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We Want A Real Mech Simulator


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#1 HellBudZ

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Posted 08 March 2025 - 09:03 AM

Translation to English:


I love this game. However, I admit that I limit myself to quick games and don’t really bother investing in faction play. The whole guild aspect, having a group, and the lack of players don’t appeal to me. So, I stick to quick play and focus on finding original builds. Now, finding 'mech builds! That’s probably the main thing that keeps nostalgic players engaged.
What’s unfortunate is that quick games are deprived of the richness of faction play and its different modes. A richness that, unfortunately, requires dealing with complications that I don’t want to waste my time on. I just want to build 'mechs and pilot them.
That being said, the game needs a fresh update—something that preserves nostalgia while also attracting new players. MechWarrior shouldn’t just be a game; it should become a true 'mech simulator. Without reinventing the game, it would be incredibly interesting if the Mech Lab allowed for more "simulation-like" adjustments.
A few examples:
  • Right in the lobby, a temperature chamber to test weapon groups and play around with ghost heat without having to go through the testing grounds.
  • Adding "Fire Control" directly into the game instead of keeping it as an external software for MechWarrior.
  • The squad system, lobby communication, and group invitations are FAR TOO clunky, barely visible, go unnoticed, and you can’t even tell when someone is talking in the group.
  • A new type of UAV that allows players to play in third-person view without bugs or glitches, but which can be destroyed by shooting at it.
  • A timer bar displaying the remaining duration of the NARC once it is attached to an enemy.

  • The TAG allows targeting enemies on Stealth, but also enables players in Stealth to target without distance limitations when Stealth is activated.
It’s a shame that a game with so much potential settles for offering only the bare minimum.

Edited by HellBudZ, 08 March 2025 - 09:19 AM.


#2 Equuleus

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Posted 18 March 2025 - 07:52 AM

"Simulation like" and "Without reinventing the game"

I would argue that they try to reinvent it via the campaign part of any new version.

And, the multiplayer part of the game was never this arcade style of script kiddie balancing acts and OP hero mechs, nor did it have tier levels and any fated feel of a supply cache progress and boss level match making?

That is also a remake?

Today I see way too many mech games that are trying to be an android version of play style. I am glad this one has not gone that way, but change is what brings new players and excites old players.

Old is old, like me and eventually retired, like me. I am fan of this genre for a long time but feel it is going the way of a board game as you are all mundane in your arguments of sim like and are stuck on board game like.

"Simulation like"

In reality they don't wait in a lobby and parlay and then plot which of the enemy pilots they are going to go gangbang because of some tier level stuff and in a sim, before they fight, they shake hands and say, "I'm George, I'm your friend, let me shoot at you okay?"

It is not a sim if it does that, even the bonified sims somehow know the enemy by name? Flying around in the sky with his name floating above his airplane? Where does that happen?

Also, If it is a sim

Why would I try to guess which mech I should choose before I know where I am going?

That simulates stupid is as stupid does?

Shouldn't I know where I am going before I choose my ride? Or is war simulation a crap shoot in vegas?

Oh, I see, being cannon foddery is the reason for some rebellious clans eh? Who say, "I don't do that draft, and run to Canada?"

And mech simulation surely includes middle age chivalry and they ask each other their names before they slice and dice each other and they fight for some king of what?

In this entire multiplayer sim, there are no other moving living things of which are smaller and lessor and therefore they may as well be heavily armored football players playing fatal football with extensive weapons as there is no way to experience the mech outside of it in any other form of life or vehicle and so they try to pretend a simulation with sluggish mech movement that is supposed to pretend an emulated brain fart of size and scale without ever experiencing anything that suggests size and scale except an occasional nonmoving non playable prop.

In other words, does a multiplayer battle sim include mechs in a sports arena?

And with that you should be able to see everything about it, that is not a sim like? And furthermore, you will never get full sim like immersion until you do, "reinvent the game!"

I am old and cynical but truly have been around this block.





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