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#1 Strelok7

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Posted 02 February 2025 - 08:50 AM

Some multiplayer games I've come across over the years have :
  • chat > type !Balance
  • press ~ (brings up command line) > type !Balance
This is an in-game voting system. Available at any time during the match. If over 50% of the players agree, It will reshuffle all of the players for the next round.

Can we get that going in MWO? We really need that...


PS. Maybe it is also time to say goodbye to the Tier system; although, not the primary objective here.

Edited by Strelok7, 02 February 2025 - 08:57 AM.


#2 Davegt27

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Posted 02 February 2025 - 09:25 AM

what games I am curious ??

#3 TercieI

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Posted 02 February 2025 - 09:44 AM

So long as it's Soup Queue, this won't really help. (Nor will much of anything else)

#4 sycocys

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Posted 02 February 2025 - 10:12 AM

95% of the time (outside of very low pop hours) the teams for the next round are re-shuffled AND almost completely different.

#5 LordNothing

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Posted Yesterday, 07:44 AM

this seems like a legacy way to do things, back when everything was user controlled with user operated servers. vote systems were everywhere. this wouldnt have been out of place in q3a or unreal tournament. since all matches are curated by the match making algorithm, and because they dont want people gaming vote systems (eg using social engineering to boot players you dont like), this just doesnt happen much anymore. not so long as game companies nanny their users.

#6 Moadebe

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Posted Yesterday, 08:15 AM

Sadly it wont happen. This would take a lot of actual software engineer time, and MWO just doesn't have access to that.

Besides it changes the next round anyway. The only reason you come across the same people is because of population at that time and matchmaker.

#7 Void Angel

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Posted Yesterday, 09:59 AM

Personally, I haven't seen a vote system like that since Counterstrike - the original Counterstrike. Doesn't mean it's not still around, of course, but it's the kind of thing you get on server-based, continuous-match FPS games like that. Players are randomly sorted into teams on the basis of when they joined, sometimes with the option to switch if the other team isn't full, and the vote command instructs the server to balance players across the teams. There are problems to using this in MWO.

First, the players in server-based FPS games only know who the high-performing players are because matches go for multiple iterations with the same teams - often on the same map. The !balance chatvote command simply goes down the list from best stats to worst, alternating player assignments between teams. But MWO shuffles the teams and the match every time, and contains premade groups that must be kept together. That makes a vote command like !balance much less useful, even just mechanically. The match is already built by the time you load in - because of this, MWO's structure doesn't allow for players to change sides like it does in Counterstrike, Tribes, or Unreal Tournament - and, I presume, newer twitch shooters as well Posted Image. The only reason in MWO to use a balance vote command is that you see a player on the other team who's well-known, or from a well-known unit - and that is just begging for toxic behaviors when the balance vote fails. Even if it was mechanically possible with the current code, it's also unfair to those known players, because they have to deal with the hassle of waiting for the command to swap people around every time they load into a drop.

Edited by Void Angel, Yesterday, 10:02 AM.






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