Does anyone else have an issue with jumpjets where, for some reason, while jumpjetting up a structure, the game suddenly decides to propel you an extra 200 metres into the air (without user input i.e. it's not coming from the jumpjets), often away from the structure so you end up hitting the ground at mach I and damaging your legs? I'd like to suggest a feature where this doesn't happen.
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Randomly Propelled Into The Air While Using Jumpjets?
Started by ScrapValue, Feb 02 2025 10:10 AM
3 replies to this topic
#1
Posted 02 February 2025 - 10:10 AM
#3
Posted 03 February 2025 - 12:01 AM
It's a physics bug in cryengine. When you jj if you hit an object at a certain angle it will add a ton of momentum to your jump. This can be used to get to places you normally can't jj to with practice.
#4
Posted 05 February 2025 - 12:19 AM
Meep Meep, on 03 February 2025 - 12:01 AM, said:
It's a physics bug in cryengine. When you jj if you hit an object at a certain angle it will add a ton of momentum to your jump. This can be used to get to places you normally can't jj to with practice.
Or get you to take a 200m/s fall damage (though fall damage caps at 80m/s fall apparently) and not get you into any position you'd like which depending on the vehicle can be between 18 to 26ish damage supposedly.
Thanks Vitric Station jaggy overhangs.
Edited by Ttly, 05 February 2025 - 12:24 AM.
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