 Tiy0s

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Posted Today, 01:32 PM

Melee won't happen in MWO. Sorry to burst that bubble.





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