For better or worse, still would like CQ to be bought back sooner than later. Last night was perhaps the first time, in a while that I have seen less blobbing.


Conquest In Qp
Started by Swamp Ass MkII, Mar 05 2025 09:07 PM
26 replies to this topic
#21
Posted 11 March 2025 - 07:10 PM
#22
Posted 15 March 2025 - 11:51 PM
Meep Meep, on 06 March 2025 - 07:58 AM, said:
So do I but qp conq is just a bit too random much like the old incursion mode. Players are just too casual in qp to care about anything more complicated than pressing w and shooting.
I am lucky if they are actually pressing w, this skill is increasingly rare.
#24
Posted 19 March 2025 - 05:46 PM
I'm glad its back.
I wish PGI would just get rid of voting and make things random again. Everything is ultimately skirmish mode so why not just use them. At conquest give you another avenue to win which works way more often than assault or domination. Domination is dumb as the circle is just too large.
I wish PGI would just get rid of voting and make things random again. Everything is ultimately skirmish mode so why not just use them. At conquest give you another avenue to win which works way more often than assault or domination. Domination is dumb as the circle is just too large.
#25
Posted 20 March 2025 - 04:30 AM
Glad to see conquest in the choices.
No mode is more strategy dependent than Conquest. Conquest requires actual coordination and teamwork more than any other mode. In other modes you can simply murder ball up and plow into the other team, occasionally run snipers who sit off to the side doing their thing. Conquest requires attention to the victory conditions and adaption to the current status. Only with Conquest will you see a nearly wiped out team pull out a win by staying focused against a bunch of tunnel visioned snipers and face punchers.
I always vote for conquest :-)
No mode is more strategy dependent than Conquest. Conquest requires actual coordination and teamwork more than any other mode. In other modes you can simply murder ball up and plow into the other team, occasionally run snipers who sit off to the side doing their thing. Conquest requires attention to the victory conditions and adaption to the current status. Only with Conquest will you see a nearly wiped out team pull out a win by staying focused against a bunch of tunnel visioned snipers and face punchers.
I always vote for conquest :-)
Edited by Ken Harkin, 20 March 2025 - 04:30 AM.
#27
Posted 29 March 2025 - 10:32 AM
Bigbacon, on 19 March 2025 - 05:46 PM, said:
At conquest give you another avenue to win which works way more often than assault or domination.
There is no aspect of MWO that is funnier than Team A killing all the mechs on Team B and then losing anyway because they didn't capture any of the capture points.
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