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Er Pulse Lasers


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#1 KursedVixen

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Posted 16 March 2025 - 12:05 PM

ER pulse lasers are clan only weapons that trade range for slightly more heat.

Range may vary i'm trying to make it fair.

ER Small Pulse
Damage: 5
weight:1
slots 1
Optimium range; 170M
max Range: 350m
Heat:2.5
Cooldown;2.4
Duration: 0.5

ER Medium Pulse
Damage: 7
weight:2
slots 1
Optimium range; 400M
max Range: 500m
Heat:4
Cooldown;3
Duration: 0.8

ER Large Pulse
Damage: 13
weight:6
slots 2
Optimium range; 650M
max Range: 800m
Heat:10
Cooldown;3.5
Duration: 1

#2 martian

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Posted 16 March 2025 - 12:52 PM

View PostKursedVixen, on 16 March 2025 - 12:05 PM, said:

ER pulse lasers are clan only weapons that trade range for slightly more heat.

Range may vary i'm trying to make it fair.

ER Small Pulse
Damage: 5
weight:1
slots 1
Optimium range; 170M
max Range: 350m
Heat:2.5
Cooldown;2.4
Duration: 0.5

ER Medium Pulse
Damage: 7
weight:2
slots 1
Optimium range; 400M
max Range: 500m
Heat:4
Cooldown;3
Duration: 0.8

ER Large Pulse
Damage: 13
weight:6
slots 2
Optimium range; 650M
max Range: 800m
Heat:10
Cooldown;3.5
Duration: 1


What comparable weapons is the Inner Sphere going to get to make it fair?

#3 KursedVixen

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Posted 16 March 2025 - 01:45 PM

View Postmartian, on 16 March 2025 - 12:52 PM, said:

What comparable weapons is the Inner Sphere going to get to make it fair?
none as you have enough. also i don't think there are any more IS weapons that aren't in the game... at least ones that could be put in game without the ammo swapping thing.

Also clan never got their larger Racs so.

Edited by KursedVixen, 16 March 2025 - 02:19 PM.


#4 martian

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Posted 16 March 2025 - 02:35 PM

View PostKursedVixen, on 16 March 2025 - 01:45 PM, said:

none as you have enough.

LOL

I compared your Clan ER Pulse lasers with their normal IS pulse counterparts and laughed.

So much for your "fun, balanced game" and "i'm trying to make it fair."

#5 KursedVixen

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Posted 16 March 2025 - 02:43 PM

Clearly you don't understand the word "Suggestion"
Spoiler

Edited by KursedVixen, 16 March 2025 - 03:00 PM.


#6 martian

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Posted 17 March 2025 - 09:21 AM

View PostKursedVixen, on 16 March 2025 - 02:43 PM, said:

Clearly you don't understand the word "Suggestion" and I significantly cut down the range on the medium and large from their TT Values.
Your idea, that giving the Clan players [i.e. you] a weapon that outranges the comparable IS weapon by a quarter of kilometre is "balanced" and "fair", is very amusing.


View PostKursedVixen, on 16 March 2025 - 02:43 PM, said:

on that note what does Clan have to counter x-pulse?

Information posted directly by the MWO game developers:

Piranha Games Inc. said:

BEAM LASER
A Clan experimental weapon meant to emulate the Large X-Pulse Laser, this weapon fires a continuous beam.
Now you have got your answer.

#7 KursedVixen

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Posted 17 March 2025 - 12:52 PM

View Postmartian, on 17 March 2025 - 09:21 AM, said:

Your idea, that giving the Clan players [i.e. you] a weapon that outranges the comparable IS weapon by a quarter of kilometre is "balanced" and "fair", is very amusing.



Information posted directly by the MWO game developers:
Now you have got your answer.
your a tier one and you don't have a counter to X-pulse shows how much skill you have or that there is no counter to it.

#8 martian

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Posted 17 March 2025 - 09:12 PM

View PostKursedVixen, on 17 March 2025 - 12:52 PM, said:

your a tier one and you don't have a counter to X-pulse shows how much skill you have or that there is no counter to it.

LOL

I use tactics to counter X-Pulse lasers. It is really not that difficult.

That is why I am in Tier 1.

#9 Miriage

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Posted 18 March 2025 - 01:58 AM

View PostKursedVixen, on 17 March 2025 - 12:52 PM, said:

your a tier one and you don't have a counter to X-pulse shows how much skill you have or that there is no counter to it.

The counter to xpulse is to not stand there like a buffoon. Come to think of it this tactic works well against most weapon types

#10 KursedVixen

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Posted 18 March 2025 - 04:27 AM

View PostMiriage, on 18 March 2025 - 01:58 AM, said:

The counter to xpulse is to not stand there like a buffoon. Come to think of it this tactic works well against most weapon types
What do you think would be a fair range for clan ER pulse lasers in MWO?

#11 Tiy0s

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Posted 18 March 2025 - 08:48 AM

We had discussed adding Clan ER Pulse Lasers in MWO before, back when we were adding X-Pulse to Inner Sphere and were looking at the lore implementation(which is pretty much Inner Sphere ER Pulse) vs the current custom implementation inspired by MW4.

The conclusion we came to was that the energy weapon family on both sides is on the verge of being bloated with options that have very little to differentiate them. An ER Pulse weapon would run too close in function to a normal ER Laser and it would be too difficult to differentiate ER Pulse, ER Laser, and Pulse Lasers while making them all viable and having their own niche. Too many weapons trying to do the same thing which leads to some being strictly superior or inferior to others. We want to avoid weapon families becoming too crowded, everything needs its space.

This is why we've slowed the addition of new weapons. With the functions we have available to us, there aren't really any weapons that we can that add something new, viable, and also don't step on the toes of other weapons. The only weapons I could see potentially being added that meet those three criteria are Streak LRMs and MMLs(IS ATMs with 2 range brackets instead of 3).

A final note: Not everything has to have a counterpart on the other side of the tech aisle. We don't need clan RACs, we don't need IS HAGs, it is okay for each side to have something unique to them. We work to make sure both sides get equal love(queue the conspiracies that Cauldron and PGI have a clan/inner sphere bias and want to make sure the other side suffers out of spite) but that doesn't mean both sides need to get the exact same items. We prefer to try to keep things varied.

#12 KursedVixen

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Posted 18 March 2025 - 09:28 AM

View PostTiy0s, on 18 March 2025 - 08:48 AM, said:

We had discussed adding Clan ER Pulse Lasers in MWO before, back when we were adding X-Pulse to Inner Sphere and were looking at the lore implementation(which is pretty much Inner Sphere ER Pulse) vs the current custom implementation inspired by MW4.

The conclusion we came to was that the energy weapon family on both sides is on the verge of being bloated with options that have very little to differentiate them. An ER Pulse weapon would run too close in function to a normal ER Laser and it would be too difficult to differentiate ER Pulse, ER Laser, and Pulse Lasers while making them all viable and having their own niche. Too many weapons trying to do the same thing which leads to some being strictly superior or inferior to others. We want to avoid weapon families becoming too crowded, everything needs its space.

This is why we've slowed the addition of new weapons. With the functions we have available to us, there aren't really any weapons that we can that add something new, viable, and also don't step on the toes of other weapons. The only weapons I could see potentially being added that meet those three criteria are Streak LRMs and MMLs(IS ATMs with 2 range brackets instead of 3).

A final note: Not everything has to have a counterpart on the other side of the tech aisle. We don't need clan RACs, we don't need IS HAGs, it is okay for each side to have something unique to them. We work to make sure both sides get equal love(queue the conspiracies that Cauldron and PGI have a clan/inner sphere bias and want to make sure the other side suffers out of spite) but that doesn't mean both sides need to get the exact same items. We prefer to try to keep things varied.
The only reason i would like clan Racs is the constant fire rate.... either way this is the suggestions subsecton of the forum so it's more for discussions than actual needed additions to the game..

Edited by KursedVixen, 18 March 2025 - 09:29 AM.






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