Personally, I haven't seen a vote system like that since Counterstrike - the original Counterstrike. Doesn't mean it's not still around, of course, but it's the kind of thing you get on server-based, continuous-match FPS games like that. Players are randomly sorted into teams on the basis of when they joined, sometimes with the option to switch if the other team isn't full, and the vote command instructs the server to balance players across the teams. There are problems to using this in MWO.
First, the players in server-based FPS games only know who the high-performing players are because matches go for multiple iterations with the same teams - often on the same map. The !balance chatvote command simply goes down the list from best stats to worst, alternating player assignments between teams. But MWO shuffles the teams and the match every time, and contains premade groups that must be kept together. That makes a vote command like !balance much less useful, even just mechanically. The match is already built by the time you load in - because of this, MWO's structure doesn't allow for players to change sides like it does in Counterstrike, Tribes, or Unreal Tournament - and, I presume, newer twitch shooters as well
. The only reason in MWO to use a balance vote command is that you see a player on the other team who's well-known, or from a well-known unit - and that is just begging for toxic behaviors when the balance vote fails. Even if it was mechanically possible with the current code, it's also unfair to those known players, because they have to deal with the hassle of waiting for the command to swap people around every time they load into a drop.
Edited by Void Angel, Yesterday, 10:02 AM.