Hello,
since yesterday i experience an isue with my mouse pointer.
When i launch MWO, the mouse pointer drifts from the center of the screen to the lower right side of the screen.
When i log in and an am in the Mechlap it happens again and the mouse pointer is locked to the lower right of the screen.
Basically on the Settings Button.
With enter, i can enter settings but cant move anything to see if i can fix anything in the Video-Menu.
The Mouse istn moveable at all.
Is that a known issue ?


Weird Mouse Pointer Problem
Started by FeanorX66, Feb 10 2025 07:08 AM
2 replies to this topic
#1
Posted 10 February 2025 - 07:08 AM
#2
Posted 10 February 2025 - 06:11 PM
Usually that issue is a result of having another controller plugged in, such as a Joystick or gamepad, or a program emulating those devices. Unplug or disable the program.
#3
Posted 11 February 2025 - 09:25 AM
i have more fake joysticks on my system than real ones, and i have a lot of real ones. gpu drivers came with a streaming server. so did occulus and steam. i also have a cad mouse that comes with an emulated joystick driver, and on top of that i have vjoy (with joystick gremlin feeding) for combining controllers that games are often too stupid to do on their own. im pretty sure there is also an emulated xinput gamepad device in there too. getting mwo to use the right one involved manually editing actionmaps.xml and then write protecting it so the game cant change it.
game developers need to stop relying only on automatic axis detection for binding, and have a manual option as well. things like pedals and throttle usually dont center at zero by default and like to detect before you can move the axis you actually want to bind. the throttle can be manually centered but the toe breaks on the pedals rest in the full up position. expecting every player to have standard controls is console peasant thinking.
i think in op just needs to remove all axis bindings in the controls, exit the game, and write protect actionmaps.xml. that should get rid of any undesired bindings. just remember to remove the write protection if you ever want to change controls in the game and repeat the process again.
game developers need to stop relying only on automatic axis detection for binding, and have a manual option as well. things like pedals and throttle usually dont center at zero by default and like to detect before you can move the axis you actually want to bind. the throttle can be manually centered but the toe breaks on the pedals rest in the full up position. expecting every player to have standard controls is console peasant thinking.
i think in op just needs to remove all axis bindings in the controls, exit the game, and write protect actionmaps.xml. that should get rid of any undesired bindings. just remember to remove the write protection if you ever want to change controls in the game and repeat the process again.
Edited by LordNothing, 11 February 2025 - 09:39 AM.
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