pbiggz, on 12 February 2025 - 12:35 PM, said:
Tabletop has essentially no solutions for balance aside from "the spirit" of whatever weapon or equipment you're trying to balance. Numbers and mechanics wise its worse than useless; tabletop values actively make the game worse.
This is one of many reasons a spiritual successor to mechwarrior should probably be set in a new IP; so we can free ourselves from the expectation of the game somehow playing the same as tabletop, and so that the devs are free to make the balance and mechanical changes needed to actually make the game fun without spoiling grognard#73's favourite stock mech and causing a flame war. You guys are your own worst enemies. You always have been.
Tabletop pretty much relied on selling better and stronger weapons.
ER laser is better than medium laser and there's no reason for medium laser if there are ER weapons.
Tabletop may be too realistic how a battle end up onesided and it's hard to stop the deathspiral.
It all depend on numbers. Some people don't like having a game where them provide the victory effort and want to join the winning team and then we have weeks of old people complain in the game.
They complain that the game is hard. But in a 12 vs 12 they only contribute = 4%
To be in the game at all you would at least kill 2-3 mechs in every game. If you only kill 1 mech in a battle you may as well never be in the game at all since a dummy who stand and do nothing would contribute as much as a distraction as these spectators are just having a freeride.
Quickplay was never the main attraction. The game was meant for faction play but you don't have any friends and why people end up playing in Quickplay where they're shooting at bots. These bots are having a easy time to defeat them since the easy tactic is to use numbers to shoot at a single target one at a time.
These losers you playing the game with will kill you if you enter the game with a locust.
Since a locust was a tradeoff of having tonnages where it will not matter how many alpha strikes you making your number game will suck as it doesn't work. You wasted time shooting at a locust since that single locust was tanking the entire team on its own.
And that is when you realize the thing about this game. Yes you can make the other team confused that they're unable to say what's going on by simply driving around the map. They're focused on killing the first thing they see in the map that they're willing to follow you around the map and create and clockwise rotation.
By the time I have made the clockwise rotation they're fatigued fighting the uphill battle that your locust will kill their assault.