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Pgi Please Do Some Marketing


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#21 LordNothing

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Posted 14 March 2025 - 06:46 PM

View PostMeep Meep, on 14 March 2025 - 12:37 PM, said:


Something is better than nothing. Even if you get a 1% return rate one good score on a streamer can inflate to much broader exposure. From robbos stream when he first started most of his viewers were like wtf is this game any why have I never heard of it? You don't need to score on mega viewer streamers as a handful of niche streamers can get much closer to the wanted audience. So you would mainly send out invites to war gamers and sims players etc. Games that are similar in setting and such.


pgi could do a promotional video contest within the community. best 5 videos get a free mechpack of your choice. you might get 10x as many entries all of which promote the game. doesn't cost anything but having the community manager (do we still have one of those?) judge the entries. im not sure how much that will do, it might stir up some buzz and maybe get the player counts to briefly climb. but i figure it would be a temporary surge.

Edited by LordNothing, 14 March 2025 - 06:52 PM.


#22 BrioS

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Posted 15 March 2025 - 02:54 AM

View Postcaravann, on 13 March 2025 - 12:52 AM, said:

It was a choice to not make mechwarrior 5 : clans into a trilogy with presequel and sequel as nobody knows about it.

Only mechwarrior fans knows about Robot Jox where Alexander Kerensky realize he is the lesser evil as he doesn't want anyone else to take his place and he create a new alliance who would later create "The exodus war" where inner sphere kept people as prisoners from reaching the periphery. This influence of houses ended the star league by plotting behind their back to take over the galaxy by replacing mechwarriors with loyalists to Comstar. The mechwarriors of old ways were sent to prisons while children were conscripted by tyrants of a directorate. As the exodus war ended when Alexander finally escaped inner sphere is as well why Clans of the old ways fear to return while the infant clans want to war as they were bred into warmachines.

Mechwarrior 5 clans never explain the motivation behind the clans. There is no world building and since the world doesn't exist there is no destination. Mechwarrior 5 mercenaries had at least the concept of a world outside the mech.

The main reason why , if you heard about Titanfall , the game was released in such way in purpose ensure nobody would find it as technological achievements were considered impossible to continue improving. Nobody has copied Titanfall for a reason. It takes innovation but it doesn't change that Titanfall is forgotten as this is what the company wants.

The fact is that the mechs you see in the games is not the lore but the mechs allowed to be used. Mechs who were common like the wasp is unseen. And how many years of stagnation and we see the same mechs, again. Light mechs are common and was a constant challenge on who could make the best warmachine that it became a piss contest to have the biggest mech, no matter if the mech itself was any better. The penalty of engine size increases at 70 ton while 55 to 65 ton mechs have the best engine sizes.

The inner sphere didn't dropped 100 ton mechs inside a Leopard and I had voice chat wars inside MWO where certain fans start to rage about the false lore. The inner sphere used fortress dropships for 100 ton mechs who were guards. Inner sphere didn't had a drop tonnage limit but a total tonnage limit of all mechs combined. The 100 tons are bosses to be feared.

Drop location as one side is clustered by dropped in 30 seconds 30s x 4 = 2 mimutes delay while the other side are all spawned inside a big dropship. One side has to wait and becomes defenders. Both sides gain 2 mechs each but one side has to wait until enough are defeated to create a lance as them need leopards while a fortress has everything.

This changes a lot how each side is favored strength. The players are self unable to create lances but can be pushed around to favor teamwork as part of a social experiment.

Mech sizes has to be given a chance to shine. Light mechs works in lances while a 100 ton works in pairs.

The 2 mech system could further benefit 2 player based games or 4 player based games up to 6 players. Since mechwarrior games used to take place outside big battles. 2 players are able to create a lance and autobots been around since the battletech game was released. But this concept works in singleplayer. You don't need 4 mechs and use the lance system who even the inner sphere had stopped using and instead used odd drops like 2 mechs,2 support vehicles, 2 vtols. These 2 vtols they're the camera for each player.
Yes even in the mechwarrior universe there are drones but it's cold war drones.

People are attached to cats and dogs as they're children to them. That's why Gundam was selling children to adults.

As people getting older they have less compassion for young adults and higher as such for children. Since old people in their mind recession back to young adulthood they don't see it romantic to have a black mirror of themselves , adult but helpless to people stronger than them, awkward attempts to be adult but incapable. It's a cliche that young adults are sent to fight wars of old men, in jealousy of the young men who have become equals.


Here’s a TOEFL-style evaluation of your writing, based on the four TOEFL writing scoring criteria:

1. Development (1-5 points)

Score: 2/5
Your response contains many ideas, but they are not clearly developed or well-supported. There are interesting points about MechWarrior, Titanfall, and Gundam, but the connections between them are unclear. Some ideas are introduced but not explained in depth, and the lack of clear examples or structured arguments weakens the impact.

2. Organization (1-5 points)

Score: 1.5/5
The response lacks a clear structure. It jumps from one topic to another without transitions or logical flow. Some sentences feel disconnected, making it hard for the reader to follow the main argument. The discussion about MechWarrior moves abruptly to Titanfall, then to game mechanics, and finally to an unrelated discussion about Gundam and aging, without clear connections.

3. Language Use (1-5 points)

Score: 1.5/5
There are frequent grammar mistakes, awkward phrasing, and missing words that make the text difficult to understand. For example:
  • "Only mechwarrior fans knows about Robot Jox" → should be "Only MechWarrior fans know about Robot Jox."
  • "The inner sphere didn't dropped 100 ton mechs" → should be "The Inner Sphere didn't drop 100-ton mechs."
  • "Since old people in their mind recession back to young adulthood" → unclear and awkward phrasing.
Many sentences are too long and confusing, making it difficult for a reader to grasp the intended meaning.



4. Vocabulary (1-5 points)

Score: 2/5
There is some variety in vocabulary, but frequent repetition (e.g., “MechWarrior,” “inner sphere,” “mechs”) and awkward phrasing reduce clarity. The use of gaming-specific terms is fine, but without explanation, they make the response hard to understand for a general audience.


Final Score: 7/20

(Approximate TOEFL Writing Score: ~10-12/30)
Areas for Improvement:
  • Improve structure – Use clear paragraphs and logical transitions. Each paragraph should focus on a single main idea.
  • Clarify ideas – Support your points with examples and explanations. Don’t assume the reader understands game-specific lore.
  • Fix grammar and sentence structure – Use shorter, clearer sentences to improve readability.
  • Use transitions – Connect ideas smoothly instead of jumping between topics abruptly.
(grading by ChatGPT because I can't be bothered to read it let alone grade it)

Edited by BrioS, 15 March 2025 - 03:10 AM.


#23 KursedVixen

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Posted 15 March 2025 - 06:37 AM

View PostBud Crue, on 13 March 2025 - 07:07 PM, said:

Fwiw, this game, as well as Battletech, MW5, amd MW5 Clans, have all been nostalgia driven properties. No amount of advertising is going to draw significant numbers of otherwise ignorant players/purchasers to this property without significant updates and evolutions to the predilections of modern gamers ("Dude! There is a game where you can drive a stompy robot against other player's stompy robots but with no knowledge of what their stompy robots are or can do, and with graphics that are nearly 15 years old! Lets do it!!" Really?). If PGI or some other theoretical dev undertook that effort it would result in a game none of the nostalgia motivated players/real money purchasers would play and that modern gamers would care about (oh boy! Another 15 minute match of which 5 is spent hunting for the last guy!!).
Well that's just nice... NOT

#24 sycocys

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Posted 15 March 2025 - 08:28 AM

View PostVeeOt Dragon, on 14 March 2025 - 03:44 PM, said:

sadly the devs rarely even look at these forums much unless there are violations of rules or something of that order. the only ones they seem to listen to are folks at Cauldron and i have a few words for them that i wont speak here. sadly i think we all need to realize that MWO wont be making a comeback. best we can hope for is the current state for a few more years.

If things are as speculated and the next project is a UE5 update of this game they should already be heavy into marketing that with this game.
Live streams of this game and the others with sneaks of what they've got in the works.

Contests and interactions that lead into additions into the next release.

People still here are still willing to spend plenty of money it seems, so it'd be stupid to not be using that to be selling new founders style packs attached to mech reinforcements. Which can be done with low cost (for players) in c-bill variants up through straight hero bundles. Personally I'd shelve almost all of the packs that are currently out and start fresh with new packs geared toward setting things up for the next game. That way it would steer towards funding itself, or at the very least put them in a position they could price it in a market range that wouldn't have it flop out of the gate because 50+ for a low end AA game that is going to be barebones and built on microtransactions isn't going to work out.

Community interaction is a key thing though, they are going to watch Clans and their next game whatever that might be fall on their face if they don't start making some changes in the way they communicate with the players they need on board. Unfortunately Russ has shown for better than a decade that he's not the guy for that sort of job.

#25 LordNothing

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Posted 15 March 2025 - 11:01 AM

View PostBrioS, on 15 March 2025 - 02:54 AM, said:


Here’s a TOEFL-style evaluation of your writing, based on the four TOEFL writing scoring criteria:

1. Development (1-5 points)

Score: 2/5
Your response contains many ideas, but they are not clearly developed or well-supported. There are interesting points about MechWarrior, Titanfall, and Gundam, but the connections between them are unclear. Some ideas are introduced but not explained in depth, and the lack of clear examples or structured arguments weakens the impact.

2. Organization (1-5 points)

Score: 1.5/5
The response lacks a clear structure. It jumps from one topic to another without transitions or logical flow. Some sentences feel disconnected, making it hard for the reader to follow the main argument. The discussion about MechWarrior moves abruptly to Titanfall, then to game mechanics, and finally to an unrelated discussion about Gundam and aging, without clear connections.

3. Language Use (1-5 points)

Score: 1.5/5
There are frequent grammar mistakes, awkward phrasing, and missing words that make the text difficult to understand. For example:
  • "Only mechwarrior fans knows about Robot Jox" → should be "Only MechWarrior fans know about Robot Jox."
  • "The inner sphere didn't dropped 100 ton mechs" → should be "The Inner Sphere didn't drop 100-ton mechs."
  • "Since old people in their mind recession back to young adulthood" → unclear and awkward phrasing.
Many sentences are too long and confusing, making it difficult for a reader to grasp the intended meaning.




4. Vocabulary (1-5 points)

Score: 2/5
There is some variety in vocabulary, but frequent repetition (e.g., “MechWarrior,” “inner sphere,” “mechs”) and awkward phrasing reduce clarity. The use of gaming-specific terms is fine, but without explanation, they make the response hard to understand for a general audience.


Final Score: 7/20

(Approximate TOEFL Writing Score: ~10-12/30)
Areas for Improvement:
  • Improve structure – Use clear paragraphs and logical transitions. Each paragraph should focus on a single main idea.
  • Clarify ideas – Support your points with examples and explanations. Don’t assume the reader understands game-specific lore.
  • Fix grammar and sentence structure – Use shorter, clearer sentences to improve readability.
  • Use transitions – Connect ideas smoothly instead of jumping between topics abruptly.
(grading by ChatGPT because I can't be bothered to read it let alone grade it)



schoolhouse rock was a long time ago. *huffs bong*

#26 Pixel Hunter

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Posted 16 March 2025 - 02:04 AM

View PostMeep Meep, on 13 March 2025 - 10:53 AM, said:

Marketing could be as easy as hitting up popular streamers with an offer to play the game on a special 'press' account which has a nice selection of mechs ready to roll in addition to the trials.


I think a lot of war thunder streamers would have a good audience as well. I remember one of them flogging the "war robots" phone which advertised customizable "mechs". MWO is far more complex and far more developed than some cheap knock-off phone game.

#27 MrMadguy

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Posted 16 March 2025 - 08:26 AM

Marketing will never help, if game doesn't have proper matchmaking. Nobody would play unfair game. I don't talk about always winning. Don't put words in my mouth. I understand, that I play PVP game. And in PVP game when some player wins - some other has to lose. I talk about game being satisfying. Even loss can be satisfying, if it's fair. Tier 3 should be for average player. Tier 4 should be beer league. And the most important thing. Each suffering due some abusers should bring us closer to having better matches. Abusers should play against abusers. Suffering just for sake of suffering is pointless. That's why FFA 3-tier wide matchmaker will never work.

Matches aren't bad. They're just way too stressful for Tier 3/4. And therefore unsatisfying. I can't bear them for long. And if this game is way too stressful for player, who have 10 years of experience, then what can we say about new players? But now it's too late to fix anything. Things should have been fixed back in old release of Clans days, when I started talking about them. And now game just doesn't have enough players for proper matchmaking anyway, even if it would have one. So, it's dead end. I predicted it 10 years ago. Yeah, it seems like it's ok for game devs to just let games die after living for long enough. But it's not ok for us. Players, who've invested time, effort and money into this game.

Edited by MrMadguy, 16 March 2025 - 08:56 AM.


#28 1Exitar1

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Posted 16 March 2025 - 06:53 PM

If you think this game has a steep learning curve, you ought to try Elite: Dangerous! That curve goes vertical as soon as you start the game!

#29 Pixel Hunter

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Posted 17 March 2025 - 04:21 AM

View Post1Exitar1, on 16 March 2025 - 06:53 PM, said:

If you think this game has a steep learning curve, you ought to try Elite: Dangerous! That curve goes vertical as soon as you start the game!


or games like EvE. besides that, it only has a steep learning curve because of the small community.

#30 Swamp Ass MkII

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Posted 19 March 2025 - 05:21 PM

Carzy thought I had. My unit leader is looking to create unit patches. Cool, I'll go for a few and actually through them on my work shirts as I driv truck for a living, so I always wear them. So the crazy thought while sitting on thee pooper, was to create unit jersey's kinda like sports jerseys and wear them going about the day. Why, well, hy the hell not...

#31 Boldkill

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Posted 21 March 2025 - 07:09 AM


I think PGI shot themselves in the foot with MW5C by not expanding PVP gameplay. I understand they may have been trying to keep MWO afloat, but it really killed my desire to own that game. PGI either needs to roll out MWO2 or update MWO to MW5C standards.




The problem with Mechwarrior and Battletech games in general is that everyone is stuck in 3025 or 2050. These eras have been done to death. Nothing feels new anymore, and I think we need a Mechwarrior game that takes us into the "modern" era of the setting that would provide gamers with new mechs to tinker with and would leave lore hounds with a sense of wonder on what comes next.




No reason to market old ****!


#32 pbiggz

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Posted 22 March 2025 - 09:46 AM

View PostMrMadguy, on 16 March 2025 - 08:26 AM, said:

Marketing will never help, if game doesn't have proper matchmaking. Nobody would play unfair game. I don't talk about always winning. Don't put words in my mouth. I understand, that I play PVP game. And in PVP game when some player wins - some other has to lose. I talk about game being satisfying. Even loss can be satisfying, if it's fair. Tier 3 should be for average player. Tier 4 should be beer league. And the most important thing. Each suffering due some abusers should bring us closer to having better matches. Abusers should play against abusers. Suffering just for sake of suffering is pointless. That's why FFA 3-tier wide matchmaker will never work.

Matches aren't bad. They're just way too stressful for Tier 3/4. And therefore unsatisfying. I can't bear them for long. And if this game is way too stressful for player, who have 10 years of experience, then what can we say about new players? But now it's too late to fix anything. Things should have been fixed back in old release of Clans days, when I started talking about them. And now game just doesn't have enough players for proper matchmaking anyway, even if it would have one. So, it's dead end. I predicted it 10 years ago. Yeah, it seems like it's ok for game devs to just let games die after living for long enough. But it's not ok for us. Players, who've invested time, effort and money into this game.



I can say with absolute certainty that of all the problems this game has, none have anything to do with your personal win loss rate. You have a track record of playing poorly, refusing to practice or adapt, and then making wild demands that PGI alter fundamental parts of the game solely because you think you deserve to win more without trying.

The fact that you think unrelated problems have something to do with that tells us all we need to know about how you view yourself and how you view this game. No thanks.

#33 sycocys

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Posted 27 March 2025 - 06:45 AM

View PostMrMadguy, on 16 March 2025 - 08:26 AM, said:

Marketing will never help, if game doesn't have proper matchmaking.

The matchmaker in any game isn't going to overcome extremely low population levels.

View PostBoldkill, on 21 March 2025 - 07:09 AM, said:

I think PGI shot themselves in the foot with MW5C by not expanding PVP gameplay.

They hurt themselves by not making Clans a full side / follow up expansion to Mercs and utilizing/expanding on all the existing resources they had built up.

They also missed a huge opportunity with the DLCs in both by not making frequent mission pack campaigns to introduce directed paths to each of their heroes and legends. The models are 90% paid for other than the conversions which were done by the community anyhow all they needed to do was spend some labor writing up small story packs - most of which could have been pretty cookie cutter after the addition of Solaris.

--edit add. If they had built all the games into one hub, Solaris could have also been a stand alone that opened a PVP component and opened the ability to unlock mechs/parts for the other games.

Edited by sycocys, 27 March 2025 - 06:47 AM.






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