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The Great Nerfageddon.

Balance Metagame

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#21 Ttly

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Posted Yesterday, 08:07 PM

View PostQuicksilver Aberration, on 28 February 2025 - 07:26 PM, said:

So8 Clan omnis have been buffed in several occasions, that said, why are we saying they need buffing? They run entirely counter to the whole benefit of omnis, that is omnipods. They don't get hardpoint inflation at all like battlemechs, nor are they able to change internals/armor/engines out. Please stop suggesting that So8s need "balancing" unless it is deleting the concept as a whole.


Okay? What are you even saying here? That So8s shouldn't be a thing and we should have more ACH-C, MLX-G, So8s? Or that the Summoner got sooo many tweaks (though they hardly pushed their So8s to be good you ask me) through the last year and it ate up all the "tweak quotas" if that's even a thing and that's why they shouldn't get more buffs?
That So8s are a noob-trap (in which case maybe they should get buffed instead if they suck that much) features and people should only run these chassis in the same cookie cutter builds like the mixed pod 8AC2+ECM DWF-C and they shouldn't even try running it any other way?

Edited by Ttly, Yesterday, 08:11 PM.


#22 1453 R

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Posted Yesterday, 09:25 PM

View PostTtly, on 28 February 2025 - 08:07 PM, said:


Okay? What are you even saying here? That So8s shouldn't be a thing and we should have more ACH-C, MLX-G, So8s? Or that the Summoner got sooo many tweaks (though they hardly pushed their So8s to be good you ask me) through the last year and it ate up all the "tweak quotas" if that's even a thing and that's why they shouldn't get more buffs?
That So8s are a noob-trap (in which case maybe they should get buffed instead if they suck that much) features and people should only run these chassis in the same cookie cutter builds like the mixed pod 8AC2+ECM DWF-C and they shouldn't even try running it any other way?


He's saying that the entire concept of "Set of 8" omnipod bonuses/quirks is fundamentally flawed, since OmniMechs lose out on enormous versatility compared to BattleMechs with absolutely zero of the upsides associated with the technology in the original canon. OmniMechs are supposed to be able to be quickly and easily repaired - which doesn't matter in MWO - and able to rapidly adjust to changing mission conditions - which everything can do in MWO. Their ability to swap OmniPods around is the only actual advantage they have at all compared to BattleMechs, so discouraging players from swapping OmniPods honestly sucks. You're asking the player to buy a 'Mech that is worse than a BattleMech in every respect save one (technology imbalances aside), and then completely and entirely give up that one single respect in which they have an edge.

Now, sometimes So8 bonuses can allow for builds that would otherwise simply not be allowable with freely swappable omnipods. But there's no point trying to make So8 builds "better" than mixed-pod builds, because then why the blue Billy banana manhell do we even have "Omni" 'mechs in the first place?

#23 Ilostmycactus

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Posted Yesterday, 09:34 PM

Whether or not the balance actually needs nerfing, I think blanket nerfs to strong things in games tend to be negatively received by playerbases. Helldivers 2 had a big problem with all the "fun" things being nerfed, so I heard.

Realistically I think the playerbase is too small to survive something like that, and it's not like the game is going to receive a rerelease.

#24 Moadebe

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Posted Yesterday, 09:47 PM

View Postkalashnikity, on 28 February 2025 - 06:07 PM, said:

Why do I get the feeling LRMS will be the first to get nerfed? Posted Image Here is an idea, leave them as is, and nerf everything except LRMS.


They are actually fine right now I think. The nerfs to ECM helped the most.

Personally. Nerf it all. Power creep has hit hard and while its always fun to melt someone...its never fun to be melted. Hardpoint inflation is a very real thing and is honestly the only real selling point for most new mechs since the variants that exist currently all have some similar capability.

Bringing time to kill down will go a long way towards the overall health of the game imo.

#25 Moadebe

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Posted Yesterday, 09:51 PM

View PostIlostmycactus, on 28 February 2025 - 09:34 PM, said:

Whether or not the balance actually needs nerfing, I think blanket nerfs to strong things in games tend to be negatively received by playerbases. Helldivers 2 had a big problem with all the "fun" things being nerfed, so I heard.

Realistically I think the playerbase is too small to survive something like that, and it's not like the game is going to receive a rerelease.


Big difference between HD2 and MWO. Mainly in that HD2 is a pure PVE game with the only balance consideration is making the player feel powerful without making em completely overpowered.

MWO is pure pvp so consideration for who is on the other end of the gun needs to be considered. What might be fun for the shooter could be abyssal for the receiver. Granted getting shot shouldnt feel good, but it shouldnt be call of duty either in mwo.

#26 Ttly

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Posted Yesterday, 10:45 PM

View Post1453 R, on 28 February 2025 - 09:25 PM, said:

Now, sometimes So8 bonuses can allow for builds that would otherwise simply not be allowable with freely swappable omnipods. But there's no point trying to make So8 builds "better" than mixed-pod builds, because then why the blue Billy banana manhell do we even have "Omni" 'mechs in the first place?


Because it encourages buying the variants instead of just buying one with the best CT pod (determined by quirks/hardpoints/JJs), ignore the So8, and just use the mixed-pod build with it?
And well, buffing them doesn't stop you from running your already-meta mixed-pods build, doesn't it? So what's the problem?
What, that most of them are mixed-weapons loadout that most people find "too hard" to run because any builds that uses more than 2-3 weapon groups are too hard for most players on top of encouraging running sub-optimal loadouts, and still being rather underquirked even if you do run them as such?
Shouldn't using more weapon groups simultaneously effectively be encouraged as part of player skill then?
I mean really, just using your mouse alone you can have at least 5 keybinds (m1, m2, m3, scroll up/down) if you're asking me.

Edited by Ttly, Yesterday, 11:01 PM.


#27 Dictator Kodo

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Posted Yesterday, 11:15 PM

hello





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