Joshua Obrien, on 23 March 2025 - 12:47 PM, said:
If I had it my way, the way some of us wanted when the game launched, would have been a very very limited mechlab with variants being locked, so that way more variants would see play instead of "How many of X can I boat on said chassis"
Congratulations: you have created a 'MechWarrior game where two thirds of all 'Mechs are dog poo and will never not be dog poo.
The thing all the Sized Hardpoints/Limited or No MechLab people never seem to realize is that changing 'Mech construction rules
does not change what makes a 'Mech good. It merely states that whatever 'Mechs were arbitrarily invented forty years ago with configurations that just-so-happen to coincidentally line up with what makes a 'Mech good become crushingly dominant over 'Mechs that can no longer adjust their loadouts to get closer to 'Good'.
A Shadow Hawk limited to a single AC/5, a single SRM-2, a single LRM-5, and a single medium laser is a 'Mech that will
never be good. Ever. There is no version of MWO where a stock, unmodified Shadow Hawk is useful. To say nothing of the problem that occurs when some 'Mechs can have double heat sinks but others are locked to single heat sinks.
All else being equal, getting your firepower out faster (higher alpha number) is
always better than getting it out slower. Getting your firepower focused on a smaller area (PPFLD versus spread/burntime weapons) is
always better than more spread-out damage. The current state of the game has arisen because other factors were used to counterbalance the fact that doing more focused damage more quickly is the fundamental way you win a 'Mech fight.