- ECM:
Should be 185 meters, and the reducing max range detection bonus%, should increase the coverage in the same %, so max 33%, so the final range would be 246 meters. The range of UAVs should be also reduced by this effect, if it's not already.
Why? The coverage is too small, doesn't allow a group to move tactically around objects, so this game the mage becomes more stealthy and interesting.
- AMS:
I once suggested that AMS can be modular, so it can be added to any 'mech; this was rejected by many 'coz AMS was stopping ~60-70% of all LRM and MRM; now is 100% of LRMs, don't know if S/MRM can be stopped the same %, but I think it's overkill TBH. So why not let it be again 60-70% of all Missiles/Rockets: L/S/MRM and be modular? This way, you'll need a team effort to destroy all Missiles/Rockets. Or at least let the 'mech have 1 or 2 AMS in any part of the 'mech, exept the legs.
Also, related to this: In a 'Mech: Where there are equipment/AMS the Armor and Structure is reduced, but it should be increased like +67%, since there is something to protect there.
AMS Ammo increase per Ton in the % of AMS Overload: +0.75x and +1.5x depending how much Skill you have buy.
- Related: Armor/Structure:
It's just too small for all 'mechs, specially Lights; so I think All Armor and Structure should be increased Across the Board, without counting current Bonuses which Should Stack Up:
- Lights +150-175%
- Mediums: +100-125%
- Heavies: +75-100%
- Assaults: +75-100%
________________________
- The Structure should be 75% of the Armor, not 50%
Example: SR-7: RA:..................................____
- Armor 68*1.75=119+20(Current Bonus)=|139|
- Structure: 68*0.75=51*1.75=|89.25|
Now this looks like the RA of an Assault, not that wimp current stats. LET'S MAKE THIS GAME FUN AGAIN! MTGFA

So any Tournament, should be tonage compensated accordingly
Edited by CheeseBurger4Ever, 04 March 2025 - 01:03 AM.