I love this game. However, I admit that I limit myself to quick games and don’t really bother investing in faction play. The whole guild aspect, having a group, and the lack of players don’t appeal to me. So, I stick to quick play and focus on finding original builds. Now, finding 'mech builds! That’s probably the main thing that keeps nostalgic players engaged.
What’s unfortunate is that quick games are deprived of the richness of faction play and its different modes. A richness that, unfortunately, requires dealing with complications that I don’t want to waste my time on. I just want to build 'mechs and pilot them.
That being said, the game needs a fresh update—something that preserves nostalgia while also attracting new players. MechWarrior shouldn’t just be a game; it should become a true 'mech simulator. Without reinventing the game, it would be incredibly interesting if the Mech Lab allowed for more "simulation-like" adjustments.
A few examples:
- Right in the lobby, a temperature chamber to test weapon groups and play around with ghost heat without having to go through the testing grounds.
- Adding "Fire Control" directly into the game instead of keeping it as an external software for MechWarrior.
- The squad system, lobby communication, and group invitations are FAR TOO clunky, barely visible, go unnoticed, and you can’t even tell when someone is talking in the group.
- A new type of UAV that allows players to play in third-person view without bugs or glitches, but which can be destroyed by shooting at it.
- A timer bar displaying the remaining duration of the NARC once it is attached to an enemy.
- The TAG allows targeting enemies on Stealth, but also enables players in Stealth to target without distance limitations when Stealth is activated.
Edited by HellBudZ, 08 March 2025 - 09:19 AM.