1453 R, on 27 February 2025 - 07:42 AM, said:
The issue will be on where the line is decided to be between "acceptably evasive" and "egregious." Stutter-stepping Fleas and Vulcans are held to be egregious. A'ight. What about Black Lanners? Hellfires? Shadow Cats? 'Mechs that aren't as spindly and nimbly-bimbly as Vulcans or Fleas, and which Div A Ultracomps can effortlessly hit precisely where they want to hit with 100% accuracy if L33t J00ks aren't involved?
Ferroblast is honestly a great example - it has the speed of a 30-tonner with the mobility profile of a 65-tonner, and as I've joked to my circle of buddies? Ferroblast's full name is Ms. Ferro "In-Over-Her-Head" McBlast due to her extreme propensity for MASCercharging into a situation her agility profile is not prepared to get her back out of. Are we prepared for half the M.A.S.C. 'Mechs in the game to join Ferroblast in that tendency due to losing too much agility to get back out of bad situations their theoretically heightened movement speed allows them to get into?
To be clear, my problem with MASC is twofold:
- Allowing stutter-stepping is just bad, cases where you solely rely on your target to make mistakes to play against is typically something that has **** counter-play. It feels bad to play against and typically can be exacerbated when there's a skill level imbalance between the light and other mech. This is part of the whole reason why "lights OP" has been a thing since the beginning, but MASC exacerbates that especially since agility as a whole is much higher than it has historically been.
- MASC's benefit on the bigger end of the spectrum is 100% the speed boost with some minor benefit of the mobility boosts. That's really the reason that Hellfires, Skolls, Overcharges, and Executioners have been so consistent in the meta. Their ability to reposition is a huge deal. To be clear, it's apparently undervalued on the lighter end too because the when I'm thinking of drop decks for comp or just regular play, MASC can give you the speed of a faster mech without sacrificing as much firepower because realistically you aren't always moving, so flat speed isn't always as valuable.
As for the BLanner, TBH, the potency of MASC and the return of the BESM since roughly 2018-2019 has boosted the BLanner past where it honestly ever should've been in the meta. It's the heaviest of mediums and with an overly massive engine without any JJs. The fact it's been as relevant this far in the meta with as little quirks as it has is telling IMO of the problems with the meta (particularly slower mediums/heavies). The SCat on the other hand has been a top tier medium for a few years now, people have been asking for nerfs to it since at least CS2024 playoffs if not longer where it's been an auto-pick for a while. People just like putting awful builds on it which is likely why its QP stats aren't telling, it doesn't have a low skill floor like say the BJ-1X.
Edited by Quicksilver Aberration, 27 February 2025 - 08:24 AM.